The Light and How to Swing It: Overgeared tanking

With the ease of gearing up an 80 tanking paladin, you go from being poorly geared with wonderful healers keeping you alive while you take advantage of all of the various tricks of the trade to practically soloing some of the lower-end heroics. That ability to survive anything also starts to cause your mana to run out. Pulling things at the speed you used to doesn't do enough damage for Spiritual Attunement to do any good, things are dying too fast for Blessing of Sanctuary to be of any help, and every time you hit Consecration, you can physically feel your mana pool get smaller.
While you can pray that you get a druid in your party to hit you with the occasional Innervate, you want to be more self-sufficient, which can cause you to have to change around your tanking style to keep your mana pool filled so that you can actually use your abilities. We'll also take a look at some of the bad ideas on how to handle this.
Strategies
Pull more trash That's pretty much it. We're fairly warrior-like in that the more damage we take, the more mana we have. If you're fighting three guys and barely taking damage, then you might want to grab the next batch of trash as well. This will allow abilities like Blessing of Sanctuary, Spiritual Attunement and Divine Plea to work their magic. There are some places this strategy doesn't quite work, which will make you have to change other things around in order to be effective.
Skills
Judgement of Wisdom One of the easiest ways of making sure you have more mana available is to judge wisdom instead of light. Yeah, no-brainer, but people often get into the habit of running around judging light, as it makes us more self-sufficient when questing.
Seal of Command It's an ability, but it's a talent. I decided to put it here. This is actually a nice way to get free AoE threat if you're talented into it. The current Seal of Command essentially cleaves (yeah, I know it technically chains, but bear with me), which means each time you swing your weapon, you hit two other targets for some holy damage threat. There's also a glyph for the ability that helps out, but we'll talk about it later.
Blessing of Sanctuary If you're above level 30, you should be using this as your go-to blessing. It boosts both your stamina and strength by 10% now, so there is little reason to choose Blessing of Kings over Sanctuary. You get mana from the dodges, blocks and parries you make and if you're overgeared, there should be plenty of them. The only problem is if you're killing things fast enough, they don't really have an opportunity to hit you. When in doubt, pull more trash.
Divine Plea Once you get this at level 71 and the prot talent Guarded by the Light (which you should already have, but more on that below), you should attempt to keep it up at all times. The problem is that some instances (*cough* Violet Hold *cough*) force trash to spawn so slowly that Divine Plea will fall off before the next batch of trash appears. However, keeping this active also falls into our "pull more trash" strategy.
Divine Sacrifice Yet another talented ability. While you could use this technique with Hand of Sacrifice, it's much more helpful this way. If you're in a fight where people are taking a decent amount (but not huge amount) of AoE damage, just pop on Divine Sacrifice and redirect it your way so that you take enough damage that Spiritual Attunement can make use of the heals. It's not an every-pull solution, but if you're in need of mana and people are taking damage, then go for it.
Retribution Aura If you're barely taking damage anyway, then might as well swap out of Devotion Aura and get a little more threat against things hitting you.
Talents
Spiritual Attunement Avoid two points; just put one point into it and move on. Being overgeared means you're not taking enough damage for it to matter, anyway. You usually want to leave a point in it for those fights where you are taking good damage. Plus, you can put that extra point you saved into Seal of Command over in the ret tree.
Guarded by the Light This is a wonderful ability when combined with Divine Plea. As long as you hit something with your weapon every 15 seconds, you'll keep Divine Plea up and running.
Glyphs
Glyph of Seal of Command Probably your best bet for mana conservation. Judging costs 5% of your base mana. This glyph returns 8% base mana. That means every time you judge, you gain 3% of your base mana. That's around 100ish mana gain as well as your judgement ending up being free. Plus, you'll be doing more AoE threat with Seal of Command than with Seal of Vengeance/Corruption, when dealing with larger groups that die quickly. If you need the expertise from your Glyph of Seal of Vengeance for bosses, you could keep both or just carry a stack of both glyphs to swap out as you need them.
Minor Glyph of Blessing of Kings This is only really helpful at the beginning of an instance where you're buffing everyone. However, it does save a decent amount of mana in that situation, especially with the size of our mana pool.
Minor Glyph of Lay on Hands This is an old ret trick, to use Lay on Hands as a way to get a little boost of mana. Also, it gives you more access to the ability in case someone accidentally pulls aggro and you can save the healer or yourself.
Filed under: Paladin, (Paladin) The Light and How to Swing It






Reader Comments (Page 1 of 2)
Hal Jun 30th 2010 4:06PM
Don't forget the consumables. Older mana potions can be cheap while restoring significant (to a tank) amounts of mana.
I'm particularly fond of Dark Runes. True, the cooldown on them is impractical, but if I need a quick hit of mana and don't want to waste a potion, they're excellent. Plus, the health cost is almost meaningless to a tank with 30k+ health.
Hal Jun 30th 2010 4:12PM
Also, I find that replacing gear still works fine, but it has to be strategic. For example, swapping out your tanking trinkets for threat trinkets gives you a two-fer; you'll hold threat better against any DPS who are better geared than you while cutting back on any stats that would slow the flow of Spiritual Attunement mana. The same goes for weapons or librams, too.
Heilig Jun 30th 2010 5:32PM
Leather DPS gear is amazing for tanking at this point. You lose armor, but you make it up with the high amount of agility you gain, abd your dodge will normally stay the same as well, so you're not suddenly taking spike damage, plus in heroics it doesn't really matter and leather gives you crazy high damage and threat.
Also, don't underestimate going Ret in Prot gear. 2H tanking is totally viable in heroics, and the threat Ret will generate with RF up is just sick. I have started tanking as ret in my full ret kit with just the trinkets swapped out for stam trinkets. This won't work for the ICC and TOC heroics, but everything else is cake. Granted, my gear is mostly 277 gear, but that's what we're talking about anyway in overgearing content.
JKWood Jul 6th 2010 2:32PM
@Heilig:
If I ever catch you doing this, I will allow you to heal yourself through the instance. You can also keep up your own Sacred Shield - if the dps can tank, why can't the heals dps?
Stosh Jun 30th 2010 4:17PM
Another easy mana fix for heroics is equiping a healing trinket. I swap in The Talisman of Resurgence for +128 Intellect, which gives me about a 50% increase to my mana pool.
nick Jun 30th 2010 4:33PM
You can always turn your back to the mobs to take more damage and gain more manna, as long as you aren't takeing any giant hits and the healer is able to keep up
Hih Jun 30th 2010 4:42PM
Sitting down to force a crit works too.
Hih Jun 30th 2010 4:40PM
Assuming you're out of combat (*cough* Violet Hold*cough*) for long enough, you can make a Naked equipment set and your tank equipment set, go naked for a second then re-equip your gear and have your healer heal your now lost health for some mana.
Sooki Jun 30th 2010 5:09PM
If you're out of combat in Violet Hold and waiting for the next group to spawn, why not just sit down and drink some Honeymint Tea?
Myha_11 Jul 1st 2010 5:19AM
My favorite trick on my pally is in between a trash pull pop holy gear on hit Divine plea get 5k mana in about 3 seconds pop tank gear back on works like a charm
icarus81187 Jun 30th 2010 4:48PM
I totally disagree with your minor glyph choices and your bashing of Seal of Wisdom. There have been MANY instances where I have been low on mana, and in a quick fix, threw on SoW for some decent mana regen. Adding in the 50% reduced cost with the glyph, it makes even more sense. In fact, I would much rather use Seal of Wisdom rather than Judgement of Wisdom in many cases, especially when your trash is dieing so fast. Judgement costs mana to apply, whereas using Seal of Wisdom not only costs less mana, but it stays with you when switching targets. I find myself switching targets fairly often to control the mob that some dumb warlock is blasting away in the corner, so my judgement of whatever serves me in no way when I cast it on one mob and have to switch to another (because of the warlock, or because it died). I would recommend changing your seal over a judgement any day.
I've also been known to turn my back for a period of time to get hit a few extra times so my healers aren't so bored and I gain mana from their heals.
Bob Jun 30th 2010 5:24PM
Any tankadin using Seal of Wisdom can't hold threat against same or better geared dps. There's no way getting around it. This article makes a great point about it curing the problem but keeping a symptom. If you use the other tactics above in the article or in some of the above comments you'll be fine on mana AND still be able to hold aggro.
And I'm not talking about you can hold aggro on fresh 80s, I'm talking about icc25 geared locks spamming SoC, fury warriors whirlwinding, a hunter with misdirect on cooldown.
Also, I like tanking with a couple of holy items since it's my offspec. Helps me get hit a little bit more and have a higher mana pool for divine plea. Especially in violet hold, that place is the worst if the timing of divine plea is just not working out with the end of one portal and the spawning of another one.
icarus81187 Jun 30th 2010 7:22PM
I've never run a 5-man with SoW as my main seal, that's just as retarded as... using gearscore as the end all benchmark of a quality raider?
I'm just saying that for the sake of a quick fix mid-fight, throw a SoW on with the glyph and it's cheaper than most other solutions that don't nerf your gear or aren't free (DP, AT). Besides, if any protadins have issues holding threat in a 5-man, I pity them. It is a rare occasion in my recent tanking experience that I've lost threat on group of mobs. Maybe I'm lucky by playing with competent dungeoneers.
By the time an ICC geared fury warrior or hunter catches up with my threat, the mobs are already dead. With 2 pieces of either Tier 9 or 10, you even have a damage bonus to your most common ability anyways, if threat is an issue, stop tanking.
Again, I've never used SoW in an entire dungeon, just in situations where I don't have any quick regen options and the 50 mana or so
Theck Jul 1st 2010 8:42AM
There is absolutely no point in swapping to SoWis in that scenario. If you have enough threat to switch to SoWis, you have enough threat to drop Consecration from your rotation, which makes you mana-stable. It's also a smaller threat loss to drop Consecration than to swap seals. I ran the rough calculations in this thread:
http://maintankadin.failsafedesign.com/forum/index.php?f=6&t=27188&start=15&rb_v=viewtopic
"So by using SoW, you gain around 1200 TPS from being able to maintain Consecration at the loss of 1.75+ TPS from your seal.
In fact, if you include the Holy Vengeance damage, you lose more TPS by switching to Seal of Wisdom *just from auto-attacks* than you gain by being able to maintain Consecration.
TLDR: Don't use Seal of Wisdom to tank."
icarus81187 Jul 1st 2010 10:00PM
Props on referencing your own work... The flaw with your entire "research" is that you are counting on procs alone of a spell that must stack up to 5 times for it to be useful. In that case, yes you may as well use JoW. You forget the fact that on occasion (usually once or more a pull) you must switch targets, and therefore cannot count on stacks on a certain ability to grant you procs. Unless of course, you plan on making your rounds on each of your target 5 times until you have the full proc on each individual target for the proc to even occur. By that time, you've probably lost a mob or two by now because your overpowered ICC 25 geared warrior is off to the races without you attacking the target... And then what? We're back to square one: out of mana, and no threat generation.
Theck Jul 2nd 2010 10:10AM
You do realize that Hammer of the Righteous will maintain an existing five-stack of HV on up to 2 (3 if glyphed) other mobs, right?
And that in a case with 3+ mobs that die too quickly for HV to stack, you could be:
1) Using SoCommand for more damage anyway, meaning that you'd be taking an even *larger* tps loss from going to SoWis than if you had been using SoV.
2) Not using Consecration in the first place, since things living for less than 8 seconds aren't going to see it's full effect.
But yeah, don't let me facts and calculations interfere with your unsubstantiated criticism of a post you obviously didn't even read (or at the very least, didn't understand). And thanks for reminding me once again why I don't bother posting helpful comments over here very often.
Theck Jul 2nd 2010 10:12AM
Argh. "me facts" -> "the facts"
Angus Jul 6th 2010 8:19AM
@ Theck: His post was downvoted into obscurity because he was so very, very, wrong.
Keep posting good info, ignore the people that don't get it.
For those that don't know about it:
http://www.wowhead.com/item=44870
This little guy is AMAZING. In CoS you can equip this, Holy Wrath in the middle of a pack of zombies, and go from near empty to max mana in 1 GCD. In all other heroics it allows you to get enough of a boost to pretty much not have to worry at all.
Sidfish Jun 30th 2010 4:56PM
I die a little inside when I see (prot) pallys using Seal of Wisdom. One of my biggest pet peeves. Unfortunately this is incredibly common. Pull quicker, keep Dvine Plea up, and please stop using SoW.
Gigantor1960 Jun 30th 2010 5:06PM
This problem seemed exacerbated when our uber geared Pally tank was being healed or actually shielded by my Disc Priest and his uber bubbles of greatness. He was taking absolutely zero damage and kept yelling about mana to the point where I had to try to remember NOT to shield him at times (His request...grrrrrr).
You know how hard that is for a Disc Priest? Where for art thou o Warrior tank? :) Holy Priest should be the only ones complaining about mana in my opinion :P