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7-05-2010 @ 12:24AM
I honestly don't know what to think of this yet. It goes both ways in my head:On one hand, with bigger health pools and less spiky damage, Blizzard can more easily design encounters and add other features/techniques on fights, rather than the almost constant "this happens and now you have to heal a lot or you wipe" model that applies to almost every boss. We can have things to do that involve more than beaconing the tank and HLing the other to... life. This could be a very good thing. On the other hand, this could be very bad. One of my favorite things about healing as opposed to DPSing is the constant pressure it puts, and fighting to pull the tank and raid back from the brink of death is something that a damage rotation on a boss has never been able to match in fun for me. From the sound of it, they could be turning healing from a passive, dynamic role to something comparable to dps. If it ends up like that, I don't know if I would care to do it anymore.Hopefully I am surprised in a good way but simplification, although nice to attract a wider audience of gamers of varying skill, doesn't always prove the best option.
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