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6-29-2010 @ 1:43PM
I have to admit I like the idea of the auto-complete quests. Running back and forth just to turn in the quest and then get the follow up is boring and just a waste of time. I am just a little concerned with how it will be implemented. In a Sci-fi mmo it makes perfect sense for everyone to have a communicator/cell phone/something that makes this type of thing fit perfectly and make sense. Are was all going to get a goblin cellphone now? Is every quest giver suddenly going to be a powerful mage that appears in-front of you as soon as you complete a quest? How are they going to make this fit into the game world well with out becoming a joke?I do like the limit of 6 bosses per raid. Being in a fairly casual guild that only has 1 main raid night for 25 man's makes/made progress hard in the longer raids. Do we lock out and work on the later bosses knowing that we need to learn the mechanics of the fight but pass up on the drops available to us from the earlier bosses or do we kill the bosses we know we can kill gathering more gear to make the later bosses easier? When locking out, we also seemed to have more trouble getting people to show. I can understand being less interested in the frustration and cost of dying multiple times trying a boss that you may not end up beating that week.I could see larger raids like Naxx, ulduar and icc being broken into different "raids" while still having the same connected feel. Each wing in Naxx is a separate raid leading to unlocking the final 2 bosses. Uluar could be broken up in to 4 different raids the way the maps already seem to be broken up.The Siege of Ulduar- Flame Leviathan, Ignis the Furnace Master, Razorscale, XT-002 DeconstructorThe Antechamber of Ulduar - Assembly of Iron, Kologarn, AuriayaThe Keepers of Ulduar- Freya, Hodir, Mimiron, ThorimThe Descent into Madness- General Vezax, Yogg-SaronIcc could obviously be broken up by wings just like they were released. Heck you could even keep the same basic layout for everything just creating a zone line at the start of each of the 3 wings in upper spire.I think this will also be important with 10/25 mans sharing lock outs. Being able to break a 25 man raid down into multiple 10 mans is nice but wouldn't help for our guild. Our 10 mans run on tuesday, wednesday, saturday and our 25 man night is friday. I don't see any way a single long raid would work with this but multiple smaller raids would. We just need to plan the 10 man's do raid x this week and the 25 man does raid y and we can switch that up as desired to give everyone chances at the different raids.
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