Shifting Perspectives: Dungeon leveling as balance, page 2

With the introduction of the dungeon finder tool, gearing up while leveling an alt has never been easier. Each dungeon level set (generally, dungeons exist is sets that span 10 levels and share comparable loot between them) will offer a bag reward that contains one of two item types that's pretty much the best of the best that you can find for that level. Here are a list of the different items that you can get and the level at which you will get them:
| Level | Item 1 | Item 2 |
| 15 - 25 | Cloak | Belt |
| 26 - 35 | Necklace | Gloves |
| 36 - 45 | Ring | Shoulder |
| 46 - 55 | Boots | Bracers |
| 56 - 60 | Cloak | Belt |
| 61 - 64 | Necklace | Gloves |
| 65 - 70 | Ring | Shoulder |
Helm
Whisperwind Headdress This drops from a rare spawn in RfK, so getting it may be tricky, but it's the best helm for many levels to come. Plus it's actually leather, so there's little chance someone else will take it.
Ruby Crown of Restoration A crafted helm that's very good, but can be hard to come by on some servers. If you can find it for a decent price, then I'd suggest picking it up.
Bad Mojo Mask It's cloth and drops from ZF, so you may have a few issues getting it, but it is a great helm.
Shoulders
Death Speaker Mantle A nice little drop from RfK. It too is cloth, but you won't have many other choices when it comes to shoulders.
Inquisitor's Shawl A common drop from SM that you'll probably see a lot of; it's good, so get it if you can.
Ironfeather Shoulders The cream of the crop if you aren't using BoA gear. I might even suggest going out of your way to pick up both Ironfeather pieces once you can wear them.
Chest
Robes of Arugal Chests are difficult to get too if you want leather, but this from SFK is a nice cloth option.
Robe of Doan Again cloth, but there should be no issues picking this one up. You will get sent to SM very frequently, and these drop like candy.
Ironfeather Breastplate The Ironfeather set is amazing, and did I mention they don't require farming Ironfeathers anymore? The mats for these items are so cheap and easy there isn't a reason to not get them.
Wrists
Dryad's Wrist Bindings Honestly the only wrists worth mentioning at all. Get them, because you won't regret it. They are super cheap; just a single BG win will net you enough honor for a pair. You do have to wait until 40, but there is literally nothing else at all until then.
Gloves
Gold-flecked Gloves/Serpent Gloves Identical items, but one comes from DMn while the other comes from WC. Either option is the best you'll get for a long while.
Gloves of the Atal'ai Prophet Super-sweet and sexy, you won't replace them until well into Outland.
Belt
Deathmage Sash Like most other slots, there just aren't many options to pick from, and no options in leather. This is a good start-off, though.
Chloromesh Girdle If you don't mind the lack of stats, this is a fine belt. I've used it on many toons and it's well worth it.
Legs
Gaze Dreamer Pants There is nothing in the way of good leggings, seriously. Take these and run with them, as you'll not really find anything else.
Wildfeather Leggings Drops suck, and all of the pants that drop suck even more. These are a really good pair of pants that can be crafted rather cheaply, so I'd suggest getting them.
Boots
Spidersilk Boots These are fairly common, fairly cheap and you can get them at a fairly low level. A great bargain.
Vinerot Sandals A good drop from Mara that's pretty common; after the change in zone leveling, though, I never found myself placed in Orange very often.
Watersprout Boots Amazing pair of boots that you'll definitely want and certainly get. They are a very common drop and no other class really needs them.
Cloaks
Battle Healer's Cloak/Caretaker's Cape It's another PvP item, but, again, it's very cheap, plus you can get it at 18 and upgrade it every 10 levels should you choose to; I might suggest going every 20 levels (or at least skipping 28), since the upgrades aren't large.
When it comes to weapons and jewelery, there are so many options out there that it's difficult to list them all. Although necklaces and rings are fairly rare-ish, you usually find at least one per dungeon tier that's useful, and most don't gain spellpower until later levels anyway. There is a PvP ring from the WSG vendor, the same place you get the aforementioned cloak and wrists, that is pretty nice as well. For weapons, they're everywhere, especially once you hit SM, so there isn't any particular one notable item to look out for.
When gearing, just remember a simple rule: Spellpower is king. You want spellpower at every chance you get, without question. Nearly every other stat is trivial. Intellect is a nice secondary stat to look for as well, since it increases your spellpower and mana regeneration, but everything else is fairly bleh. Finding the few items that do have crit on them is nice when you can get them, but they tend to trail off in effectiveness rather quickly while leveling. Spellpower never diminishes in strength, which is why it is always the superior choice.
Proper spell selection
With all the boring stuff out of the way, I want to take a quick second to talk about what abilities you should be using while in a dungeon group. Beyond the standards that I've already discussed about using all of your utility spells, do not forget that you are there to kill things. More often than not, I've found that many balance druids will start each trash pull by putting their DoTs up on the primary target, then starting to nuke, repeating the process with each additional target. This isn't a wise choice. Although Moonfire and Insect Swarm produce decent levels of damage, especially at that stage in the game, most trash is simply going to die too quickly for your DoTs to amount to a significant amount of damage. Beyond that, there is also the little bit that, in doing this, you are ignoring a very important piece of utility that you bring.
Earth and Moon is a huge deal; it's a major damage increase and you'll want it up as often as possible, not just for yourself but for the rest of your groupmates as well. On trash, there really isn't a reason to bother with using either of your DoTs. If it's a stronger mob that might last a few moments, then you can start with Insect Swarm, but leave Moonfire out -- the mana cost of the spell is huge. Start with Wrath as often as you can, and really, just keep wrathing things. Choose your AoE carefully, too; only use it on a true AoE pull of at least four mobs. Anything less and you're just expending far more mana than you need to.
Every week, Shifting Perspectives treks across Azeroth in pursuit of truth, beauty and insight concerning the druid class. Sometimes it finds the latter, or something good enough for government work. Whether you're a bear, cat, moonkin, tree or stuck in caster form, we've got the skinny on druid changes in patch 3.3, a look at the disappearance of the bear tank and thoughts on why you should be playing the class (or why not).





Reader Comments (Page 1 of 1)
Doldrums Jul 2nd 2010 9:28PM
This is really very helpful, as I've recently started a balance druid. I actually don't really get to dps dungeons much, as I'm only level 25 and have discovered that I can heal pretty darn well. At what point should I expect that to change? As in, when can I no longer queue as a healer? Cause if it's at level 40, then I'm happy since I'm never healing again once I get my moonkin form.
Sylver Jul 2nd 2010 9:45PM
Honestly you can heal as balance into the early 60s if you are careful. So yes, you can heal till you get your moonkin form in dungeons as balance.
Thanks for the gear help. I'm leveling a second druid on the other side and want to avoid feral as much as possible so seeing where to go for good gear is a big help.
Squatstopee Jul 2nd 2010 9:28PM
Ian leveling balance. I remember an uldaman from long ago. Tank left, no DF no tanks lfg. Break group? F that, wrath spam panzerkin oh yeah!!! How viable is lower level panzerkin these days?
g2g591 Jul 2nd 2010 9:41PM
While I was leveling my balance druid, A resto druid and I proceded to duo the last boss of ST because I had a quest and the rest of the group bailed after DF declared it was over. We did fairly well, although there were one or two close calls.
Sharvis Jul 2nd 2010 9:35PM
Thanks for the article. Too bad my new druid is going restoration so I can experience Tree of Life before it goes away as a permanent form. I was close to leveling balance though, but I just can't do it until it's done on a troll in Cataclysm. It's good to know when to use single target spells, DoTs and AoE, I found that really helpful as I didn't know how it applied to balance druids.
aramis Jul 3rd 2010 3:32AM
Wow, kudos on the leveling as RESTO ...
As someone who leveled 70-80 from the beginning of Wrath as a tree main, I can tell you that the process is SOOOOOOOOOOOOOO SLOOOOOOOOOOOOOOW. For real.
Makes me greatful for dual spec come the release of Cata. I'm waiting for them to fix the Boomkin spec or at least make it better so i can go back to that as my offspec....I'm not feelin this whole "feral" thing that is my current offspec....
Brouck Jul 2nd 2010 9:35PM
I've been leveling my Druid balance/resto, this helps re-assure me i'm not a complete Failkin, while giving me some extra advice. Thanks
Matt Jul 2nd 2010 9:41PM
I've saved wipes by jumping out of cat form and healing the tank up to full and then combat rezzing the real healer... this was in H PoS...
It is utterly amazing to me how few dps druids (and ret palies.. they get an instant flash of light... use it...) actually stop dpsing during a wipe to heal/CR.
I also agree w/ the "absolutely NO typhoon" thing. It irritates me to no end when I see dps using a knockback for absolutely no good reason except that they can or "luks funy lool"
Possum Jul 2nd 2010 10:22PM
Even worse "It makes the pull more interesting!" bonus points if they can't spell interesting.
krusty_burger Jul 2nd 2010 10:20PM
"butt typhoon helpz mah deppz!!!11!!"
zdave Jul 2nd 2010 10:51PM
lol "butt typhoon"
styopa Jul 3rd 2010 1:51AM
My only objection would be that I often open with Insect swarm and faerie fire because a) mana isn't an issue, and doesn't appear to be, b) it gives the tank a couple of GCD's to get his aggro in order before I go moon-crazy with the dps, and c) it gives me something to do that's better than Moonkin-dancing for the first 3-5 seconds of a pull. I find with PUG tanks they appreciate it, and Insect Swarm actually makes life a teeny bit easier for the healer too.
kymali Jul 3rd 2010 6:30AM
agree with styopa if your aim is to be a good team player ff & IS are used at the start of a boss fight (not so much trash) to help the tank, not up your personal dps, and let him have enough of a threat lead that when you unleash a starfire crit he can cope.
And Typhoon, just glyph it already!
aramis Jul 3rd 2010 3:27AM
I like the level 60 spec suggestion, I however disagree with the three points in Dreamstate. Dreamstate, even in it's hayday was never an ideal talent for me for any spec. It was a waste of talent tree space, in my opinion and it still is, at any level. Mana has always been an issue for casters and talents like Dreamstate do little to negate that, so there's no point in wasting the talent points for it. Instead, anything to buff damage so things die quicker has always in my mind taken precedence, ESPECIALLY in dungeons with tanks who are still learning to hit that defensive stance button. :P
Instead, I'd opt for those three points to be put into eclipse. As fail as eclipse still sort of is, the sooner you start learning the rotation based on its often inopportune procs, the better off you'll be by the time you reach Northrend and later end game material.
Awesome entry as always Murmurs.
Terrorbyt3 Jul 3rd 2010 5:04AM
I read this earlier tonight and I thought it was a good read, as I'm leveling my druid balance right now. But I had never experienced the failkin for myself until right now. Just got done doing three random heroics on my pally with pretty decent group, except for the brand-spankin-new 80 balance druid trying to do everything he can to get to the top of the dps charts.
He cast Typhoon on every pull for three instances, and after he died because it looked to me like he threw a group of mobs into another I suggested, "How about no more Typhoon?" He said that it was actually the starfall that aggro'd them. And all I'm thinking is, "Didn't you learn your lesson when you did the same damn thing in Nexus last instance and got yourself AND the hunter killed?"
I swear he was waiting until after I cast consecration to typhoon the mobs right off my patch of holy ground just to piss me off. Dude was a total failkin.
Zanaji Jul 3rd 2010 10:55AM
Wonderful timing! Archiving this for when i can start my new trollkin
s256 Jul 3rd 2010 12:57PM
As a leveling warrior tanking in Wrath content, I encountered a Moonkin that did nothing but typhoon and use Starfall liberally. He was last on the DPS and kept getting my party members killed! We didn't full-wipe though ;)
He left before the last boss and before anyone fully realized how terrible he was, and I never saw him again.
Chris Jul 3rd 2010 10:07PM
Tyler, this article is fantastic. Having specific suggestions from someone familiar with a class/spec who has observed new players is hugely useful, especially once a new player has digested the info in the various 101 articles . I strongly suggest the editors start assigning this type of commentary to all the class writers!
humperdinck Jul 6th 2010 1:23PM
Don't Typhoon mobs away from the tank and AoE.
Don't Typhoon mobs away from the tank and AoE.
Don't Typhoon mobs away from the tank and AoE.
Don't Typhoon mobs away from the tank and AoE.
Don't Typhoon mobs away from the tank and AoE.
Don't Typhoon mobs away from the tank and AoE.
Don't Typhoon mobs away from the tank and AoE.
Thank you.