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6-28-2010 @ 1:21PM
To me the issue of too many forms of currency lead to two issues. 1) Another thing to keep track of. Well, that is true but now we don't have to physically carry around most currencies any more. 2) Another thing to grind/spend. This to me is a more pressing issue. Say you have two currencies A and B. Say that every 10 points of each currency gives you an item. Say you have 9 of A and 9 of B. Now, that's 18 total, and if you only had one currency type you would be able to purchase something. As it is, both are useless until you get the magic number. Anyway I would be in favor of a guild currency so that it does keep track of contributions, and doesn't lead to someone always taking stuff but never putting stuff in, and others putting in random junk. The major issue would be housekeeping, now you could have to manually assign a point value for each item. That would be a huge headache. But you could automate it such that the combination of vendor price and ilvl reflects the items cost. Anyway, they could have done alot, and they really missed the boat. It's yet another opportunity missed for meaningful content with the new expansion. Not that what is slated is not great, but it could have been so much more. I think everyone will look back at this as 'what could have been', and maybe they can revisit these issues in a later patch.
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