Cataclysm Beta: Guild perks

While guild talents may have been scrapped in Cataclysm, the bonuses you would have gotten from them appear to have survived the culling fairly intact -- as of this beta build, guild perks (as they're called) are active and awesome. This list is by no means exhaustive, as chances are good there'll be plenty more in the game.
The full list is after the cut, but here are a few to whet your appetite:
The full list is after the cut, but here are a few to whet your appetite:
- Cash Flow (Rank 2): Each time you loot money from an enemy, an extra 10% money is generated and deposited directly into your guild bank.
- Hasty Hearth: Reduces the cooldown on your Hearthstone by 15 minutes.
- Guild Mail: In-game mail sent between guild members now arrives instantly.
- Cash Flow (Rank 1): Each time you loot money from an enemy, an extra 5% money is generated and deposited directly into your guild bank.
- Cash Flow (Rank 2): Each time you loot money from an enemy, an extra 10% money is generated and deposited directly into your guild bank.
- Reinforce (Rank 1): Items take 5% less durability loss when you die.
- Reinforce (Rank 2): Items take 10% less durability loss when you die.
- Hasty Hearth: Reduces the cooldown on your Hearthstone by 15 minutes.
- Chug-A-Lug (Rank 1): The duration of buffs from all guild cauldrons and feasts is increased by 50%.
- Chug-A-Lug (Rank 2): The duration of buffs from all guild cauldrons and feasts is increased by 100%.
- Working Overtime: Increases the chance to gain a skill increase on tradeskills by 10%.
- The Quick and the Dead: Increases health and mana gained when resurrected by a guild member by 50% and increases movement speed while dead by 100%. Does not function in combat or while in a Battleground or Arena.
- Guild Mail: In-game mail sent between guild members now arrives instantly.
- Everyone's A Hero (Rank 1): Increases Heroism points gained by 5%.
- Everyone's A Hero (Rank 2): Increases Heroism points gained by 10%.
- Mobile Banking: Summons your guild bank. 1 hour cooldown.
- Honorable Mention (Rank 1): Increases Honor points gained by 5%.
- Honorable Mention (Rank 2): Increases Honor points gained by 10%.
- Bartering (Rank 1): Reduces the price of items from all vendors by 5%.
- Bartering (Rank 2): Reduces the price of items from all vendors by 10%.
- Bountiful Bags: Increases the quantity of materials gained from Mining, Skinning, Herbalism, and Disenchanting by 15%.
- Have Group, Will Travel: Summons all raid or party members to the caster's current location. 2 hour cooldown.
- Mass Resurrection: Brings all dead party and raid members back to life with 35 health and 35 mana. Cannot be cast when in combat. No cooldown.
World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm you can find out everything you need to know about WoW's third expansion. From Goblins and Worgens to Mastery and Guild changes, it's all there for your cataclysmic enjoyment.





Reader Comments (Page 2 of 5)
Andy Talbert Jul 1st 2010 3:33AM
As a warlock, I'm not sure about the mass summon. It makes me feel a little less important. But now I can slowly begin to forget my summoning nightmares. (One time I was rushing somewhere for my raid, and when I got there I realized I had no soul shards...) Also, Sure Its nice to not have to summon, but I like telling people they can't have a summon. My "No, you can NOT have a summon" macro shall have no use.
artifex Jul 1st 2010 1:25AM
Roll affliction and virtually never worry about shards ever again.
Of course, in Cataclysm, shards will be handled totally differently anyway.
I'm a lock, and I think it's great. No more "who needs a summon" or waiting for two other people to show up so you can raise the stone, at the very beginning of the guild raid. No more getting stuck at the stone while some people run off to kill the beginning trash, depriving you of extra rep. Stuff like that.
Docp Jul 1st 2010 7:05AM
Of course if your guild is anything other than 100% professional locks will still have a use cause you can /ready check 3 times and ask everyone to be fully prepared but there's always that one person who once you activate the summon will be like "Oh, wait, forgot to get flasks" and miss his summon meaning you'll still have to pull up the lock stone to summon his lazy ass.
Rawromg Jun 30th 2010 11:11PM
*faints*
Deny Jun 30th 2010 11:12PM
I myself being a goblin will get all the gold benefitting perks but that mass res could be a godsend to raiding guilds.
Tim {the other Tim} Jun 30th 2010 11:15PM
fuck yes
Cyberstatic Jun 30th 2010 11:16PM
Where did you get this information if I might ask? The beta servers are still down for the patch, and I know this stuff wasnt in the previous build. Is it datamined? If so what program/tool are you using?
Cyanea Jun 30th 2010 11:16PM
This list is the reason why we couldn't have "guild talents" and why we get all of them instead.
Any hardcore PVE or PVP guild that doesn't have either the Honor point or the Hero point gain talent is not going to be competitive. A lot of more casual guilds could've easily picked them both up, but when you're in a hardcore guild striving for world/realm firsts or whatever the equivalent is for PVP you're going to go for the most effective point distribution, forcing players who do both (like me) or who are in a primarily PVE guild and mostly PVP and vice versa to leave their friends and find other guilds just to stay competitive.
All that whining about Guild Talents was pointless.
Hiddenmonkey Jun 30th 2010 11:39PM
Hardcore PVE/PVPers would hardly care about this as much as you think imo, after all heroism and honor only relate to the lowest tier of rewards for PVE/PVP not the top
devilsei Jul 1st 2010 12:22AM
Like it was said already, we are talking about LOW-TIER points with those talents. At most it'll be helpful for guilds gearing up alts, about it, otherwise no one will give half a pennys worth about it.
N-train Jul 1st 2010 12:38AM
However, while these perks are freaking awesome, I can't help but feel that the point that the "lone wolf" types are getting shafted here is only reinforced. Not that I, or anyone I play with really, is that type, but I feel if I were I would feel either bummed out or forced into being in a guild.
That being said, I totally agree.
AltairAntares Jul 1st 2010 1:37AM
So make your own guild- just because you're the only one in it doesn't mean you shouldn't be able to level the guild (hopefully).
Sunaseni Jul 1st 2010 4:58AM
Except that Blizz has explicitly stated that guilds only level by doing guild things like killing bosses with mostly guildies or stuff like that. Good luck soloing all of the raids.
Bronwyn Jul 1st 2010 8:55PM
ACTUALLY Sunaseni, Blizz has stated that guild leveling will be done by doing the things members normally do- killing mobs, running bgs, etc.
You are thinking of guild Achievements, which have to be completed with a majority of guild making up the group. Those are completely separate.
calaf Jun 30th 2010 11:17PM
Im confused, How do you get these abilities then?
chetoos Jun 30th 2010 11:17PM
The part that intrigues me is the "guild cauldrons" part. Feasts, I understand, put one down from a raid member, and it is for 2 hours, not just one, but we have not had guild cauldrons mentioned ever. So, it intrigues me.
Cyanea Jun 30th 2010 11:24PM
http://www.wowwiki.com/Cauldron_%28alchemy%29
They were from BC, but weren't brought into Wrath.
mistairdvant Jun 30th 2010 11:25PM
Yes, this hints at the return of cauldrons conjured by Alchemists that haven't been used since The Burning Crusade. This fascinates me.
Hih Jul 2nd 2010 5:54AM
I wonder if Cauldrons will give a raid-wide flask buff similar to feasts giving raid-wide food buff. Since the BC cauldrons gave elemental protection potions, it would seem weird based on the wording of the perk that it would increase the duration of a protection potion.
Ray Jun 30th 2010 11:18PM
Bartering (Rank 2): Reduces the price of items from all vendors by 10%.
I wonder if that would have applied to emblem vendors.