Also on AOL
- Autos
- Technology
- Lifestyle
- Gaming
- Finance
- Entertainment on AOL
- Lifestyle on AOL
- Sports on AOL
- Travel on AOL
- More on AOL
Featured Galleries
Joystiq
© 2013 AOL Inc. All rights Reserved. Privacy Policy | Terms of Use | Trademarks | AOL A-Z HELP | About Our Ads

Reader Comments (Page 1 of 1)
7-04-2010 @ 12:34PM
Jez said...
I agree... shit name... but there's nothing that says all healing spells in our toolbox should be equally as important. In addition, if you KNOW there's a specific time when an incoming high-damage ability will hit, you can time that 3-sec cast and (providing DLight heals the highest total HP) land the spell right after... taking the tank from 10% to 50% and topping up from there?
Our reliance on casting to heal more than any other class has always been our main weakness, but if they get the synergy of Sacred Shield, Holy Shock, HH and HL and FoL right, then we should be fine... Judgement of Light is AWESOME, and if there's any way we can increase that healing and the range of healing hands through talents we should be fairly solid for passive AoE healing.
Remember also that a lot of healers 'buy' healing spells with talent points (Riptide, WG, etc) so although ours isn't FUN, it wouldn't make any difference in the long term whether we bought that or healing hands with our 21-point talent. We end up with 8 spells, we buy two.. as long as that's the same for the other classes (or near enough) then who cares?
We definitely need a finished talent tree and solid hands-on, though...
Reply