Cataclysm Beta: Patch notes, build 12319

World of Warcraft: Cataclysm Beta Patch Notes
Welcome to the World of Warcraft: Cataclysm beta test! Patch notes listed here are not comprehensive and will be changed throughout the testing process.
General
Welcome to the World of Warcraft: Cataclysm beta test! Patch notes listed here are not comprehensive and will be changed throughout the testing process.
General
- The Alliance starting experience for worgen is available. Venture through the cursed lands of Gilneas to discover your true path! Currently the female worgen character is not available for testing.
- The Horde starting experience for goblins is available. Beginning on the Isle of Kezan in a goblin paradise, players will face a treacherous road ahead!
- The level cap for all characters is 82.
- Players may use our Character Copy feature for copying existing characters to beta realms, or may choose from high-level pre-made template characters.
Zones
Dungeons & Raids
Classes: General
Death Knights
Druids
Hunters
Warlocks
User Interface
Graphics
Known Issues
- Mount Hyjal and Vashj'ir, two new level 78-82 zones, are available for testing. Players may find their way to these zones by speaking with temporary teleportation NPCs located in any major city.
- The level ranges of Gilneas and the Lost Isles are in the process of being adjusted slightly. Creature, quest, and quest reward levels are all being altered so that players finish questing in these zones roughly by level 12. Further fine tuning will continue in future content updates.
- Several zones have had quest maps integrated.
- Eastern Kingdoms
- Arathi Highlands, Blasted Lands, Dun Morogh, Duskwood, Elwynn Forest, Loch Modan, Northshire, Westfall, Hinterlands and Redridge Mountains are ready for testing.
- Stranglethorn Vale (currently Horde only) is available for testing.
- Kalimdor
- Most zones in Kalimdor are available for testing, though work continues on polishing the quest experience and flow, as well as zone aesthetics.
Dungeons & Raids
- Teleportation NPCs in Stormwind, Orgrimmar, and Dalaran can transport players to any available new dungeons, including players who are ghosts.
- Blackrock Caverns, a new level 79-81 five-player dungeon, is available for testing.
- Throne of the Tides, a new level 79-81 five-player dungeon, is partially available for testing.
Classes: General
- Ammo has been removed from the game.
- The character levels at which classes gain new spells and abilities have changed.
- The glyph system is in the process of being altered. Existing glyphs may not be fully supported or functional.
- Many item and class stats have been changed or removed.
- Rage has been normalized.
- Spells and abilities no longer have multiple ranks and now scale with character level.
- Talents trees have changed and are still in the process of being reworked.
Death Knights
- A dedicated tanking tree has been implemented.
- The way in which runes recharge has changed.
Druids
- A new Eclipse mechanic has been added for druids. The feature is functional, but the interface art is still a work in-progress.
Hunters
- Five pets can now be stored with the hunter at all times. Any one of these five pets can be summoned via the Call Pet ability.
- Focus has replaced mana as a new resource.
- Hunters now start with a pet at level 1.
- The Stable will now store 20 pets. If a pet is moved into the Stable, its talents are wiped.
Warlocks
- Soul Shards have been removed from the game as items. Instead, they now exist as a resource system necessary for using, or altering the mechanics of certain spells.
User Interface
- The ability to use third-party addons has been temporarily disabled for the test environment.
- The Arena Teams pane has been improved.
- Auto-quests have been added to the game. Players will automatically be given an auto-quest by entering specific areas in the game world. This alert will appear distinctly in the Objectives pane via the Advanced Quest Tracking feature. These quests will still be given to players with full Quest Logs, but will count toward the 25 total allotted quests if the log is not full.
- The Character pane has been redesigned. Character stats can now be shown or hidden via the Show All Details/Hide All Details button on the bottom left. When shown, all character stats will be visible in a window to the right of the pane. Stat sections can be reorganized by clicking and dragging them up or down the pane.
- The Professions panes now have more filtering and search functionality, as well as buttons to easily link recipes in the chat frame.
- Many of the yellow System Messages that would display in the chat frame when leveling up have been removed.
- New text animations now alert players as they level up, also providing information on when new talents, spells and abilities are available.
- Professions and Class Trainers windows have been altered to more clearly display available and upcoming purchases.
- The Spellbook interface has been improved for greater ease-of-use and visual appeal.
Graphics
- Experimental support for DX11 (can be enabled by passing '-d3d11' on the command line or adding SET gxApi "d3d11" to the Config.WTF file).
- OpenGL Hardware Cursor support (can be enabled on the Video Resolution Panel).
- Improved water and lava rendering system (enabled by the Liquid Detail slider on the Video Effects Panel)
- 0 = Classic Water
- 1 = New Water (fake reflections)
- 2 = New Water (ocean has real reflection for terrain)
- These values are likely to change during Beta.
- Dynamic Sunshafts effect (enabled by the Sunshafts option on the Video Effects Panel).
Known Issues
- Selecting high Liquid Detail when using Geforce 6 & 7 series video cards will currently prevent lava and water from rendering properly. You can temporarily restore liquid to the world by reducing the Liquid Detail setting via the Video Effects Panel, or by typing "waterDetail 0" in your Config.WTF file.
Filed under: Cataclysm






Reader Comments (Page 1 of 2)
Andrew Jun 30th 2010 9:06PM
What?! Huh?!
*head explodes*
Deltrus Jun 30th 2010 9:08PM
These closely resemble last patch's notes. I bet there's more.
seanthehorde Jun 30th 2010 9:16PM
Holy shit, we're FINALLY getting OpenGL cursor support for Windows. Blizz does actually listen :)
Piraka Jun 30th 2010 10:05PM
How does OpenGL cursor support improve things? Not flaming, just curious. :-)
Joseph Smith Jun 30th 2010 11:21PM
Linux. Wine doesn't have great d3d emulation, but Linux runs OpenGL natively. The more support Blizz gives to OpenGL the more they're (unofficially) supporting the use of WoW under Linux.
seanthehorde Jul 1st 2010 12:11AM
And for some users running Wow in OpenGL mode in Windows allows for smoother and higher frame rates. The only disadvantage is that we have no cursor (which is a big one for clickers like me).
If you haven't tried OpenGL, then you just give it a go by adding 'SET gxApi "OpenGL" ' to your config.wtf folder
And obviously this benefits the Linux gamers as well.
glyakk Jun 30th 2010 9:16PM
Where for art tho open beta???
Hih Jul 1st 2010 4:57AM
Blizzard doesn't do open betas. I can't remember a recent one off the top of my head. Wrath and SC2 were both closed betas all the way through.
The closest Cata will come to an open beta is a PTR for patch 3.9/4.0 whatever they decided to number it.
zaver88 Jun 30th 2010 9:23PM
Would like to point out that those Patch notes are from early June and don't reflect on what is currently available. Example: Stranglethorn is available to both Horde and Alliance.
zaver88 Jun 30th 2010 9:27PM
Oh and here's my source from the beta forums:
http://forums.worldofwarcraft.com/thread.html?topicId=25712371212&sid=2000
MrJackSauce Jun 30th 2010 9:24PM
So how long was the WotLK/TBC beta? I know that's it's not much of an indication as to how long this beta will be but still. I'm sure some people will have theories and thoughts no?
Fluffywumpki of Kilrogg Jun 30th 2010 9:35PM
4-5 months, if I recall correctly.
cendrekai Jun 30th 2010 9:27PM
Should you have a Beta invite by now? Meaning, if you don't have it by now you are not going to get it?
shuffleboardsniper Jun 30th 2010 9:30PM
Not necessarily. I participated in the Wrath beta but did not get an invitation until a couple of weeks after it opened.
Bionic Radd Jun 30th 2010 9:30PM
WTB more info about "Auto-quests". Are these going to be WoW's answer to Warhammer's public quests, which are actually pretty damn awesome? Anyone know?
zaver88 Jun 30th 2010 9:37PM
The basic mechanic for "Auto-quests" is the certain quests, once completed, give you the reward then show the next quest. In Stonetalon you're given a radio-like device for these types of quests. Overall think of it as the Wrath of the Lich King Quest in HoR. It shows up after beating both Falric and Marwyn.
Radioted Jun 30th 2010 9:42PM
I think they're already in the game. The quest chain with the ICC 5-man dungeons features a couple of auto-quests near the end.
G-stan Jul 6th 2010 10:40PM
My take on the 'Auto-quest' feature was more along the lines of receiving said 'Auto-quest' when you zone-in. Remember how we used to run around looking for yellow exclamation points over heads, then running around looking for yellow exclamation points on the mini-map. Welcome to the zone auto greeter. 'Hello Friend, you're new to this zone, so go talk to Billius Bobius - the Questgiver over there who has some things he wants you to do'. No more getting lost zoning in.
anon Jun 30th 2010 9:44PM
Same as the alpha patch's last notes. =/ =\ I was hoping for something new.
Randomize Jun 30th 2010 9:50PM
Based on some of this information, Cataclysm isn't going to totally break functionality on older computers, especially with having features such as keeping classic water around. It's good to see that I'll still be able to play wow on my older laptop.