The Light and How to Swing It: Beacon of Light best practices
What would we do without Beacon of Light? I was raiding with my guild recently, and we were preparing to knock out hard-mode Marrowgar. It's become a fairly routine fight for us, but one of our regular healers was out for the night. We typically use three healers on any encounters that involve a lot of incoming damage, because I prefer to take things safe and slow. When left with the decision of skipping the hard mode or simply using two healers, we decided that we'd let Hellscream's Warsong carry us through and go for it. With only my trusted restoration shaman by my side on the healing front, I knew I was going to have to use every trick in my spellbook to keep everyone alive.
I remembered an old trick that I used when my guild was working on Firefighter that helped me handle the raid damage. When Marrowgar was getting ready to start his Bone Storm ability, I swapped Beacon of Light onto myself and went into tunnel vision mode. I would relate this to any priest who has ever used Spirit of Redemption -- you get to forget about yourself and just focus on everyone else. As long as I kept casting Holy Light, the Beacon heals were guaranteed to keep me alive through Bone Storm and Coldflames. Without Beacon of Light, I am certain that I wouldn't have been able to keep up with the pressure.
Beacon uptime
The best way to use Beacon of Light is to always use Beacon of Light. Try to keep it up as often as possible. The mana cost of Beacon is not so high that it's untenable to keep it up at all times, and if you're using Glyph of Beacon of Light, it's even easier to do. Make sure Beacon is active while you're killing trash, active on every boss encounter, and I even keep it active during raid downtime. Managing buffs is part of playing a holy paladin, and so learning to juggle them becomes a top priority. I suggest getting a tracking addon like CLCBPT to monitor your Beacon duration and even keeping track of your Beacon uptime via a log parser like World of Logs.
Beacon has a relatively low mana cost when amortized over its duration, and even in a worst-cast scenario, it can never hurt to have it up. The best-case scenario is that you do double the healing and save everyone's life. You can recoup the cost of casting Beacon if it saves you just two Holy Lights, which means that you're really always saving mana. While it may seem like you don't always need Beacon, it's better to be safe than sorry. Good habits come through practice.
Beacon targets
If you're supposed to be keeping Beacon of Light up, the next question becomes who to use it on. The easy answer is that you usually want to drop this on the tank. In a raid environment, there are usually two tanks, and so you can coordinate with the other healers as to which tank should receive Beacon. In a smaller dungeon or heroic environment, where you only have one tank, they're the obvious choice. You want to put it on the player who will be at less than full life the most often, as that's the best way to ensure the Beacon heals are actually productive. Also, since Beacon heals can be transferred at a distance of 60 yards, you'll want to put Beacon onto any tank that will be running around a lot. A great example is the tank facing Prince Keleseth of the Blood Prince Council.
However, just because tanks are the de facto first targets for Beacon, there are several other use cases that make sense in certain situations. This is particularly true for 5-mans, where you're often the only healer available. In situations where your life is at risk, it can actually be smarter to use Beacon of Light on yourself, like I did on Marrowgar. If the healer dies, the tank will die, and the group will die shortly after. While Divine Shield and our other defensive cooldowns can help us mitigate some of the incoming damage, sometimes it's simply easier to Beacon ourselves and keep healing everyone else. The tank will be able to survive the incoming damage without Beacon, since other healers are obviously capable of healing these encounters. A few good bosses that I like to Beacon myself on are The Black Knight in Trial of the Champion and Marrowgar in Icecrown Citadel.
Swapping beacon around
While it may seem like a good idea to swap your Beacon around to handle spells like Marked for Death or Mirrored Soul, it's usually not in your best interest to. It costs a ton of mana to be recasting Beacon before the duration expires, and it costs you a critical global cooldown when you have multiple targets taking damage. You're better off using that time to cast a heal on them, since they'll be needing it soon. Debuffs like this don't have long durations either, so it's not like you'd be getting the full benefit of Beacon of Light anyway. Save Beacon for targets that will need it for more than a few seconds, and just heal those people who will be taking damage. A great example would be targets afflicted by Mark of the Fallen Champion on the Deathbringer Saurfang encounter. They'll be taking damage for a long time, so putting Beacon on them makes sense.
Conclusion
Beacon, ultimately, is a proactive spell. If you want to use it properly, you need to know who you're casting it on and when to move it around. It's not something that you want to be focusing on in the moment, and you should plan its usage. However, if you do use your Beacon properly and you keep it up on the right targets, Beacon will be your greatest asset. It's what sets holy paladins apart from every other healer, and it gives our class more flavor than any of our other abilities. On fights like Valithria and combined with Glyph of Holy Light, it makes holy paladins even more powerful than ever. While Beacon is seeing a retooling in Cataclysm, I am hoping that it continues to be our signature move.
Filed under: Paladin, (Paladin) The Light and How to Swing It






Reader Comments (Page 1 of 2)
redothree Jun 27th 2010 2:10PM
mmmmmm... bacon.
larsi Jun 27th 2010 2:23PM
Beacon swapping is important in certain situations though not all. It really comes down to the fight. A fight like BQ it doesn't pay to beacon swap. A fight like Saurfang I will beacon swap since mana is not an issue in that fight since I am meleeing anyway. Also remember the Beacon with it's 60 yard range is great for healing someone on the other side of the room in some cases like in the blood princes and the ranged tank in normal mode.
I'd say your raid comp and size also affects how you use it. In a 10 man it makes more sense to beacon the MT or OT and just heal the other/raid. In a 25 man it is trickier.
A lot of raid frame add ons like Healbot, Grid, and the like will show the buff on your target on their bar as well. I use that in most fights alone.
Fairlane Jun 27th 2010 2:41PM
Self-beaconing was my weapon of choice during the BK phase of HToC (when that was current content). Very, very rarely had an issue.
Another trick, for Putricide: Sacred Shield the tank about to be launched away, and tag him with a FoL as he's flying to the other platform. The HoT keeps on truckin'.
dy_rock_86 Jun 27th 2010 2:53PM
You should really be using Judgement of Light. Heals everyone fighting the boss for 2% of their total health. It goes a long way in a raid.
Slaytanic Jun 27th 2010 3:11PM
Um....the article was about Beacon of Light specifically, when and where and how to use it effectively.
In fact, your comment makes it sound like you should be using JoL INSTEAD on Beacon.
Not good.
(Am I saying do not use JoL at all? Of course not, don't be silly. It's the ultimate number-padder.)
Bosstone Jun 27th 2010 3:58PM
The logs screenshot at the top of the column shows Judgment of Light accounting for 11.4% of the healing done. I don't think anyone's forgetting about it.
Pyromelter Jun 27th 2010 3:37PM
step 1: beacon a tank
step 2: spam holy light on whoever is getting crapped on most at the moment (might be the offtank, often will be)
step 3: collect phat lewts.
Cleared icc10 last night in under 3.5 hours with a holy paladin/resto druid combo. I can't tell if they are overpowered, or if priests are underpowered, because seriously not one death happened due to healers not able to heal through damage.
Chase, if I may make a suggestion, I think the hardest thing about healing as a pally is if you have to move, like on bloodqueen with swarming shadows where you'll be running for a good solid 8-10 seconds or so. A column on that would help a lot of the holy pallies out there that are kind of at a loss at what to do in those situations.
Chase Christian Jun 27th 2010 3:51PM
No joke, Pyro; resto druids have no problem keeping up the entire raid if we take care of the tanks.
Thanks for the suggestion, I am always looking for good article tips, I'll start working on something along those lines. :)
Bosstone Jun 27th 2010 4:01PM
That would be extremely helpful. Right now my choices for healing on the move as I understand them are A) Holy Shock, B) Holy Shock, and C) Flash of Light IF Holy Shock crits. As throughput goes, it's kind of paltry. More than a few wipes have happened on Rotface because we had to scatter and run, or I had Mutated Infection during a chaotic part of the fight.
alfrizzle097 Jun 27th 2010 4:02PM
As far as actual healing, we're fairly limited. Holy shock and, if you get a crit, instant flash of light. Aside from that, its cooldown time. you can beacon out of whatever it is so as to not move. You can use hand of sac to cushion the damage while you're moving, and you can use throughput cooldowns to make the one or two heals you actually get to cast more effective.
As often as not, it just comes down to communication. Let your tanks know that Humpty Dumpty is on the brink and trust them to respond with the appropriate cooldown.
As far as priests being underpowered, I would argue they aren't, at least not significantly. There are no two specs as polarized within their role as holy paladin and resto druid. One's strength is the other's weakness. Druids (at least as most people play them) tend to excel at preemptively covering raid damage and healing on the move while their spike tends to be lacking. Paladins are weak on the move, but excel at spike healing. So one covers the blank spots of the other. Any other healing combo is going to be at least slightly more homogenous with both healers having the same comfort zones for healing.
Perhaps another idea would be on how to coexist with the diferent healing specs in a 10 man environment, especially with the increased emphasis in Cataclysm. I now I don't heal the same way with a resto shaman that I would a holy priest.
Wall of text complete.
Lemons Jun 27th 2010 5:16PM
On BQ you shouldn't hardly have to move at all. Just save your Divine Shield for Swarming Shadows and you can pretty much sit in one place the entire time. You're also a healer...so you should be one of the last people to get bitten (if you get bitten at all) so you're not going to have to move to bite anyone.
When I'm on the move I just bust out my HS and hope for a Infusion of Light proc so I can throw out an instant FoL. Otherwise I just move in little increments to my destination, stopping to cast, then moving, then stopping, etc.
Also Chase has a good point in this article about beacon's farther-than-most range. It's an incredible 60 yards! So if you place it on someone who might be out of range a lot you'll still get heals to him, meaning you won't have to move to get to him. I use it on gunship on the tank who hops over so I can still be where I want instead of worrying about being on the edge of our ship (plus bad tanks tend to outrange me on that fight).
hailjh Jun 27th 2010 6:01PM
A hpally/resto druid combo can pretty much two heal all of normal and a great chunk of heroic 10 mans. IMO, best two healer combo currently
Bosstone Jun 27th 2010 4:29PM
Also, it's worth mentioning that putting Beacon on a Paladin tank is a bad choice. Their primary source of mana is from healing, and at least in my experience it doesn't appear that Beacon healing counts. If you have two tanks and one's a Pally, Beacon the other and heal the Pally directly. If you're in a 5-man and your tank is a Pally, Beacon yourself or the most troublesome DPS (Rogues, I'm looking at you).
I could be wrong about this, but Pally tanks I've Beaconed are always mana-starved, and when I flip the Beacon they do fine.
Lemons Jun 27th 2010 5:24PM
I've beaconed plenty of them in heroics and not one has complained.
Elovan Jun 27th 2010 9:50PM
Prot Pallies do recieve mana from beacon heals. I think it was probably your tank's fault he was low on mana.
One reason you should beacon the prot pally is so that when you focus heal the other tank(s)/raid, you can use SS on the non-pally tank, and the prot pally can use his own SS, and you can get FoL HoT on both of them.
Arkhill Jun 28th 2010 1:00PM
Divine Plea and Guided By the Light.
Learn, Live, Love.
Dave Williams Jun 27th 2010 5:00PM
Good stuff. In the "Swapping Beacon" section, I think it's worth noting that it *is* worth swapping to a target of a longer spell such as Saurfang's Mark of the Fallen Champion. It's quite literally a wipe-saver in that case to put it on the target and keep up the healing. Obviously, the difference is the duration (Mark is until the end of the fight).
Roscoe Jun 28th 2010 2:35AM
Lolwut? Did you read the article? Peretty sure he says exactly what you just did, maybe even word for word lol.
Chase Christian Jun 28th 2010 2:35AM
Thanks for the tip, I updated the OP with this info for clarity!
Roscoe Jun 28th 2010 4:26PM
LOL.
Tthat might explain why it is almost word for word!