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7-04-2010 @ 4:40PM
I could care less about the talent system really, but the fact it has taken 2-3yrs (if its true that they've been working on it for as long as they have) to go and decide "Lets not make drama, snip" seems odd to me. People seem to just blow this out of proportions. There is 0 chance that the talents would of been so important that they'd gimp you in your chosen field. If you were in a raid guild and wanted to pvp seriously, you could, and you wouldn't be gimped doing it and vice versa.To take the pizza analogy, these talents weren't the topping of the pizza, they were the cheapo side dishes you could get with it. You could have Little Ceasers Gladiator pizza or Hungry Patchwerks pizza, yet ordered your own 1$ side of raiding wings or player sauce.
7-04-2010 @ 4:41PM
bah, reply fail.
7-04-2010 @ 4:43PM
The arguments against it still doesn't make any sense. It's like someone was giving you all the little 1$ Little Ceasar's pizza you could want, and you complain and say "No! I only want to be limited to 10."It's a game in development. Features get cut.
7-04-2010 @ 4:51PM
"People seem to just blow this out of proportions. There is 0 chance that the talents would of been so important that they'd gimp you in your chosen field. If you were in a raid guild and wanted to pvp seriously, you could, and you wouldn't be gimped doing it and vice versa."I disagree. I've seen pages-long discussions over the placement of a single healing talent point, I've seen people use spreadsheets to squeeze out that last 0.05% more DPS, I've seen people debate one stat vs. another for tanking until they're blue in the face, figuratively speaking. Tiny differences add up, and they can make all the difference. As much as I'd like to think otherwise, WoW runs on math, and it's an unfortunate but undeniable truth that lacking a small boost can make the difference between a win and a loss.Basically, Blizzard cut the choice of talents but kept in the benefits because they didn't want people leaving guilds because they felt the talents chosen didn't suit their playstyle. And that's a good thing.Also: your attempt at keeping with the pizza analogy doesn't work. Toppings (like guild talents) affect everyone. Personal side dishes don't. :P
7-04-2010 @ 10:07PM
Agreed. It was an odd stand for them to take in a game where people already do similar things so they can get in with a group of people to get that high-end weapon/mount/achievement/gear while more casual players cannot. How many people get a shot at Quel'Delar or Shadowmourne for the similar reasons? It amounts to cherry picking arguments.
7-05-2010 @ 1:59AM
So rather than having things to work together towards as a guild, we get yet another solo rep grind? All because they didn't want people who disagreed with the Guild Leader/Officers up and leaving over it?That'd be great, if people didn't /gquit at the drop of a hat over much more trivial matters. Since we're apparently not meant to care what Guild Leaders decide is the guild direction, does that mean we can start Communes instead and avoid being 'lorded' over?
7-05-2010 @ 2:43AM
That "solo rep-grind" doesn't have anything to do with this guild perk system. The "rep grind" has to do with buying silly little things like extra tabards, and other vanity items. That's not connected (as far as all the information we've been given says) to the guild perk system at all. It's just there to give a little extra reward to people who've spent long periods of time in guilds, if that's your thing. And I doubt rep grinding for that is going to be anything like rep grinding for the Sons of Hodir. Who are you going to turn the dailies in to? Your GM? It's probably going to be related to the Guild XP thing in that you do stuff with your guild (raids, bgs, etc), you get guild XP and rep.
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