Totem Talk: Restoration mail bag

Want to be a sultan of swing healing? A champion of Chain Heal? Totem Talk: Restoration will show you how, brought to you by Joe Perez, otherwise known as Lodur from World of Matticus and the For The Lore podcast
Last week we talked about one of most useful and versatile addons available to any player and discussed how it can be helpful for a restoration shaman. Prior to that, Rich Maloy had a fantastic write-up about using the very same addon for enhancement.
This week, I thought I would do something a little different. Lately there has been quite a bit of email coming my way with questions regarding addons, shaman mechanics and making the switch to restoration. Part of my goal has ever been to provide information to players whether they are just starting out or just need a few things clarified. So this week I wanted to take some time to recover from USA's getting eliminated from the World Cup and answer some questions from readers.
So, let us dive right into it, shall we?
Last week we talked about one of most useful and versatile addons available to any player and discussed how it can be helpful for a restoration shaman. Prior to that, Rich Maloy had a fantastic write-up about using the very same addon for enhancement.
This week, I thought I would do something a little different. Lately there has been quite a bit of email coming my way with questions regarding addons, shaman mechanics and making the switch to restoration. Part of my goal has ever been to provide information to players whether they are just starting out or just need a few things clarified. So this week I wanted to take some time to recover from USA's getting eliminated from the World Cup and answer some questions from readers.
So, let us dive right into it, shall we?
Making a switch
Joe,
When I switch to resto I use a lot of my ele gear (switch out a few hit pieces), should I care about mp5 for N10-25 raids?
Shakura, Lothar (US - A)
Shakura, this is a fairly common question. And to be honest, no, it's not something that you should be overly concerned about. At the end of The Burning Crusade and even early into Wrath, this would be a stat you wanted to stack, but that has changed, especially in the end game. Restoration shaman share a lot of stats with elemental shaman. Haste will help out by increasing the healing efficiency of your spells like Chain Heal and Healing Wave. Crit rating will help proc restoration talents such as Ancestral Awakening. Crit also allows you to take advantage of Improved Water Shield. This talent really goes a long way to make up for the lack of MP5, so as long as you have those two stats covered with decent spellpower, you can heal in a pinch and be fairly effective at it as long as you have the right talent spec supporting it.
Power Auras clarification
Hello Joe,
I have been a fan of Power Auras for the past year or so, and always found reading on other's people's ideas of using it with a big interest. I Also found your last article for resto users of PA on wow.com very interesting, but I have a question for you, Joe, about the Energized buff tracking in Power Auras.There are two different buffs with this name - one, coming from the shaman relic, stacking spellpower after using Riptide, and another, after Solace healing trinket procs (buffed mana regen). I have been using both (relic and trinket) and I have been experimenting on how to distinguish between these two buffs, but Power Auras seems to fail to tell the difference. No matter how I tried to set up the aura, it either showed the Riptide buff or the Solace trinket buff, probably depending on which one procced first, but most of the times I found this to happen totally randomly. I haven't found any other distinctive ID for each of the two different buffs, they only share identical name - Energized.So if you happen to know the solution for this - I would be extremely grateful if you could either mail me back or address it in your next blog entry.Regards,
Alicja
Alicja, you've actually caught onto something there that I should have covered. Since receiving your email, I have tested this out and have encountered the same error. After much poring over the buffs and the addon power aura, I believe that I have the answer to your question. Power Auras Classic allows you to specify spell by either name or spell ID. Spell ID can be found through wowhead.com quite easily.
The solace trinket is http://www.wowhead.com/spell=
Instead of the name of the spell, you can put the spell ID where the name would go -- [71220] for the totem, and so forth. I hope that gives you the answer you are looking for. I tested this out and it worked pretty spot on!
Just the basics
Joe,
I've a couple (likely simple) question regarding Shaman healing mechanics, and you seem the perfect fella to ask.
1. Riptide's HoT. It's "consumed" upon that target receiving a Chain Heal. But...
a. Does this mean the HoT is clipped, and any remaining healing is negated, or does that clipping apply the clipped amount to the CH as well? I presume the former.
b. Is it consumed by only a primary Chain Heal hit, or any secondary jump as well?
2. Do all crits crit for the same multiplier? To take a page from D&D, is it always a double-heal, or rather, do different spells crit with a higher or lower multiplier?
3. Chain Heal only requires the next target for each jump be within 12.5 yards, yes? (And what're the chances of Blizz ever increasing this range, perhaps with a glyph?)
Thanks fella. I'm sure I could figure some of this out with the combat logs, but having only recently started healing heroics, I've not started digging into those yet.
Vorin, Kilrogg (US-A)
Vorin, these are very common questions among players just starting down the restoration shaman path, so let's see if I can give them a nice solid answer.
1A: Once a person with Riptide is targeted by a successfully cast Chain Heal, all remaining HoT effects of the spell are consumed immediately. This occur even if it is in between ticks. There is no "rounding up" on the timer, so to speak, so any healing effects from the HoT left are lost.
1B: The wording of the spell is very specific here:
This means that it will only be consumed and buff your healing if the person is the first target of your Chain Heal. Due to the nature of CH, this isn't necessarily a bad thing, though, as it will effect the healing totals of all your other jumps after the first (sort of like a super charge)."your next Chain Heal cast on that primary target within 15 sec will consume the healing over time effect and increase the amount of the Chain Heal by 25%"
2: The short answer is yes, they all have the same multiplier. Spell critical heals will only heal for 150% of their normal amount. That said, it is possible to cast two critical heals of the same spell back to back and have different results, as our spellpower fluctuates or what the total of the base heal was before the crit. You can test this yourself; a spell that heals for around 5k will heal for somewhere around 7.5k when it crits. This is different than DPS crits, which can be pushed higher than 150% by talents.
3. Blizzard has already increased the range of the spell in a previous patch. Pre-patch 3.2, Chain Heal would jump up to 10 yards. Post patch 3.2 it now jumps up to 12.5 yards. Restoration shaman were seeing less and less use in hard mode encounters, as many required raid members to be further than 10 yards apart to avoid certain encounter effects. While they've increased it once to bring us up to speed with other healing classes and to make sure we were viable in hard modes, it is very unlikely they will increase it again. On top of having a good range between jumps, it is still a smart heal, and so it goes where it's needed within that range. I don't think it will get buffed anytime soon. That said, Glyph of Chain Heal does pretty darn good by increasing the maximum targets affected by chain heal by one.
Hope that answers your questions!
That's it for this week. If you have any questions you want answered or anything you want clarified, feel free to email me or to ask on twitter. Be sure to add the tag #asklodur.
Filed under: Shaman, (Shaman) Totem Talk






Reader Comments (Page 1 of 1)
Kg79 Jun 29th 2010 7:31PM
I play a shammy, and I think chain heal's range is fine as is. It's already by far my most spammed spell, by far, and increasing the range would really just make it the spell you use in all situations.
Qot Jun 29th 2010 7:46PM
The 10->12.5 yard jump has significantly changed my approach to healing. Before, CH was wasted. All the ranged was separated by 11 yards so it only jumped around in the melee and some hitboxes were so large that it wouldn't jump from the tank to the melee (or vice versa).
I could see a glyph that increases the bounce to 15 or 17.5 yards while decreasing the heal per jump by an additional percent, but I don't think it's necessary in PvE anymore.
Mondi Jun 29th 2010 7:59PM
Going from Ele to Resto is probably a pretty smooth change with mana regen. My main spec was always Enhancement so it took me awhile to build a set that worked. I was going OOM constantly. Luckily I didn't have too much competition for healing mail, so ended up getting a decent set together. I still prefer enhancment and dps in general, but I like seeing the other side of things, and the faster queue time doesn't hurt either.
Great article Joe, I know I had a few of these questions myself when I first started healing so I'm sure others out there will find this useful.
Isendre Jun 30th 2010 2:14AM
One more thing to add about the Chain Heal/Riptide relationship: The Riptide is only consumed if you are the one casting the Chain Heal on your Riptide target.
If you have two resto shammies in your raid, you can feel free to Chain Heal a target that the other has cast Riptide on.
Boobah Jun 30th 2010 12:15PM
Annoying nitpick:
"Haste will help out by increasing the healing efficiency of your spells like Chain Heal and Healing Wave."
Haste doesn't affect the efficiency of any spells in the game. In Cataclysm, sufficient amounts of haste will boost the efficiency of DoTs and HoTs, but it doesn't currently. What it *does* do is boost throughput, but at the expense of burning through your mana faster (for the exact same amount of healing/mana). If you need more efficiency, that's spellpower (and crit, between Ancestral Awakening, Improved Water Shield, and the normal (often overheal) 1.5x crit boost).
danarchy Jun 30th 2010 2:47PM
I have often found that using the riptide/chain heal off the main tank is only really efficient if hes low or your healing the whole group up after the big health hit from the plague puppies. Most the time riptide works perfectly as a filler in between heal casts so I dont want to "pop it" and have all that potential healing just feed into my overheal. Not to mention having to recast riptide again right afterwards is a waste of mana unless in a emergency situation.
One thing I do that helps make my chain heal allot more effective is to sort my "heal groups" by range and melee. That way if I see two melee with low health and one ranged I can chain heal the melee and LHW the ranged. Being aware who is standing where and if your chain heal is actually going to positively effect more than 2 targets can go a long ways in negating the need for mp5. My younger brother is also a resto shaman and we have about a 20 minute session on the phone/vent after each raid bragging about who has the highest hps and least overheal. That kind of competitiveness has really upped my game quite a bit!
grayrest Jun 30th 2010 3:56PM
Nitpicky theorycrafter comments:
1. Haste improves heal throughput but has no impact on efficiency. SP and crit improve both throughput and efficiency.
2. If you count AA procs as part of the crit healing bonus, Shaman single target spells crit at 190% of the base heal value (150% * 30% = 40%).
ladoladi Jun 30th 2010 4:35PM
I have been having the same problem with Power Auras and my Solace trinket and Riptide totem. It was driving me crazy. Just had to say thanks to the person who posed the question (there is never a stupid question!) and thanks to Joe for offering the solution.
Jenster Jul 5th 2010 6:59AM
How much mp5 you need does depend on what you are healing, the classes you are healing with and how often you are healing. The common advice is go for haste and crit, but that is mainly for shamans who raid heal in 25 mans and have heavy usage on chain heal, which gives a lot of mana back. Spamming chain heal effectively will probably give you more mana back than spamming LHW. I burn through my mana much faster when relying on LHW whilst tank healing, so I balance my mp5 around crit in order to sustain myself. On those fights where there are phase transitions or a 'rest phase' such as Sindy or Putricide, you can go for lower regen. I adjust my gear accordingly.
When gearing a resto shaman you do have to be intelligent somewhat with your stat selections as due to their versatility, shammys very often have to adjust their playstyle per fight or healing setup and this can either dry up your mana pool or leave you with a lot of mana left at the end of the fight. If you're a holy pally, you will tank heal pretty much all the time, so you don't need to adjust etc.
Don't be afraid to experiment. I have different gearsets for 10 man raiding (tank healing) and I generally go for more regen in fights where I have to spam the tanks quite a lot (BPC, LK) and more crit and the 4 piece for fights such as BQL and Sindragosa.