Arcane Brilliance: The services we provide

Let's take a moment and talk about utility, shall we?
This week, I'm going to present the case for mages as the single best utility class in the game. Sure, druids bring their gifts of the wild, death knights bring their horns of winter, shaman bring their bloodlust/heroism, warlocks bring their evil little cookies and their obscene body odor, and rogues bring ... a tendency to stab things in the back ... but mages -- I think you'll agree after I pound it into your heads for the next thousand words or so -- are the kings of utility.
You may think of us (and many of us may think of ourselves) as simple purveyors of arcane destruction. We trade in damage, humble merchants of death, standing behind someone wearing more substantial attire, churning out our fireballbolts and frostmadoodads and whatnot until the boss keels over, like any good ranged DPS class should. While this is our essential function, I'd like to spend this week's column shining a spotlight of sorts on the other things we bring to the proverbial table.
Protip: one of the things we bring is a literal table.
Crowd Control
I know what you're thinking --
"Huh?"
-- and I concur. Huh, indeed.
But believe it or not, crowd control (and specifically, the mage variety of crowd control) was once, in the not-so-distant past, a highly valued commodity. It used to be quite impossible to complete even a 5-man without some form of it, and it may be that those days return in some form or fashion once Cataclysm drops. I'm not anticipating a complete about-face in Blizzard's dungeon design, but I do foresee some sort of happy medium between the absolute necessity of crowd control and the absolute marginalization of the same utility.
Once upon a time, dungeon pulls were balanced around the idea that a group would need to render at least one of the enemies impotent until at least one of the other enemies was dead. You were always pulling slightly more than your party could comfortably handle. You needed someone with a stun, or a freeze trap, or a charm, or something to remove one of the mobs from the equation for as long as possible, or the pull was likely to go very south, very fast.
This is an area in which mages excelled. While other forms of crowd control were unreliable at best, mages brought a spell to the table that could be depended upon. It could be counted on to last roughly 30 seconds -- an eternity -- kept the affected mob in one spot, and was only breakable upon damage. Plus, it turned that scary monster into a cute, fluffy and highly flammable farmyard mammal.
I'm speaking, of course, of Polymorph.
We still have this spell. And though we no longer have a great need for it in the area of AoE tanking, it still has its uses.
in PvP situations, it is perhaps the most powerful offensive and defensive spell we possess. It is still an incredibly reliable means of controlling a foe, and nothing is more valuable in PvP than the ability to lock down an opponent. I've been running a lot of random battlegrounds lately and noticing a disturbing trend.
We've forgotten about sheep.
Many a mage tends to charge into combat, flinging fire and ice hither and thither, unleashing death and destruction upon all who cross their path, forgetting that they possess the ability to completely remove a single enemy from the battle with a single button press. This is valuable to ourselves, and valuable to our teammates. I could write a whole column about this, but won't. Yet.
Other uses:
- As a defensive spell. Often, we rely solely upon aggro-diminishing mechanics when we draw the attention of a mob away from the tank. I've found success, though, in simply controlling the aggroed mob instead of going invisible or iceblocking. Lock that impertinent beast down, keep it focused so that you can-re-sheep when the first sheep breaks, and remove the mob from the fight. Of course, in this post-crowd-control age, one of your teammates is likely to break your sheep prematurely, but you can always kill that teammate later.
- To lock down a ranged mob. Maybe your tank hasn't noticed that enemy spellcaster. Maybe he just isn't bothering to pull him in. Sheep him. You'll display a rare sense of situational awareness and negate an unimpeded source of incoming damage.
- As an interrupt. This is more in PvP than in PvE, but I've used it there too. Even if crowd control isn't your aim, a well-timed Polymorph can interrupt an enemy ability as effectively as a Counterspell.
Mages have the most rock-solid CC spell in the game, and even if we never return to the days when groups would specifically seek out a mage for his sheeping skills, it's still a great bit of utility to have in our repertoire.
Portals
Not only can we zoom about the world on our own, unfettered by the constraints of time and space, we can also bring our friends. The random dungeon finder has eliminated much of the demand for this ability (gone are the days when every instance ended with a frothing demand by every party member for a port), but I still get plenty of unsolicited, malformed, misspelled and often poorly conjugated requests for portals. I'm usually happy to provide this service, knowing that I've assisted some wayward traveler on his or her journey. Raid groups have yet to become cross-server and/or randomized, so those are also a frequent opportunity to provide instantaneous mass-transit. Everybody has used a mage for transportation at one point in their WoW careers, and I'm happy to have been a part of that.
Refreshment
Fact: Strudel is nature's perfect food.
This cannot be disputed. Warlocks like to think that they also provide sustenance, but there are two things you should know about those evil little cookies before you eat them:
- The place they summon them from isn't an FDA-approved establishment.
- They give you the runs. I'm talking violent, soul-rending bowl-voiding the likes of which you haven't felt since the time you drank from the toilet that weekend in Tijuana. I'm just laying it out there.
Remove Curse
Yes, we've spoken of this on more than one occasion. But the fact remains that mages are one of the few classes that can provide this utility to a raid, and it is an absolute necessity. If you are not decursing folks, you are not doing your job. You won't get thanked for doing it, and you will get yelled at for not doing it, but do it anyway. The seconds you lose in DPSing may save your raid.
Intellect
More specifically, intellect of the arcane variety. We, as mages, can literally make the entire raid smarter. In fact, when all is said and done, we may be the most valuable class in the game, buff-wise, to fellow spellcasters. This particular buff grants a large chunk of intellect, which, depending on your class and spec, translates into such things as spell damage, crit, and mana pool size.
Focus Magic
This only helps a single caster in the group (and of course yourself), but it helps that single caster a bunch. It's an entirely passive 3% crit chance buff, which is a fairly massive amount of crit. Put it on a holy paladin, or an elemental shaman, or a moonkin, and they will instantly become your best friend. And then it will wear off, and they will hate you again. And rightly so, because you are a jerk. I'm just the messenger.
Speaking of crit chance
Improved Scorch is an almost required buff, really. If nobody else is providing an equivalent raid buff, you need at least one fire mage to put this thing on the boss and keep it there. The debuff it applies is worth a 5% increase in crit chance for the entire raid, something no raid can really afford to be without.
Frost mages provide an identical debuff, in the form of Winter's Chill. It applies said debuff as the frost mage casts its normal rotation, meaning the buff will absolutely always be up, unless your frost mage has an aneurysm at the keyboard or experiences a power outage or something.
Arcane Empowerment
Arcane mages provide a raid buff too. It's entirely passive, and it grants a flat 3% spell damage to everyone within 100 yards. The arcane mage doesn't have to do anything to keep it up but stay alive, which is admittedly difficult at times.
Replenishment
Enduring Winter does two things. First, it keeps your water elemental around longer (an effect that's rendered useless if you happen to have the glyph that makes him permanent). Second, it provides replenishment to up to ten of your raid-mates. It triggers off of Frostbolt, which is a spell that frost mages cast approximately seventy-billion times every second, give or take. 1% mana return every 5 seconds is quite nice. Quite nice indeed.
Other perks:
- Dashing good looks
- Impeccable personal hygiene
- Impressive comic timing
- We always have cash on hand for tips and cab fare
- Encyclopedic knowledge of music, so when you ask "Who's that by?" we go "Anamanaguchi," and you can then hit up iTunes or whatever and set it as your new ringtone.
Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance
Patch 5.3 interview with Ghostcrawler
Mystery of the Unborn Val'kyr
The latest patch 5.3 news
All of the latest Mists of Pandaria news





Reader Comments (Page 2 of 5)
Kylenne Jun 26th 2010 9:54PM
Amen to all that!
Sarabande Jun 28th 2010 10:05AM
And if you have Decursive, not only is it easy, it alerts you - also good for polymorphing MC'd targets. I'm surprised how many mages not only don't use this but don't know about it. I think many of them lvld to 80 at a time when utility seemed to matter less and numbers became everything.
Iirdan Jun 26th 2010 6:00PM
You left out my favorite way of using Polymorph.
When one of those pesky, Skillstorming Warriors Spell Reflects, toss out a Polymorph and regain your lost health while they agonize over their wasted Reflect.
Iirdan Jun 26th 2010 6:02PM
Ugh, want to buy edit button.
While I did intend to put Skillstorming in there, my post seems to imply that Warriors can Skillstorm and Spell Reflect at the same time. I know they're different trees, people, please don't flay me alive. I like my skin.
hicks Jun 26th 2010 6:06PM
Don't forget portals. You mentioned cab fare and totally neglected that we can be taxi service out of the raid at any time.
Plus, there's a chance you can send someone that's not paying attention to Theramore for laughs.
regisfrost Jun 26th 2010 6:16PM
My favourite is creating a portal to Dalaran, and then creating a portal to Stonard on top of it. Then they start overlapping each other every .1 second so you can never be sure which one you will get.
Zhiva Jun 26th 2010 6:51PM
Portal Roulette: cast all seven portals on top of each other.
Rainbow Jun 27th 2010 5:28AM
...which is why lots of people think mages are cheap losers...
Dameblanche Jun 27th 2010 6:48AM
Well well, interesting how there is always somebody who thinks that a "joke" as old and boring as the Pope's underpants, will win him the stand up comedian award of 2010. You'll probably blend right in with the sad sods in trade on my realm, who, believe it or not, discovered the "fun" of Chuck Morris jokes only THREE bloody weeks ago.
theatermusic87 Jun 28th 2010 6:51PM
My personal favorite portal trip is kicking the warlock from the raid right before i drop the portal...
regisfrost Jun 26th 2010 6:13PM
Change Remove Curse to grant a haste bonus for X seconds to make up for the GCD you spent. I know it's good for the overall raid, but it's not many dps classes that has a decurse. Every GCD you spend not dpsing is another chance for those filthy warlocks to gain on your awesome dps.
Euphande Jun 26th 2010 6:48PM
Focus magic! Let's have the focus magic conversation. Who to hit? Mages in my experience tend to like to share it in a circle... which is just silly. Taking as a given that any geared caster will give the casting mage 100% uptime, why not share that 3% around the raid? Spriests and affliction locks, it helps their dot crits. Demo locks it increases the time their pet's spellpower buff is up (yum). Arcmages, hit that fire mage even if they're still rockin' the frostfire: they're crit-reliant and you aren't. Boomkins and destrolocks don't have the dots of the first two classes I mentioned, but they have'em. Arcmages should be at the bottom of the pile of people to focus--except in a raid, I never focus healers except for Valithria.
Iirdan Jun 26th 2010 7:03PM
You want to help Warlocks?
Clearly you are a Warlock is disguise as a mage. I would suggest running before my Pyroblast catches up to you.
Pyromelter Jun 26th 2010 8:07PM
Fire mages gain the highest benefit from focus magic. Next would be shadow priest and destro locks. After that, you have boomkin, arcane and frost mages, afflic and demo locks. Lowest on the totem pole is ele shaman since they have guaranteed crits. After the casters, you can put FM on ret pallies, enhance shaman, and assassination rogues, and if none of those are available toss it on a healer.
Of course, on dreamwalker, you put that FM up on a holy paladin.
Euphande Jun 27th 2010 2:01AM
@lirdan heh... locks as a class, they can get pyromelted. But the one particular demolock friend of mine, he can stay, as long as he's below me in dps anyway. I just can't say no to the spellpower buff... I'm such an addict.
Rainbow Jun 27th 2010 5:27AM
The idea is that mages FM each other so that both then get 6%.
Euphande Jun 27th 2010 9:38AM
@ Rainbow: But that's exactly what I don't understand! Why is 6% for the mages better than 3% for a bunch of raid members? Most people are approaching the point where crit has diminishing returns these days--I have around 50% raid-buffed (without FM).
Kaz Jun 27th 2010 1:35PM
Its a mage thing.
Practically:
With Fire being so crit dependent (and most PvE mages these days being fire), anything that increases crit will greatly help mage DPS.
GC has even acknowledged that Hot Streak has been turned a little assbackwards, because instead of feeling like a bonus when its up it currently feels like a punishment when its not.
Aesthetically:
Its a mage buff that we can't cast on ourselves, so mages have just decided to help each other out. Its kind of like a rule in the mage fraternity, like the weekly quota of Warlock freezings/burnings. In fact, its seen as a bit rude when one mage won't cast FM on another.
The only times I've seen mages cast FM on another class is:
1) No other mages in the party/raid.
2) Other mages are dead or already FM'd.
3) Valthria Dreamwalker, where casting it on Holy Paladins is much more "productive."
Euphande Jun 27th 2010 2:40PM
Maybe that's just it then--that for the most part I see the "it's a mage buff" argument from mages as the reason to cast it on each other. In a quick lower-content weekly or a VoA, sure, it saves discussion. But in the long run, I'm not interested in increasing specifically *mage* dps, but rather *raid* dps. The first is self-serving; the second accomplishes more. Now: if casting Focus on another mage *is* the best way to increase raid dps, excellent! All other things being equal, I'm happy to jump on the "mage buff is for mages" bandwagon. But I just don't see where that is the case. Perhaps it is *more* true with more mages going back to fire vs. arcane these days, but it may even be raid-comp dependent. In any case, I can't see the argument for casting Focus on an arcane mage over a spriest, lock, or boomkin. Arcmages don't need crit to work a spec mechanic.
Daethar Jun 28th 2010 2:00PM
Also consider: buffing someone with focus magic increases their crit, which increases the chance that they give you your FM buff for your crit, thus increasing the chance that YOU give THEM the focus magic buff for their crit back! It's not a loop to infinity, but by swapping FM technically each mage should be getting slightly more than 6% total, right?