Spiritual Guidance: Healing Halion and the Ruby Sanctum

This week I'll be writing about how to traverse the Ruby Sanctum as a healing priest. I know, I know, I promised you all a leveling guide, but for the sake of being timely we'll have to push it back a week. Forgive me, please?
In the guide I'll be covering Halion, as well as the three mini-bosses you'll have to defeat before you can face him. I will also examine priest appropriate loot in the instance and compare it to a few pieces we've seen in Icecrown Citadel. Hit the jump and we'll get started.
Mini-bosses
The three mini bosses in Ruby Sanctum aren't much to worry about, to be honest. Just like the three dragons in Obsidian Sanctum, surviving the brief encounters only requires that you know what to expect.
Baltharus the Warborn As a healer all you need to do is hang back and spam heals on the tank. What you heal with doesn't matter too much, just expect the damage to be a bit spiky. There is a knock back ability Baltharus does, but you should be at range so it won't matter too much. At 66% and 33% (50% on 10-man) Baltharus will clone himself and the clones will need to get picked up by the off-tanks, and at that point you'll need to start healing the off-tanks too. Again, it doesn't matter how. Baltharus has an attack called Blade Tempest where he spins his weapon around and does a pretty hefty sum of damage to your tanks (and any DPS standing in front of the boss.) It will get worse if any players with the Enervating Brand debuff are in range of the boss, which they may well be if you're in a pug, so be ready to toss out a priest cooldown if things look dire.
Of the three mini-bosses, I would say this one is the hardest, so if you get through Baltharus without batting an eye (it's quite possible to just muscle through the encounter without properly handling the debuff) then you shouldn't have any trouble with the other two.
Saviana Ragefire This mini-boss is so easy you'll forget you fought her. She spends a good chunk of time up in the air spitting fireballs at you. She'll mark members of your raid with an arrow to cast Conflagarate on them. These players will need to run out of the raid and all you need to do is throw them a few heals. Beyond that the damage on the tanks and raid is forgettable. You could practice your Smite spamming here if you want, especially if your DPS are melee heavy.
General Zarithrian There is some tank swapping required to handle his sunder armor attack, but it's nothing too strenuous. The major concern you'll have is the adds, which come from the left and right of where Zarithrian stands. Stand close to the boss so it's easy for your off-tank (or whoever isn't swapped in) to pick them up. Keep Fade ready to go in case an add spawn lines up too closely to an Intimidating Roar. Intimidating Roar will incapacitate you with fear for a moment, but it doesn't last long enough to devastate your tanks, nor even constitute me trying out Fear Ward.
Halion
The big baddie of Ruby Sanctum is an adorable pink dragon named Halion. The mechanics for the fight are pretty straight forward, but your raid must be coordinated and aware to succeed. Basic dragon rules apply to Halion: don't stand in front of him, don't stand behind him. You can get breathed on or cleaved in front, and from behind you'll get stunned by Halion's tail. The stun doesn't seem so bad, but depending on what part of the fight you're on, it could be lethal.
Your Role As a priest you'll find one of the best things you can do this fight is help where help is needed. Your raid will be taking a fair share of damage, and so will the tanks. So, regardless of what your role is, you'll be raid healing and tank healing in this fight. This means it's mostly up to you which spec you'd rather play -- do whatever feels right. Holy does have an advantage with Body & Soul though, (more on this later.) Discipline's bubble spamming isn't as all-powerful in this fight either, just because the damage occurs off and on. This means you'll want to focus a lot on single target tank and raid healing instead.
The encounter is split up into three phases, a top phase, a bottom phase, and a split phase.
Phase 1 In this phase, the major concerns for healers (and everyone, really) are Meteor Strikes and Fiery Combustion. Meteor Strike will mark a location on the ground (typical void zone mechanic) and you will need to dodge away from the area to avoid the impact. When the meteor lands, arms of fire will spread outward and players will also need to avoid standing in this fire. Simple stuff, really. On heroic mode, the Meteor Strikes will also spawn big and little adds which need to be tanked. Have Fade ready when they show up.
Fiery Combustion is similar to Grobbulus' clouds in Naxxramas: when you are afflicted you need to move to a safe, designated area and let the debuff tick off or be dispelled from you. When the debuff is removed (one way or another) a big circle of fiery doom will instantly form under you and cause damage to you and anyone else standing in it. Get out quickly! (It does have a knock back ability, so this shouldn't be too hard.) The size of the circle will depend on how long it takes for the debuff to be dispelled.
Any player with a friendly dispel ability can remove the debuff (it is categorized as both a curse and a magical debuff) but it's best if just one player is in charge of it, just to avoid early or sloppy dispels.
As a priest you'll want to be spamming heals on the tanks, and after a Meteor Strike, the raid as well. Holy is strong to react, but if you want to apply some preemptive bubbles you'll be best selecting targets off your screen based on how close they are to the impact area of the Meteor Strike. If you are on dispelling duty, don't use Dispel Magic until you are sure that your target is in a safe location. Don't just count off and expect them to be where they should. Look at your screen and make sure you know where they are when you dispel the debuff. If you aren't dispelling, make sure to spam heals on the target with the debuff so they stay alive.
Body and Soul comes into play by helping players with Fiery Combustion move to their designated position faster. All you have to do to utilize it is as soon as you see the debuff on a player, cast Power Word: Shield on him. (Just remember that if you're running with a disc priest to make sure you both discuss shield usage.)
Phase 2 In the second phase your raid will take a portal down to the twilight realm. Whatever you do, DO NOT go into the portal until the tank has gone in first. There is a big scary dragon on the other end of that portal and he will aggro onto whoever shows up first; this is why the tank goes first. Because he'll momentarily be without heals though, make sure to toss him a Guardian Spirit or Pain Suppression before he goes through the portal so he has some extra survivability while everyone is catching up.
Phase 2 has something called Soul Consumption, which acts nearly identical to Fiery Combustion, but instead of fire damage, it deals shadow damage. Additionally, instead of a knock back, the zone will now slows players caught inside it while deaing damage. This wouldn't be terrible, except another mechanic exists in phase 2: Twilight Cutters.
Twilight Cutters form when 2 (or 4 on heroic) shadowy balls rotating around the room connect. This occurs periodically, and when it does the cutters will become instant death lasers. You will instantly die if a cutter connects on top of your, you move into one, or if you touch the outer wall when the cutter is active. So now imagine the slowing debuff from Soul Consumption (as well as the tail swipe stun from Halion) and you can see phase 2 is a bit tricky in comparison to the first. Healers will need to be sure that where they dispel a target isn't soon going to turn into a dangerous spot.
Oddly, heroic is actually a little easier in regards to the cutters. In one respect you have to be more on your toes about avoiding 2 death beams. On the other hand, having 4 floating orbs means you always have a point of reference on your screen to know where the cutter will form. If you're doing normal, make sure you always have your camera pivoted so you can see at least one shadow orb.
As a priest, keep rocking tank and raid heals. There is ticking shadow damage in phase 2 that you can respond to with Renew or Power Word: Shield spamming; just don't overwork yourself if you're bubble spamming, since you don't want to prevent a Body and Soul from taking effect.
Phase 3 The third phase is a mix of both phase 1 and 2. You will have to split your entire raid up and DPS Halion in both realms (while dealing with the mechanics from the first and second phases.) As long as the DPS is even, the damage should remain similar in both realms, meaning that even if you split up your healers, there shouldn't be any surprises.
In heroic mode, your raid must place Combustion and Consumption zones carefully because the zones in one realm will also appear in the other.
As a priest you'll want to continue with the appropriate phase routine, based on what realm you're in. Keep using Body and Soul if you're a holy priest and don't forget that no matter what your job is, you need to watch the tanks. If you stay calm, a kill show be no trouble.
Kinaesthesia's tip for heroic Halion: If you're a daring holy priest healing up top and happen to have a paladin or death knight tank, try helping out with adds by using healing aggro to your advantage. Move into the AoE of your tank's Consecration or Death and Decay, and then as the adds spawn, throw out a Circle of Healing. Circle of Healing produces a lot of threat, so it should direct all the adds to you and then, thanks to your genius position, to the tank. If you do this instead of using Fade, you'll be helping out any of your fellow healers who don't have threat drops.
Loot
Below I've picked out the drops that may interest you as a healing priest.
Back
- Abduction's Cover (heroic version) -- 10-man -- This is like a direct upgrade from the Heartsick Mender's Cloak off 10-man Blood Prince Council in Icecrown Citadel. It's not much for min/maxing, as MP5 and haste are a strange combo for priests (spirit and haste for holy priests, or crit and MP5 for disc priests would be more sensible if you're looking for a cloak with regen.) Still, if your cloak is lacking, you'll definitely be able to utilize the stats on this, regardless of what healing spec you sport.
- Cloak of Burning Dusk (heroic version) -- 25-man -- If you rate item value on spellpower (which I do) this will be your best-in-slot cloak, whether you do or don't do heroics. With an item level of 271, and 284 on heroic, this cloak will be better (respectively) than the previous best-in-slot: Frostbinder's Shredded Cape from Valithria Dreamwalker. There is a slight trade between crit and haste, but it's not going to break anything if you choose between them. Plus, the red gem slot and spellpower bonus make the cloak extra appealing.
- Ring of Phased Regeneration (heroic version) -- 25-man -- Another regen piece, so not best-in-slot, but the stat combination isn't too bad for a disc priest who needs a little regen; and the red gem slot pushes it above a similarly itemized ring in 25-man ICC (Incarnadine Band of Mending from Blood Prince Council.)
- Glowing Twilight Scale (heroic version) -- 25-man -- The spellpower alone on this trinket is quite nice, but I'm sure many healers will be turned off by the on-use effect over a proc. The range conditional on the group healing effect makes the trinket a little more ideal for a tank healer (melee would always be in range of your target), but if you're a raid healer don't give up on it: there is nothing to keep you from using the trinket to focus more heals on clusters of players when there is heavy raid damage.
Binding the use effect will probably lead to overhealing, so in that regard the effect is a bit clunky in comparison to a spellpower buff. Still, you might want to nab it and test it if you don't have anything better. I still prefer the smart heal of the Althor's Abacus myself.
- Bracers of Fiery Night (heroic version) -- 25-man -- Hello best-in-slot bracers. Dawn pats the bracers affectionately. As you may recall, there were not pure throughput bracers in ICC, just two pairs with spirit on them. Now Blizzard has graced us with a nice pair of crit and haste bracers for priests and clothie casters to fight over. Good luck!
Filed under: Priest, (Priest) Spiritual Guidance






Reader Comments (Page 1 of 2)
Covil Jul 4th 2010 10:41PM
Saviana becomes a lot more memorable if you're lacking a hunter or rogue.
Pyromelter Jul 4th 2010 11:25PM
...if your tank has less than 30k hp and 25k armor. In other words, a tank that doesn't have the gear to support being in there in the first place.
That healer trinket looks pretty awful. The bracers and cloaks look pretty sweet. Pretty sad that blizzard polluted the loot tables with such a subpar trinket tho.
Finnicks Jul 5th 2010 2:37AM
@Pyro
Umm... no. Just no.
When Savina enrages, she pulses a raid-wide fire AoE that sucks. It has nothing to do w/ how hard she hits the tank while she's enraged. It's how hard she hits the entire raid while she's enraged.
Thundercream Jul 5th 2010 1:50PM
You need a psychologist.
Royal Jul 5th 2010 1:50PM
@ Finnicks ~ I dealt with a PUG where the tank insisted the enrage needed to be tank swapped and I am insisting we need a traq for the enrage. I don't know where this rumor started of tank swapping the enrage. I don't think a lot of people understand the enrage ability.
Pyromelter Jul 5th 2010 3:29PM
Maybe it's required on 25man, but on 10man, we just stayed spread out, and were fine. We had no rogue or hunter. No one ever dropped below 50%. At any kind of decent gear level, her enrage is hardly worth mentioning.
Hivetyrant Jul 4th 2010 11:25PM
I am obviously not as pro as you are, as I have had immense difficulty healing even the mini bosses, I agree with your strategies, I just don't think you should be saying "The three mini bosses in Ruby Sanctum aren't much to worry about"
For some people, it will probably be easy (Super geared guilds), but for the general population though I think it will take a bit more than a relaxed approach.
Dawn Moore Jul 5th 2010 1:46PM
In honesty, I don't think you or most players will feel that way in a few weeks. They aren't hard - the only thing that makes them hard right now is that they're unfamiliar. I got to do this stuff on PTR too and we wiped one time to Baltharus splitting, and another to General when the adds came. Those were the surprise elements at play, and surprises will get the best of you in this game. When not everyone is on the same page there will naturally be more damage, more chaos, and more panic from everyone, healers included. You might have been making up for other healers who were not playing at their best due to distraction, while you yourself were distracted as well. That will make everything seem harder, but once you know what to expect it isn't as much of an issue.
If everyone in your raid understood "okay, this mini-boss is going to do this, this, this and this" you'd be surprised how quickly everything would die. You might need one or two wipes just so everyone sees the movements, but that's about it. The problem is with many raids teams only 1/2 or 1/4 is read up on fights, and even if you grasp the concepts everyone has to catch up. You could kill it, and some people still might not know what's going on. So many players underestimate the power of reading through an abilities list - carefully reading, not skimming. But from a priest/healers perspective, there really isn't much to worry about. Stand in a safe spot, keep healing.
I have the utmost faith everyone will think these mini-bosses are a joke after they see them for a few lock outs. Just like the OS mini bosses are now.
Zuka Jul 5th 2010 3:07PM
Nobody in my guild tried this fight when it was on the PTR and at most our members only watched a video or two of the Halion fight so when we went in to try the 25 man fight the first time we had our fair share of wipes. A couple times on trash due to us being a little cocky and being used to AoEing everything, and once on each of the mini boss fights. As Dawn said, these mini boss fights and the trash aren't hard at all, but when you've never seen it before and have no idea what they are going to do it takes a try or two to figure out the right strategy. For example, it only took one wipe on General Zarithrian due to our tank being one shotted to an 80k hit that we realized that he sunders armor and you have to swap tanks. The next try with tanks swapping the fight was ridiculously easy. This raid surely will be on farm for just about everyone within a few weeks, including pugs, once everybody sees it a few times.
Pyromelter Jul 5th 2010 3:38PM
The big wipe thing is Baltharus. If the tanks are standing 20 yards away and switching when he casts that blade tempest, the encounter is laughably easy. If they are not doing that, you are going to lose a lot of melee, and it's possible your tank will die too.
This is a healing column, not a tank one, so it's easy to see where a healer might not know that (as she is not responsible for taunting the miniboss). But really, that is the toughest mechanic to deal with out of all 3 minibosses. If it's not handled right, you are going to have a lot of people die, and it will seem like it's impossible to keep people healed.
http://www.wowhead.com/spell=75125
It says it's a frontal cone, it seems like it was hitting melee (although I will admit maybe our melee was just stupid). In any case, that ability will tick 30-40% of your tanks health every second for 4 seconds, and that's the big damage ability that needs to be dealt with.
Maryse Jul 5th 2010 4:41PM
You're probably right, Dawn, that in a few weeks most players will think these bosses are easy because in a few weeks RS will have been nerfed!
Pyromelter Jul 4th 2010 11:37PM
Um, yeah... for Fiery Combustion, you wanna just dispel that ASAP. The more it stacks the bigger it gets. Moving to the side usually is a waste of time and the person with the curse will take a lot of damage. You can put mages and non healy druids on that as it can be decursed.
The soul consumption thing you gotta move away from people tho.
Also, for Baltharus the Warborn, his whirlwind isn't a frontal cone... it's a circular thing and will rip melee to shreds. Tanks should stand about 20 yards apart and taunt when he casts that, as he will waste his whirlwind attack on nothing but air while traveling between the tanks. Any melee who stays in melee during that attack will get killed.
Dawn I think you're guild is so good they don't even need to talk about certain mechanics, they just know it and do it without you knowing what they are doing. I'm guessing you probably didn't even know about Saviana's enrage... but really, as a healer, you'd just see the tank taking a little more than normal damage.
Maxpowr Jul 4th 2010 11:57PM
For phase 3, it is better to have holy priests in the shadow realm and disc in the physical realm (due to the aura). Other than that, good write up. HOWEVER, holy priests need love too.../cry.
Pyromelter Jul 5th 2010 12:07AM
Holy priests are in a place kind of like where enhancement shaman are right now. An enhance shaman can have top gear, a perfect UI, and a perfect setup, and can perform their 14+ step priority list to perfection, and will struggle to keep up with the rogues and their basically 2button spam. I bring this comparison to a holy priest versus a tree druid, who basically have a 2button spam rotation. It's just a helluva lot harder for a holy priest to have the output of a resto druid - as evidenced by the fact that in almost every raid I'm in, priests are never the ones going into the Dreamwalker portals.
Hih Jul 5th 2010 2:39AM
@Pyro: Renew/CoH/ProM spam or Shield/ProM spam is *so* much harder than Rejuv/WG/Regrowth spam, amirite?!
Litchee Jul 5th 2010 6:25AM
Hih, I don't know how other holy priests play, but that is NOT how I play.
For me playing a holy priest means constantly estimating current and incoming damage, while picking and casting your spells as fast as you can. Shield, Renew, PoM, Flash Heal, PoH, CoH I use on every single encounter, not to mention my CDs such as Divine Hymn.
Of course, I also dispell magic and diseases.
Playing a Holy Priest is about as far from spamming two buttons as you can get.
Celeane Jul 5th 2010 10:35AM
Holy priests are fine as long as the other healers don't get the ABC (Always Be Casting) memo. If they start passing me on the "Activity" meter, I might be in trouble.
rmageddon1981 Jul 5th 2010 12:13AM
it's cool and all to have a priest point of view...but whatever happened to a resto druids point of view..nothing, i could totally write up a good review for the druids point of view, but there's already a columnist out there for a druid.....where's the review??
clevins Jul 5th 2010 1:50PM
You're reading the priest column and complaining about druid coverage? :/
Angrypixxel Jul 5th 2010 1:48PM
still wished i rolled a preist haha