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Reader Comments (Page 1 of 1)
7-04-2010 @ 5:02PM
0wn3d said...
Ok I copied over my holy paladin and I'll note some of the changes that I've noticed so far.
First off I'm using this spec: http://cata.wowhead.com/talent#sxAVcxzVdMVqboxGzubh
The first thing I noticed is that with my current gemming (Stacking intellect duh) and the spec above it put me at 3806 SP unbuffed, about 800 more than I have on live unbuffed. My unbuffed mana pool was also above 38k which is around 3k more than on live.
Now to the spells (Note: I have 734 haste rating, 803 crit rating, and seal of wisdom is active WITH the glyph):
Flash of Light: This spell feels EXACTLY like holy light now. With the buffed spell power it only heals for a slightly smaller amount than holy light used to, but it casts much faster (1.23 sec with my haste). It costs 1126 mana and is able to spammed similarly to how I can spam holy light and keep my mana up with DP/Seal of wisdom.
Holy Light: This spell couldn't feel any more different... It heals for much less than flash of light now (12k crits, and thats with the hugely increased amount of spell power). It has a 1.63 second cast time which is only about .2 seconds faster than it would be on live with light's grace. With my libram of renewal it has a mana cost of 143. As far as I can tell libram of renewal will be useless now with the huge decrease in the mana cost.
Holy Shock: With the talents above it has a mana cost of only 197 on a 6 second CD. Because of the talent that reduced the mana cost my 70%, illumination actually returns MORE mana than this spell costs. It heals for a similar amount as holy light (around 12k crits).
Divine Light: I believe this spell is currently bugged because it has the exact same (1.63 sec) cast time as holy light. My guess would be that the talent to decrease the cast time of holy light is also affecting divine light. With this cast time divine light feels like a slightly stronger version of holy light (The live version of it). It has a 1144 mana cost (slightly less than flash of light). I'm getting around 25k crits with it.
Beacon of light: 263 mana cost, not much else to say. Its not going to be nearly as useful with it only applying to holy light and holy shock.
Cleanse: Only 615 mana (less than Blizzard made it sound like it would be). As stated, can be cast at any time so it can be wasted.
Blessings:
Kings is now 5% stats and 79 resistances (Guessing its the same as GotW now). Its a raid buff like gift also, has no reagent cost, and has no single target and raid version (This is the case with nearly every buff in the game).
Might: 10% attack power and 92 mp5. Everything else is just like kings with reagents, etc...
Auras:
Devotion, ret, conc, and crusader are all just about the same. Resistance on the other hand have changed: There is now just one Resistance Aura. Right now its giving me 130 fire, frost and shadow resistance. This should make dealing with auras a bit easier.
As of now Divine Plea, Divine Sac, Divine Illumination, Sacred Shield, and Avenging Wrath all appear to work exactly the same for now.
Consecration: This doesn't apply to holy pallys that much, but to paladins in general: Currently it lasts for 15 seconds with an 8 second cooldown. I'm not sure how this will work (As in if it will stack), and this could also be a bug.
This is all I have for now, reply if you want any more information.
Reply
7-04-2010 @ 5:59PM
0wn3d said...
Well I healed my first dungeon (Throne of the tides) and I'm going to share what I think is going to happen in cata (With the current talents/spells, etc...)
I think there are going to be 2 viable "specs", similar to how it is now with a holy light and flash of light spec.
Holy Light: I think any spec focusing on holy light is going to completely forget about intellect. That's right, no more intellect for holy light! I think holy light specs are going to stack spell power and haste. With the current mana cost, there is no need to have a large mana pool, and you will probably never run out of mana by just spamming holy light. This spec would be making full use of BoL, and holy shock may be used on cooldown because its basically mana neutral (If it crits you get more mana than it costs) and it heals for about as much as holy light.
Flash of Light: I think that a spec focusing on flash of light is going to continue stacking intellect, but gearing will be slightly different. Instead of the current situation where haste is basically better than any other stat (Crit or mp5), haste will become nearly useless for a flash of light spec. Crit will probably become the most important stat after intellect by far. Being able to crit more will not only help with the mana cost, but will play nicely with our new mastery bonus. Flash of Light specs should be able to provide huge AND quick heals while keeping their mana up just like we do now with Holy Light. So whats the downside? The lack of beacon being effective. This spec would more than likely be applying beacon with its new reduced mana cost, but it will not be used nearly as much. Since you should be able to throw a quick and huge heal at a tank it shouldn't be too much of an issue, and beacon will still apply to holy shock which will also be used on cooldown. The other benefit to this spec is the sacred shield HoT which is much stronger now that flash of light is much stronger.
If I had to guess, I would assume right now that the builds may look something like this:
Holy Light: http://cata.wowhead.com/talent#sxAVcxzVdMVqboxGzubhZV
Flash of Light: http://cata.wowhead.com/talent#sxAVcxzVdMVqboxZVfbx0h
The flash of light build focuses on increasing crit chance as much as possible, while the holy light build focuses on the utility that prot provides.
And as for divine light... I really see no use for it. Flash of light heals for a truck right now, and as stated in the article holy shock + flash of light can provide a ton of healing for a similar mana cost.
7-04-2010 @ 6:04PM
Gundehar said...
Ok, now I digress from my anti-Divine Light tirade; these numbers have shown some promise. So basically now we have:
Holy Light (pew-pew): light cost, light heals, decently fast speed
Flash of Light (pow-pow): decent cost, nice old-style HL-sized heals, really nice speed too (and those Holy Shock crits for insta-cast!)
Divine Light (kaboom!): decent cost, heavy-handed crit, takes a while to load but when it goes - wowza
Seems to me that Holy Shock has almost become a Prayer of Mending type of spell: fire on every CD. That Infusion of Light proc still riding for a nice long 15s?
7-04-2010 @ 6:18PM
0wn3d said...
Yep, infusion of light is still 15 seconds.
As for holy shock, I'm predicting the glyph of holy shock (if it doesn't change) to be standard now also, lowering that CD by one second will be pretty awesome and I don't see glyph of beacon being very useful any more (It was only useful when beacon actually took a decent amount of mana to cast).
7-05-2010 @ 2:03AM
oneraindrop said...
Own3d, do you mind if I copy these comments and your numbers to do a little speculating of my own?
7-05-2010 @ 3:03AM
0wn3d said...
Thats fine. Another thing I'd like to point out is that I'm still level 80 and supposedly towards 81 and 82 (The current max on beta) the scaling changes drastically. I know that my crit chance is going to go way down, but I believe the heals will scale up as I level (Like getting new ranks).