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7-02-2010 @ 11:18AM
I have to say, my favorite part of all this cataclysm information is that there has been no mention of any vehicle type fights!! The devs finally listened and realized that we don't like them!!
7-02-2010 @ 11:56AM
I like them.I also loved Oculus. IMO the problem with Oculus was that it had too much non-dragon fighting in it. It could have been the instance you go run when you can't find a tank or a healer because anyone could ride any dragon.I'm not saying i want every instance to be nothing but vehicle gimmicks, but i enjoyed Malygos, Flame Leviathan, and even the jousting part of ToC. If they appear with that sort of frequency and variety in Cataclysm i won't complain.
7-02-2010 @ 12:36PM
That's the way people vote someone down for having a differing opinion!
7-02-2010 @ 12:47PM
I don't mind Oculus as the vehicles were there mostly for transportation. The encounter with Eregos, in terms of what each dragon did, only got ... problematic when grouped with people who didn't know what in the world was going on or with achievement GOGOGOGOGO-people. Mostly, the drakes were mixes of classes into a general archetype of a Role to play. It was annoying to learn but after you know the basics, it was simple and different and fun to fly on the other drakes, if only to try a different role for a few minutes. The other bosses went from very basic spank & tank to quick and clean but you need to pay attention and hey new guy learn stay out of the creeping ice and giant explosion.Malygos on the other hand is not fun. That single drake to use needs more or less perfect precision and communication between a raid, with one place in Northrend to practice (high up in the Coldara) as well as everyone doing every role and if there is lag, congratulations you are dead and a raid usually shares a lag-spike so now everyone is dead.
7-02-2010 @ 1:09PM
I can tolerate a vehicle fight if it's done well. Flame Leviathan and Eregos come to mind with that. These two fights are great because you can go in with virtually any composition and down the boss, and the different mechanics/roles between vehicles keeps it interesting. On that note, I wouldn't consider Malygos (phase 3, obv) a well-done vehicle fight as the only vehicle is a red drake; there is very little diversity between the roles (healing and dps) which leaves uninteresting mechanics to pick up the slack.That said, I would not consider the run leading up to FL well done, and neither is getting around Oculus on drakes. The Iron Gauntlet in FL suffers from "ugh, this is tedious and boring, AFK" syndrome, while Oculus suffers from "why bother having drakes until Eregos" syndrome.As for jousting in ToC... I'm a bit conflicted. The Defend/Shield Breaker mechanic makes it interesting because you can decide how to balance your offensive/defensive capability. The combination of strafing/charging/lancing to deal a lot of damage in a short time is also interesting, as it lets better players get through the encounter much faster. The only drawbacks to jousting are how NPCs can both charge and throw the breaker at the same time (should be limited by cooldown, like it is for players), how NPCs can throw the breaker behind them, and how the vehicles don't turn on a dime like our similarly-sized ground mounts can. Oh, and I don't like how the NPCs can hit you when you're trampled down on the ground, but all you can do to them is trample and run off. Laaaaame.
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