Cataclysm Beta: Warrior talent and ability changes

Just one example to start us: Shield Slam no longer uses block value in any way, shape or form, since block value is going away. Now, Shield Slam is purely dependent on attack power, which is of course derived from strength. The stronger your warrior is, the harder he or she hits things with a shield. In other words, if you want to hit hard with your Shield Slams? Stack strength. It really shouldn't be all that hard to do. Frankly, removing the whole shield block value conversion to this ability is welcome from my perspective.
It should be noted that several abilities mentioned in the Cataclysm warrior previews are not here. Either they won't be, or they're not implemented yet, I have no idea which. Please don't stone me. Masteries appear to be exactly as they have been related to us, but Gushing Wound, Inner Rage and Heroic Leap do not seem to be implemented yet.
But that's hardly the only ability or talent seeing some changes. As an overview (with a more complete one to follow tomorrow in The Care and Feeding of Warriors):
- As reported before, all weapon specializations are gone. Their effects are either folded into stances/mastery benefits or are just plain gone. The only reason to use an axe, mace or sword is if that's what you want to use or is the best available weapon.
- Safeguard now reduces critical hit chance by 6%, making it the replacement for defense, as noted above.
- Likewise, Whirlwind is a true AoE ability hitting all targets within 8 yards for 50% weapon damage with both weapons. While this will absolutely take it out of the rotation for Single-Minded Fury warriors, 50% weapon damage with two two-handed weapons might make it worth using for Titan's Grip DW fury for when everything else is on cooldown. But it will certainly no longer be a "use it whenever it's up" ability.
- Cleave and Heroic Strike have been converted to the instant casts that take more rage to deal more damage model. Heroic Strike's tooltip also no longer indicates it causes any additional threat. The days of spamming these abilities are hereby on notice. As soon as the pre-Cat patch drops (4.0) those days are dead. My wrist will be relieved. It's also worth noting that at this time, Execute is basically a slightly better HS that you can use at below 20% health (or if Sudden Death procs), so I expect for arms warriors HS might never be used, and for fury warriors at 20% Execute will replace HS.
- Mortal Strike has been changed to incorporate the new model for healing debuffs, 25% healing reduction. At present, this beta build seems to have left Furious Attacks alone, lettings the healing debuff stack to 50%. I expect this to be changed in a future build.
- Improved Heroic Strike no longer reduces rage cost, but instead increases damage by 5/10/15%.
- Improved Execute likewise increases damage by 10/20% rather than reducing rage cost.
- Blood Craze is actually decent now. You have a 10% chance to regenerate up to 7.5% of your total health on taking any damage. Good for leveling and possibly even good for high environmental damage fights.
- Cruelty no longer increases base critical strike chance. Now, it ncreases your chance to critically hit with your Victory Rush, Slam and Bloodthirst by 5/10%. Yes, that's a pretty savage nerf. But at least it's 10% for those abilities and only takes up two points now.
- Damage Shield is also based off of attack power now.
- Blitz stuns an additional one to two targets.
- Disarming Glare causes your successful disarms to also cause a cower in fear effect for five to 10 seconds. (I'm hoping this isn't considered the promised warrior CC ability. Ten seconds?)
- Improved Pummel generates rage on a successful pummel, 10 to 20 rage to be exact.
- Single-Minded Fury increases weapon damage by 20% when you have one-handed (I assume main- and off-hand weapons count) equipped and allows Slam and Cleave to hit with both weapons. Without being able to parse this as yet my gut feeling is that this will outperform TG at least at first. Cleave's new rage cost will make spamming it unlikely, and Bloodsurge will only proc slam up to 20% off of Heroic Strike, Bloodthirst and Whirlwind attacks (of the three, the only one you'll be using on cooldown is Bloodthirst, so expect instant cast slams to be less frequent), so it shouldn't be completely unbalanced. We'll see if SMF overcompensates for TG's stat benefit or not.
- Fury in the Blood increases damage by 2/4/6/8/10% while Bloodrage is active. Part of me thinks, "Great. As if rage management in Cataclysm wasn't going to be enough of a pain in the hindquarters, here comes a talent that turns my only reliable way to get more of it into a DPS cooldown." On the other hand, you're going to be using Bloodrage on almost every cooldown as it is. Might as well get 10% more damage when you do.
- Relentless Bloodrage increases the duration of Bloodrage. This should be useful both for more rage generation and for the Fury in the Blood talent, especially with the mastery benefit to all enrage effects for top tier fury. (Since Bloodrage is an enrage, the fury mastery should increase its rage generation and the damage gained by Fury in the Blood.)
- Impending Victory tries to solve the problem of losing Whirlwind in the fury rotation. It does so by creating an ability similar to Sudden Death for Victory Rush. However, since Heroic Strike will be far less often used and Slam is only used if Bloodsurge procs, I have no idea how well this ability will work. I'm going to assume it will need some tweaking.
- Sweep and Clear generates additional rage for every target you hit up to a max of 9 rage.
Just as an example of what you might see in the future, here's a SMF fury build that goes fairly deep into protection for DPS talents. (Of course, we have no way of knowing if One Handed Weapon Spec will stack with SMF at this time. But if it does, you can get there. Is a flat 10% more damage with one handed weapons worth losing Impale?) We'll talk more about this in tomorrow's warrior column.
Filed under: Warrior, Analysis / Opinion, News items, Cataclysm






Reader Comments (Page 1 of 4)
NAfiletti Jul 1st 2010 3:04PM
cant wait for cata!
Johan Forn Jul 1st 2010 4:17PM
If Heroic Leap is scrapped again, heads are going to roll!!!!111one
Brian Jul 2nd 2010 11:42AM
Doubt it would be worth going into Protection at all for Fury Warriors.
http://www.wowtal.com/#k=1Q5pO2Upa4_4beY.9gq.warrior
Deep Wounds, Impale, Two-Handed Weapon Specialization and Wrecking Crew would severly outweigh the benefits of Incite and One-Handed Weapon Specialization.
Natsumi Jul 2nd 2010 10:58PM
2 handed weapon specialization doesn't help much if you are going for single minded fury. Incite isn't as big a loss when your crits are smaller, same with deep wounds which is based on weapon damage. Wrecking Crew is great, it's all the wasted Talents getting to it that make it not worth it.
Tom Jul 1st 2010 3:06PM
So if I read Single Minded Fury it talks about Exotic Weapons. Do we have any examples of what these will be?
Tom Jul 1st 2010 3:08PM
Hm, well it's mentions them in the Post you have on Blacksmith stuff, as a requirement for the talent. Strangely it doesn't mention them at all in the tooltip in this article.
Westane Jul 1st 2010 3:20PM
Exotic Weapons Cost Dmg (S) Dmg (M) Critical Range Increment Weight
Kama 2 gp 1d4 1d6 ×2 — 2 lb.
Nunchaku 2 gp 1d4 1d6 ×2 — 2 lb.
Sai 1 gp 1d3 1d4 ×2 10 ft. 1 lb.
Siangham 3 gp 1d4 1d6 ×2 — 1 lb.
......What?
Natsumi Jul 1st 2010 3:37PM
Rofl! D&D 3E FTW!
Talance Jul 1st 2010 6:09PM
Can I get a dwarven waraxe, please?
Lowangel Jul 1st 2010 3:06PM
I been getting a impression, there will be shield wielding dps, from shield stats I've seen and this...
anyone else got a good view on this? might be sort of cool I guess
Josin Jul 1st 2010 3:16PM
If Shield Block value is going away... I could've sworn I saw BSing items that had this stat on it?
Or is this one of those "going away, but only sort of" stats, like ArPen?
Josin Jul 1st 2010 3:17PM
Crap. Hit Reply instead of making my own comment.
Debesun Jul 1st 2010 3:39PM
@Josin
I assume you're talking about the Elementium Earthguard?
http://db.mmo-champion.com/s/76454/
I think you just got Block Value and Block Rating mixed. Block Value (used to determine how much damage your block removes) is being removed. Block Rating (used to determine the chance you block) is staying as far as things have been currently announced.
@Lowangel
I doubt Blizzard would allow a Sword & Board spec be viable in a PvE environment, as much fun as it would be :(
Though with the AP changes, I can imagine Shield Slam being a fairly fun PvP ability for both Prot and DPS specs.
Natsumi Jul 1st 2010 4:29PM
There will be shield wielding DPS, they will be known as Elemental Shamen, and they will throw people from high places with Thunderbolt.
theRaptor Jul 2nd 2010 1:36AM
I am waiting for the PVPers to start whining about protection warriors Shield Slam critting them again.
alpha5099 Jul 1st 2010 3:28PM
Blood Craze seems like it'll be pretty awesome in prot builds. I'm definitely looking forward to the warrior changes in Cata.
Natsumi Jul 1st 2010 4:32PM
You know what, it just might be pretty cool. I didn't even think about the requirement of being crit removed. You may have just uncovered an amazing new Prot talent. :O
no sarcasm intended, that's actually a brilliant thought. I wonder if it has an internal CD.
Elmouth Jul 1st 2010 5:02PM
I'm incredibly underwhelmed and well...
Bleh .
Nothing new or exciting, more fo the same, while the other classes all get shiny new spells that have awesome effects we get... nerfs and passive talents? Really?
Natsumi Jul 1st 2010 3:36PM
I actually prefer http://www.wowtal.com/#k=m5Dmi3T2omDfriP.9gq.warrior as a SMF build that goes into Prot, got to love Concussion Blow. It'll make PvP as Fury more fun.
For my main spec I prefer Arms though, and we get some real love this time around (at least in theory) because we now have access to 2 DPS CDs; Deathwish and Bloodrage (Yes, Bloodrage is a DPS CD now, not just something you hit at low rage). Looks like Arms is back to raiding viability in Cata, let's hope it lasts this time.
Here's the build I am looking at:
http://www.wowtal.com/#k=gLq3UrFGPpFH8h1.9gq.warrior
Natsumi Jul 1st 2010 4:06PM
I forgot to mention the best part about that Arms build. It only requires 5% +hit and significantly less Expertise as it has Weapon mastery (-2% to opponent's Dodge), Strength of Arms (+10% Str and 4 Expertise), and Precision (+3% to hit) making it the easiest build to gear for.
I think I had 4 floater points that I dropped into Anger Management and Imp Cleave, though I'm sure you could take those and drop them wherever and not really lose that much DPS (depending on the situation it could be a DPS gain to do so, what with CC making a comeback).