Arcane Brilliance: Cataclysm beta highlights for mages

So I want you guys to know that it's been difficult. I don't want you to assume it's been easy for me, this last run-up to the beta. There have been so very many things I've wanted to tell you but couldn't. I've wrestled with myself. There has been a hefty amount of soul-searching, an activity that -- for me -- requires spelunking gear and a machine gun that doubles as a flamethrower.
But now the beta has dropped, the NDA has been lifted and it's open season on all the awesome changes in store for the mage class. In the coming weeks, we'll be going over everything in ridiculous detail, picking through every new build with a fine-toothed comb and just generally having a total nerdgasm on a weekly basis. There's so very much to discuss. In the interest of getting started, though, I figured that today I'll stick to what I see as the most significant changes. There are plenty of other places where you can get a full list of new stuff. That information's readily available. In the end, we'll get to everything, but I figure when you come here, it's for three things: analysis, opinion and warlock jokes. I hereby promise to deliver at least some of all three.
Arcane Tactics
This is a new eighth-tier talent in the arcane tree. It's a passive raid buff talent, granting 3% extra damage across the board. Before you get excited, though, just know that this same buff is currently granted by Arcane Empowerment, a talent that still exists in the beta, only minus the damage buff.
It seems bad on the surface, but I don't automatically have a problem with this. The arcane tree appears to have undergone some pretty sweeping changes in the beta, far more than either fire or frost, and frankly it needed the attention. The problems the tree has now include a massive gap between the useless talents and the mandatory ones, and an overall bloated feel to the tree as a whole. My initial impressions of the tree in the beta are that these two issues are well on their way to being fixed.
Sure, there are still approximately a billion talents in the tree. (I mean, seriously, just look at it, then look at the other trees. It's clearly gained some weight.) But many of the more useless ones have been tweaked so that they provide at least some value to certain playstyles, and some of the more bloated talents (like Arcane Empowerment) have been divided up a bit. The mandatory ones are a bit less mandatory, and the crap ones are a bit less crap. Yes, I just used "crap" as an adjective and no, I'm not British.
Improved Polymorph
A new addition to the first tier of the arcane tree, this one should be a pretty significant PvP talent. The first thing it does is provide you with a three-second grace period whenever some numbskull decides to break your sheep. It delays any damage done to your polymorph target by three seconds.
Not only does this give you a buffer in terms of time when somebody smacks your sheep, it also does something else, something I think is even cooler. Look at that tooltip. Notice that it doesn't say the damage is "negated." It says "delayed." I haven't tested this on the beta, but what I assume this means is that you can now polymorph something and then essentially queue up three seconds' worth of damage on that target before the sheep breaks and that damage is applied.
I'm not going to lie -- I had a wet dream about this talent last night. I was in the garage with my shirt off, working on cars and carving things out of wood with my bare hands and stuff, my chiseled muscles all sweaty and glistening and whatnot, and Improved Polymorph was the hot new neighbor, just coming by to say hello and drop off brownies or something. One thing led to another, and we totally made out. It was sexy, and I am a massive nerd.
I just keep fantasizing about turning a warlock into a turtle, then stacking my Arcane Blast up to four on another warlock, then switching back over to the first warlock (the one that's currently a turtle) and launching out a fifth Arcane Blast, followed by a Missile Barrage and an quick Arcane Barrage, then watching that turtle change back into a warlock just in time to explode.
Like I said, sexy.
Evocation
The latest build of the beta includes this nugget of awesome. Evocation still dishes out 60% of your total mana, but it now gives you 15% of that mana instantly and the other 45% over the next six seconds. You heard me. I said six seconds. Not eight. It ticks three times, giving 15% each time. But the important part is that instant 15% you get just for clicking the button. That means that even if you get smacked right as you evocate, you'll still get 15% of your mana back. Mmmm.
Mage Ward
Remember how in the class previews, they said they were going to get rid of certain useless talents like Fire/Frost Ward? Remember how some of us cried foul, saying things like "Hey, now mister, I use Fire and Frost Ward, thank you." Well, we needn't have fretted.
Mage Ward is, apparently, the unholy love spawn of our current warding spells, absorbing both fire and frost spells, but with the new added ability to absorb arcane spells. Now if only it'd absorb whatever that rogue behind you is stabbing you with. Maybe the next new talent will help ...
Arcane Repulsion
This replaces Student of the Mind right down to the icon (new icons will be one of the last things they add in the beta) but couldn't have a more different effect. Instead of giving us more spirit, it now does something useful.
Whenever your mage is struck by a melee attack and you have an armor spell up (and when wouldn't you?), this talent (at max rank) knocks the attacker back 12 yards and slows their movement by 50% for the next six seconds. It can only happen once every minute, but oh baby.
This will potentially be one of the most powerful defensive talents in our arsenal, and its impact on PvP will be significant. Tonight, I plan to have a dream where Improved Polymorph is my hot neighbor and Arcane Repulsion is her hot friend.
Improved Mana Gem
Yes, even our mana gems are being improved in Cataclysm. By the way, let me take this moment to officially announce the beginning of my formal campaign for Improved Strudel. We will be having a bake sale and we'll be giving away buttons and bumper stickers. Our slogan will be "Improved Strudel 2010: Yes we mphhhlphrlmm mmm mpphh yum nom nom."
Now, when you use your mana gem to get back some mana (which you'll be doing as part of your rotation in the era of Mana Adept), you'll also be getting a flat spell damage buff, 3% at max rank for 10 seconds. That's not shabby.
Edit: That's 3% of your max mana, not a flat amount. As always, I blame warlocks.
Early Frost
This is a strange one. It's a new third-tier frost talent that purports to provide a half-second reduction in cast time for your Frostbolt, but it says that it will not work for 15 seconds after use. It's not an on-use ability, though, meaning that you'll begin each fight with this passive cast-time reduction, but it'll only work on one Frostbolt every 15 seconds. I assume. I'll let you know how it pans out after I can get my hands on some actual testing data, but it sounds intriguing. Haste for our main frost nuke is welcome, even if that haste is only sporadic.
Spreading Chill
Now the value of this one is far less vague. It's a fourth-tier frost talent, and it will spread the chill effect of your frostbolt spells to 1/2 additional targets. That'll be nice.
Now, this talent was present in the alpha and in the initial build of the beta, but appears to be missing in the current build. We'll have to wait and see if it'll return.
Shatter
Shatter combos as we know them are ending, apparently.
This talent currently grants a 50% increase in crit chance against frozen targets. In the beta, the effect against frozen targets has been changed to a flat 15% damage increase. This almost single-handedly morphs the crit-heavy burst damage of frost DPS into something far more normalized. Your frost DPS will be more even, less bursty. We'll need far more testing numbers before we can make any kind of better or worse judgment on this one.
Also, the talent is still clearly being fiddled with.
Shatter has been a lot of things. At the moment it is double crit chance vs. frozen targets for 1 point and triple crit chance vs. frozen for 2 points.
I'll try to update some of the other concerns and make corrections when I get some time.
I'll try to update some of the other concerns and make corrections when I get some time.
So never mind anything I just said, and never mind the spell as it currently exists on the beta. Ghostcrawler (lead systems designer) has spoken. Double/triple crit chance is actually a massive buff, for the talent, since it'll scale with your normal crit chance. If your normal crit chance is higher than 25%, you'll be getting a solid buff against frozen targets even with only one point in Shatter, and an almost unimaginable one with two points.
I love betas.
Next week (and probably every week until I stop having erotic dreams about mage abilities) we'll go into more depth, but hopefully this has whet your appetites to some extent. Maybe we'll even have a few new fire spells/abilities to discuss, since there aren't really any worth mentioning in the beta yet.
Now if you'll excuse me, I have to go back to sending letters to Blizzard that alternate between pleading for a beta invite and threats of physical violence if I don't get one. And yes, it's entirely possible that my next column may be written from prison.
Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance, Cataclysm






Reader Comments (Page 1 of 4)
trefpoid Jul 3rd 2010 8:14PM
after seeing the new talents in the arcane tree, I was so confused.. my head exploded D: it's got so many new things, I have no idea how our spec will look like. I hope you help us with it when it's finally ready. I'm really looking forward to this expansion, it's gonna rock. Great column, as usual :D
BurgerTea Jul 3rd 2010 8:18PM
Totally nice column. I wonder if the delayed damage will all come at once, or just 3 seconds after it was done...
Scenario:
Fireball at Sheeped target
2nd Fireball at sheeped target
Now, will there be the damage of 2 arcane blasts be instantly dealed in 3 seconds, or will there be a short delay...?
Danage Jul 3rd 2010 8:54PM
MORE WARLOCK HATE!!!
On another note... Awesome new talents. And I'm glad that Frost is looking more and more PvE plausible. It is also looking better PvP as well.
Arcane is now looking a bit "meh" though...
Fire looks a bit forgotten, but we will need to see how the new Flame Orb works before I can comment on that one.
Darkrose Jul 3rd 2010 8:54PM
I'd be really surprised at any Arcane Blast damage occurring at all, since you just cast 2 Fireballs...
Whether each occurrence of incoming damage during the 3 seconds since the first event will be 3 seconds delayed, or if there are 3 seconds to stack damage which will then be dealt all at once, I don't know. I do know I would give my firstborn for the latter though :)
Blacked Out [XBL: Biacked_Out] Jul 3rd 2010 8:57PM
Damn it. I'm rolling a shammy in this expansion but I have a sneaky my Mage will still be my main.
Just when I thought I was out, they pull me back in.
Danage Jul 3rd 2010 9:38PM
Ok, this is a long post to bring to your attention some of the confusion I have with the talent tree...
1. If they are doing away with spell power, why is there still spell power in the tree?
2. There are 32 different talents in the arc tree, a total of 82 points. 28 talents in fire, a total of 74 points, and 29 talents in the frost tree, totaling 73 talents. I hope they will bring this to a more equal number.
3. The talent for arcane missiles said casting time reduced by 1.5 sec, casting every 0.5 sec. Well, 5 sec MINUS 1.5 sec = 3.5 sec... casting every 0.5 sec = 7 missiles...
4. The new Arcane Barrage DOES NOT consume the effect of ARCANE BLAST... ummm... ok...
5. LOL @ Arcane Empowerment...
Rank 1 is Arc Missiles x 25%, Arc Blast x 5%
Rank 2 is Arc Missiles x 50%, Arc Blast x 10%
Rank 3 is Arc Missiles x 45%, Arc Blast x 9%
6. Arcane Meditation seems overpowered as it is a MANA increase AND DPS increase (if arc spec)
7. Arcane Stability + Arcane Instability = FAIL!!
I hope things can be clarified.
tarvis2 Jul 3rd 2010 9:49PM
@ danage
1. SP is still a stat it just comes from in and SP will exist on caster weapons
2.it is beta changes will most likely be made
and 5 looks like a bug
6. don't make assumptions wait and call overpowered till you know more
7. lol indeed but they may not have gotten around to removing/renaming ect...
Timmy Jul 3rd 2010 9:59PM
1. If they are doing away with spell power, why is there still spell power in the tree?
There is no Spellpower on gear (except weapons), spellpower as a concept still exists
3. The talent for arcane missiles said casting time reduced by 1.5 sec, casting every 0.5 sec. Well, 5 sec MINUS 1.5 sec = 3.5 sec... casting every 0.5 sec = 7 missiles...
Arcance Missiles is now a 3 second base spell - 1 wave of missiles every second. So talented, it is a 1.5 second spell, still 3 waves of missiles, only faster.
4. The new Arcane Barrage DOES NOT consume the effect of ARCANE BLAST... ummm... ok...
Plus it has a 100% chance to proc Missile Barrage - double bonus
6. Arcane Meditation seems overpowered as it is a MANA increase AND DPS increase (if arc spec)
All it does is allow you to regenerate mana whilst casting. This may keep your mana adept coefficient higher longer,....but the rate you are casting far outweighs the mana regen.
7. Arcane Stability + Arcane Instability = FAIL!!
I disagree, arcane instability is awesome. raid-wide damage goes out and pushes your cast back and you get rewarded a spellpower buff for it. First boss in Blackrock Caverns does this earthquake AoE that keeps that buff up all the time. This is one of those getting a choice things. I see PvP mages taking the Stability, since they can't afford the time of pushback, and PvE mages taking instability.
staffan.johansson Jul 3rd 2010 10:17PM
@Danage: While they will be removing spell power from (most) gear, it will still exist as a stat in the game. The difference is that just like Attack power is based on Strength or Agility (depending on class), Spell Power will now be based mainly on your Intellect. But just like there are buffs in the game that increase Attack Power without going via Str or Agi (e.g. Abomination's Might, Fish Feast), there will be buffs that increase Spell Power without going via Int (e.g. Flametongue Totem, Fish Feast again).
0wn3d Jul 4th 2010 12:10AM
I just tested it in the beta and as it is now it seems that damage from the delayed polymorph will stack up and all of the damage in that three seconds will be dealt at the same time, three seconds after the initial damage.
Pyromelter Jul 4th 2010 2:57AM
The arcane tree in beta is more bloated than ever. Seems like it will get refined further on down, but I'm honestly not as optimistic as Christian about it.
One thing I noticed was the arcane missiles talent. I remember blizz saying they want all mages using arcane missiles in their rotation. I have to wonder if that's why that 1st tier talent is in there.
Anuillae Jul 4th 2010 4:52AM
@timmy
'Plus it has a 100% chance to proc Missile Barrage - double bonus'
Wait, what? Which talent does it say that in?
pyro_818 Jul 4th 2010 6:07AM
@Annuilae - It's in the Missile Barrage talent. ABG now has a 100% chance to proc MB, and no longer consumes your AB stacks. Additionally it looks like its base damage has been MASSIVELY buffed; currently the talent reads "386-470 Arcane damage", while in the beta it reads "1124 to 1372 Arcane damage".
So Barrage has recieved a massive buff, and may be an actual part of our rotation; or at least a situational one. I see it as being used a. when we have to move (with no downside!), or b. When we've stacked Blast to 4 with no proc. A quick Barrage will solve that.
Iirdan Jul 3rd 2010 8:15PM
"I'm not going to lie -- I had a wet dream about this talent last night. I was in the garage with my shirt off, working on cars and carving things out of wood with my bare hands and stuff, my chiseled muscles all sweaty and glistening and whatnot, and Improved Polymorph was the hot new neighbor, just coming by to say hello and drop off brownies or something. One thing led to another, and we totally made out. It was sexy, and I am a massive nerd."
I won't lie either - that was almost scary enough to turn me into a warlock. But not quite enough, it didn't make me THAT emo.
Iirdan Jul 3rd 2010 8:19PM
Also, a comment on Early Frost - if I remember correctly, Ghostcrawler said that they want Frost mages using spells other than Frostbolt in a rotation. Early Frost, then, would seem to give the incentive to use Frostbolt every 15 seconds. Perhaps this indicates a new main nuke for Frost?
Bore Jul 3rd 2010 8:59PM
Speak for yourself, I thought it was hot.
Timmy Jul 3rd 2010 9:44PM
I commented about it later on but to make sure you see it, currently Frostbolt is nearly worthless because of the buffs to Ice Lance and the way Shatter currently works. Ice Lance hits just as hard as frostbolt currently and FoF charges are only lost when you cast Ice Lance. Frostbolt right now is only useful for keeping up frostburn/chill debuffs
Adremelek Jul 4th 2010 4:19AM
haha, when I read this the chick I imagined had a sexy body like he described, but her face was the icon for the talent -- buff belt making out with a sheep-lady is interesting to say the least.
Austin Jul 4th 2010 7:56PM
It seems to have been overlooked, but I think the effect to improved sheep will also have a tremendous impact on leveling as well; not only because of its low stature on the tree, but also because of its effect. Just sheep->fireball->fireball. By the time the second fireball hits, the sheep will be broken; the mage could then get a third fireball off, most likely killing the Defias/Gnoll/Whathaveyou.
chetoos Jul 3rd 2010 8:16PM
Im surprised you didnt comment on the haste changes and what they mean for evocation, or should I say, free full mana proc with enough haste rating