Scattered Shots: Pet tanking
Welcome to Scattered Shots, written by Frostheim of Warcraft Hunters Union and the Hunting Party Podcast. Each week, Frostheim uses logic and science (mixed with a few mugs of Dwarven Stout) to look deep into the hunter class. Got hunter questions? Feel free to email Frostheim.
As hunters, we spend a lot of our down time engaged in awesomeness. On long weekends, we strip down and roll around in awesomesauce; we drink it and bathe in it it and steep ourselves in the awesome until we reek of it, until we radiate awesome so strongly that it even starts to rub off on those around us. Pet tanking is yet another example of this principle in action.
Grandpappy Frostheim always used to say, "If you want a job done right, do it yourself. But if you're getting a good drunk on and good enough is good enough, send your pet to do it."
With the right pet, the right talents, a bit of gear and a pinch of forethought, our pets can make surprisingly formidable tanks. Our pets can easily tank, for example, any dungeon and any heroic in the game. We can even tank raid bosses. And I'm not talking about just the easy stuff in Naxx, either. We can tank a goodly number of ICC bosses including, as you can see in the video above, Sindragosa (and we don't even need another tank to help out in Sindragosa phase 3, either). So join me after the cut and learn how!
Pet tanks versus player tanks
While there is a shocking amount of content that pets can successfully tank, the fact is that life is easier with an actual player tank. A well-geared and skilled player tank will out-perform a pet tank almost every time. Pets have several disadvantages, including:
- Pet have significantly less health.
- Pets have far less avoidance.
- Pets cannot generate as much threat as a properly geared player tank.
- Pets have a very long cooldown and somewhat finicky taunt, making tank-swapping fights difficult to impossible.
- Pets enjoy a 90% damage reduction to all forms of AoE damage, through Avoidance.
- Pets gain +50% effect from all heals, though Spirit Bond and Blood of the Rhino.
- Some global effects do not affect pets, including the ICC debuff that reduces dodge by 20%.
- Being controlled by hunters, pets are 175% more awesome.
Finally, it should go without saying that a skilled pet tanker is far better than a foolishly ignorant and stubborn idiot tank. If that silly DK tank isn't even crit-immune, you're probably better off having your pet take care of the heroic (assuming you are prepared to do so).
The right pet for the job
Without question, you need to use a tenacity pet for serious pet tanking, and any tenacity pet is capable of performing the job. However, there are a couple of pets that make it to the top of the list.
- Turtles with their Shell Shield special are excellent tanks and the best at damage reduction. Turtles are good if you're expecting spike damage or healing blackouts; however, their threat generation will be a bit lower.
- Crocolisks with Bad Attitude are the highest threat pet tanks and are the most common pet tanking choice. Best of all, their threat generation is both single-target and AoE, making them the only real choice for packs of mobs.
- Worms are also a good choice, with single-target threat generation very close to that of the crocolisk and providing the major armor debuff through Acid Spit. Worms are a good route to go if you don't otherwise have the major armor debuff.
- Bears are inferior to crocs, alas. The bear's special attack doesn't do any more damage than the default attack, so it's just a waste of focus that doesn't increase single-target threat. The only advantage is that it's a frontal AoE, and the croc is a 360-degree AoE plus a single-target threat increase.
I recommend something close to the following 59/12/0 talent build for pet tanking.

Pet talent build
You will want to spec your tenacity pet with the following pet build.

Pet tanking stats
When looking at stats for pet tanking, you have three goals:
- Make your pet uncrittable.
- Get your pet as much health as possible.
- Make your pet generate as much threat at possible.
Now that your pet is crit-immune, your next task is to be at the hit cap. This is vitally important for your threat generation. Keep in mind that if you're at the hit cap, then your pet will be hit-capped and expertise-capped. This means that your pet cannot be dodged or parried, in addition to never missing. That can add up to more than a 20% DPS increase for your pet when tanking! You will need to get 263 hit rating. You cannot use Focused Aim to reach the hit cap -- while the hit all transfers to your pet, for some reason the expertise doesn't translate as fully as it should. So get all of your hit through hit rating on gear. Go buy Mark of Supremacy if you're struggling with hit.
Once you have 132 resilience and are at the hit cap, you're then interested stacking attack power and stamina. AP gives your pet better threat generation, and stamina gives it survivability. In general this means you'll either be wearing lots of PvP gear gemmed for AP, or lots of raid gear gemmed with stamina. You need to balance these two stats -- don't go overboard to either side. If you're pet-tanking ICC, you can actually go easy on the stamina since the raid buff is so big now.
You should seriously considering wearing two pieces of your tier 7 gear for the +5% pet damage bonus.
Pet tanking tips
When you're first stretching your pet tanking legs, you'll be starting out in heroics. Strongly encourage your group to hold off on DPS for a few seconds after pulling -- pets do not build up threat as quickly as player tanks, especially on packs. Make sure to brief your group on the liabilities and advantages of the pet tank.
Ideally, you want to start every pull with all your main cooldowns available: Misdirection is a must, and your croc's Bad Attitude is likewise vital. In a perfect world, you will also want your Beastial Wrath available, but it's not vital for every pull. You'll generally want to start a pull with MD, big red pet and in Aspect of the Beast. You'll have to get used to swapping from target to target, as your pet's AoEs alone are not going to be enough.
Over time, you'll develop a much greater appreciation for the frustrations that tanks face on a daily basis.
When it comes to healing, the bonus to healing your pet receives means it prefers small, fast heals over slow, big heals. The big heals, once magnified by your pet, will usually just be overhealing. HoTs are fantastic for pets. Most of the time you will not need to use Mend Pet -- the healing of Mend Pet is nothing compared to what the healers will be putting out. But if your pet is getting dangerously low, you definitely want to hit Cower to give your healers some breathing room. A favorite tactic of pet tankers is to macro Mend Pet and Cower together under the logic that if you need one, you probably want the other as well.
See 'em in action
If you're looking for more pet tanking information, you can check out Big Red Rhino, a hunter blog specializing in pet tanking, and Arthemystia's posts at Warcraft Hunters Union, the hunter who did the world first Sindragosa pet tank above.
For videos of pet tanking in action, I'd suggest the following:
You want to be a hunter, eh? You start with science, then you add some Dwarven Stout and round it off some elf-bashing. The end result is massive DPS. Scattered Shots is the WoW.com column dedicated to helping you learn everything it takes to be a hunter. See the Scattered Shots Resource Guide for a full listing of vital and entertaining hunter guides, including how to improve your heroic DPS, understand the impact of skill vs. gear, get started with Beast Mastery 101 and Marksman 101 and even solo bosses with some extreme soloing.
Filed under: Hunter, (Hunter) Scattered Shots
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Reader Comments (Page 2 of 4)
dkhar Jun 28th 2010 9:16PM
Oh man this really makes me think about getting the dust off of my hunter again. The stuff you can do with em is just something you can't really do with other classes, pure awesomeness!
feniks9174 Jun 28th 2010 9:26PM
Off topic:
How is Icecrown as a server? My guild is planning a transfer but we're having trouble deciding on a destination realm. Icecrown was mentioned as a possibility at one point.
If it helps, we're a late night 25M horde guild that was 11/12 25 ICC before attendance issues and personality conflicts (now booted) kept us from progressing any further.
josemanuel1607 Jun 28th 2010 9:56PM
This only prooves that Worms > Wyrms.
Dreyja Jun 28th 2010 9:57PM
This makes me so happy to see. I've loved those tundra worms from the first moment I saw one. Go Go Spike Worm!
Thanks for including the builds Frostie. I'll never do raid content w/ my pet tanking but I love it when I solo dungeons. :)
Rubitard Jun 28th 2010 11:03PM
"Strongly encourage your group to hold off on DPS for a few seconds after pulling"
Well, so much for trying this with 98% of WoW's DPS pool. Captain Gogogo over there isn't gonna wait one second!
theRaptor Jun 29th 2010 7:09AM
When someone tells me to gogogo I do! I gogogo to the kick option!
If I am feeling like a real dick I will get them saved to the raid and then kick them.
Silver Jun 29th 2010 9:37AM
I lol'd at this. Was raid leading a VoA25 the other day and had a "gogogogo i gtg to work soon" as we were summoning people. I just booted him and wispered "wouldnt want to make you late for work, cya :)"
sherekhan88 Jun 28th 2010 11:07PM
Don't forget Warpstalkers! Their Warp (http://www.wowhead.com/spell=35346) ability which is on a fairly short CD (practically unending with Longevity factored in and its 4 second duration!) makes up for the generally lower avoidance of all pet tanks. In fact, it's flat 50% avoidance to the next 3 attacks could arguably make a Warpstalker better at pure melee and hardhitting bosses than conventional player-tanks.
Some tips I can give for pet tanking. Being hit-capped is surprisingly important in my opinion, not for you but for you pet. I would suggest AVOIDING for example, from being hit-capped via the Focused Aim talent, as it doesn't transfer to your pet. Since a pets' threat generation is already lower than usual, any missed Growl or attack can be a significant threat reduction! Also don't forget that a pet's expertise is also factored from your hit rating, increasing its survivability as well.
As a personal note, though I haven't been allowed yet to show off my pet tanking skills in current raids, I have always drawn grunts of envy from my ability to get through just about any classic raid I want (when I first started doing extreme soloing, my frequent heroics and dungeon achievements made my guildmates question my sanity. As well as generally grumbling to 'nerf hunters'). I hope this would continue on for a long while straight through Cataclysm
ISA Jun 28th 2010 11:42PM
What about warp stalkers and their 50% melee avoidance, 3 attacks for 4 seconds every 15 seconds, shorter with longevity?
tresser Jun 28th 2010 11:46PM
I see things like this, and i remember a time when my voidwalker was king for a month. generating 6 digit threat in the span of seconds. Glitch? you bet your ass. a fantastic thing to behold? ohmygodyes
Arthemystia Jun 28th 2010 11:59PM
Hunters as tanks?! Lies.
Anyway, every tank pet can perform admirably, including the aforementioned gorillas and warpstalkers. So if you want to use them, by all means, do so happily. But turtles are simply better for overall mitigation, and crocs/worms/bears will be better for threat generation. There may be situational advantages to a Warp's avoidance or a gorilla's interrupt, but if you're looking to tame an all-purpose tank or two, the ones Frost mentioned are the best.
Also, Focused Aim does transfer to pets in full for hit. This was changed in patch 3.1. Prior to that, it did not transfer in full.
And yes, Frostheim was alongside me for the Sindragosa video. No shenanigans in play there, nor in any of the others.
sherekhan88 Jun 29th 2010 12:25AM
Any word does it transfer to the expertise tho? When I was using Focused Aim in my pet build recently due to my gear (this was after patch 3.1), I noticed my pet still missed on occasion, and had quite a lot of parries (though a pet can't get as much expertise as a regular tank I suppose). Also note I'm a Dranaei, so while I'm pretty positive my aura is helping my pet, I'm also not sure about the expertise component.
sherekhan88 Jun 29th 2010 12:30AM
Also, I disagree about the all-round pet choices, specifically to the Worm. Its increase in single-target threat is rather minuscule in the time I used it. Since the pet build suggested is built for threat generation, more survivability from a pet's own special ability would be better IMO.
Currently I run with the build focused on higher stam with 5/5 Survivalist. A switch to the threat-gen build here would prolly mean I should start getting a pet with better survivability over threat-gen itself. A Warpstalker's overall avoidance would be greater than the benefit from a Worm's slightly increased threat-gen, which may be made irrelevant since the armor debuff increased a hunter's damage/threat in the same if not greater amount. Any threat issues always have Feign Death for any pet, whereas a pet that receives too much damage cannot be solved by spamming Mend Pet (in a soloing context), or simply puts so much pressure on healers in a raid-tanking situation.
Noah Jun 29th 2010 12:42AM
/bows to the great Arthemystia pet-tanker of the world
About the Focused Aim comment — Frost wrote that Focused Aim transfers hit, but not always expertise, which is what sherekhan was talking about.
Frostheim Jun 29th 2010 12:21PM
Focused Aim transfers hit completely to your pet; however, your pet only gains half the expected expertise from Focused Aim. It's odd, but the only safe route it to get the hit from gear.
Arthemystia Jun 29th 2010 12:50AM
Sherekhan - The worm's armor debuff will allow it to hit harder on melee attacks than other pets, increasing its single target threat. Physical classes get this benefit as well, but caster classes will not. For the Sindragosa fight, we had no warrior, so the armor debuff from the worm became even more valuable, since it increased all physical damage for the raid. So I chose it not for threat (we had 3 hunters, so threat wasn't an issue) but to increase the raid's dps to down her more quickly. Most groups have a warrior, however, so a croc is your best bet, or a turtle for the mitigation. It's all very situational, and you have to match the pet to both the challenge and the group you're with. You're right that a worm is rarely the best choice, and I rarely use it (usually run with a croc), but it was for the Sindy fight.
As for hit capping, if you're hit capped (8% for raid bosses) your pet is expertise capped. The only misses or parries will be from special abilities that ignore hit rating. And your pet will still have Glancing blows even when expertise capped. I can't say whether or not the dranaei bonus transfers though, since I play a Horde, so I can't test it in-game.
sherekhan88 Jun 29th 2010 1:22AM
I understand that the Worm hits harder on melee attacks, and I have run with a worm (a Rare yellow-skintype all the way from Silithus that I spent a few days tracking down) before as my very first extreme-solo pet, The thing is after I did a switch between a turtle and my worm for tanking in Kara against Moroes, I found that the increased threat was miniscule and that particularly on Moroes, the Worm was simply too fragile w/o Shell Shield to bolster Cower.
I think the problem is that since Arpen doesn't transfer to pets (which I personally think it should since at highend gear, it might actually increase a BM's pets physical attacks to a degree to match at least Survival output, though only for physical melee pets), so the Worm gets the flat 20% Arpen at best, + the 5% minor armor debuff from another source.
Its true the Worm provides the Sunder utility to the raid, and in a 10man I find it plausible not to have a Warrior on hand; but prolly not in a 25man situation. But since the Worm, compared to players, does not have any other way to increase its own Arpen to make the 20% it generates on its own, the Worm is fighting for threat with players WITH Arpen gear that can turn that 20% of penetration into much more damage/threat, due to the way Arpen increases with every value.
I do not doubt the Worm's valuable raid utility with its major armor debuff, but I just question whether the value of it makes it better as a support (like an Arms/Fury DPS warrior), while a druid/DK/Pally tank is tanking. Build it with the damage increasing talents instead, with the BM in BM-damage spec, rather than pet-tanking.
I understand this article IS about pet tanking, but I just think that the Worm functions better as a DPS warrior-support type (a version of the Wasp pet being used in place of a Wolf when the minor armor debuff type is missing in the raid, except the Worm being in Tenacity), rather than being the actual MT. As you said, a Croc/Bear/Turtle would be better, or actually a Warpstalker for avoidance in place of mitigation (though if the fight is a lot of magic damage, the Turtle for sure).
As I said, I haven't done any MTing or OTing in current-expac raids. I may be overestimating the required survivability of any tank in the current content, hence placing mitigation/avoidance over threat-gen in terms of what is most valuable for a tank choice.
PS: I wouldn't mind testing whether a Draenai's aura gives a pet expertise as well, but I would need to know the attack table for a hit-capped pet to compare it too. Also, does all a pet's special abilities ignore hit rating, or only certain ones?
sherekhan88 Jun 29th 2010 1:25AM
^ Dear gawd that reply didn't look as long as it did in this editbox.
Dave Jun 29th 2010 1:13AM
Dear Frostheim,
How do you manage to keep threat with your pet? Even specced for maximum BM dmg (neglecting survivability talents), gem'd with ap gems, having all cooldowns available on the pull and using a ferocity pet I'm not able to hold threat for long (I mean my pet of course) =,(
It holds agro very well in the first 10-15sec but then starts to loose it pretty fast.
I once had a top healer with me, that was able to heal my pet through heroic dungeon boss encounters as I was specced MM! The burst dmg I put out as MM gave my pet a massive advance in threat through MD. However MM is not an option as the pet survivability is too bad.
Desperate Hunter.
Mean Gean Jun 29th 2010 11:37AM
Well, from what I heard, they had 3 hunters for their mis-directs, and everyone did things to reduce their threat, like rogues doing tricks of the trade onto the hunters during md, so they can give the threat to the pet tank or fd to get rid of it. Also once the third phase starts you are spending more time hiding behind people so you are not generating as much threat.