Blood Sport: Arenas might be awesome in Cataclysm
Want to crush your enemies, see them driven before you and hear the lamentation of their women? Blood Sport investigates the entirety of all things arena for gladiators and challengers alike. C. Christian Moore, multiple rank 1 gladiator, examines the latest arena strategy, trends, compositions and more in WoW.com's arena column.
Listening Music: Elephant Gun, by Beirut. I've been listening to a lot of Beirut recently. If you don't like it, I don't blame you. It's not for everybody. I normally dislike a lot of brass, but Beirut manages to pull it off with my approval (whatever that's worth, obviously not much).
Last Week: We talked a bit about why certain 3v3 archetypes are successful in arena. As I mentioned in the comments, I'll consider going into detail about each archetype.
This Week: Maybe I've just hopped on the fanboi bandwagon, but Cataclysm looks awesome. I'm not in the beta, but friends have provided me with ample information about items, dungeons, and overall experience. Not to mention the amount of blue posts flooding the Cataclysm forums recently.
Interesting arena matches
Resilience was added to the game to make sure that arena PvP lasted long enough to be interesting. Inflated health pools are going to beef up the average duration of any given arena match. This is a giant plus in my book. While I'm sure many people enjoyed the Wrath of the Lich King burstfest within arena, I'm sure most arenaists want to go back to a time when games lasted longer than a Bloodlust duration.
Don't get me wrong, there's a lot to be said about coordinating a powerful burst on an enemy target. It takes a certain skill to get your ducks in a row by crowd controlling healers and getting an Immolate-Chaos Bolt-Incinerate-Conflagrate combo off. That will still exist in Cataclysm, it will just require other DPS on your team to help out.
Looking at some of the items in the beta makes my jaw drop.
If we compare this to...oh, I dunno, Shadowmourne, we see some very interesting things...DPS goes up by about 80%, the primary offensive stat is roughly 50% more, but stamina is increasing by 260%. Wow. Health pools are going to be awesome.
One of the reasons The Burning Crusade was fun because of the drastic increase in player health. Sure, your shiny Naxxramas T3 piece got replaced by a level 60 something quest blue, but that quest blue was awesome. It had stamina galore on it.
Items themselves in Cataclysm will create a PvP atmosphere of more survivability. This is needed if Blizzard wants health pools to hover between 100% and 0% more often.
Healing will also be far less powerful than it is today, which will hopefully create dynamic battles. Mortal Strike dropping to 20% around the board was a necessity and it will go a long way to creating a more balanced PvP environment overall.
Battlegrounds will balance arenas
Contrary to popular believe on some arena-focused websites, PvP is PvP. If a class is overpowered in battlegrounds, they're most likely overpowered within arenas and vice versa. Death Knights in season five are a perfect example. While they were nothing short of incredibly dominant within arena, they were equally powerful within Arathi Basin, Eye of the Storm, or Warsong Gulch.
Battlegrounds have less importance on the class composition and far more importance on overall skill and positional understanding -- it will be easier for Blizzard to make general statements about where certain classes stand based on aggregate battleground data. Hip hip hooray for better data for class balance purposes.
I imagine Battleground PvP balance will center around damage control -- making sure no one class is overly represented at the top of the leaderboards when it comes to those two statistics. While I'm sure chaining stuns together could get a nerf or something of that nature, I imagine that if shadow priests (for instance) start doing ridiculous amounts of damage around the board, they're likely to see a PvP related nerf.
Killing blows and objectives are much less telling of a class's overall power level within the battlegrounds. Healing is also a tricky one -- lots and lots of healing done doesn't necessarily mean that a class is overpowered. We'll see what will happen when it comes to PvP balance within Cataclysm.
New PvP zones
Twin Peaks is asymmetrical, and I'm not entirely sure how I feel about that. Alterac Valley has always been the most imbalanced battleground one way or the other (usually in favor of the Alliance), and if Blizzard hasn't learned from their mistakes we might see another flop.
However, barring asymmetry, the map itself looks awesome. I like multiple points of attack for each base, and the water obstruction in the center of the map will most likely keep players active near the bases. Nothing is more frustrating than being in a WSG where nine other people have an obsession with fighting in the middle.
If arena dies...
If nothing else, we'll have a new form of rated PvP. I'm incredibly stoked to see how the new battleground system works. I'm already a Scarab Lord, so I won't be salivating over the new ground mounts that are coming out for high rated battleground players, but you can be sure I'll be attempting a run at High Warlord.
Many arena players will most likely be changing guards as well, at least for a little while. It will be very interesting to see if new players try their hand at arena after jumping around in battlegrounds. I'm guessing arena representation will most likely drop from season eight to season nine. Hopefully it won't be a season five drop of epic proportions.
Once the hype about rated battlegrounds dies down a bit, we might see an overall increase in arena players that are hungry for unique titles or flying mounts.
PvP guilds
Welcome back. I can't wait to get the best thirty or forty PvPers on my server together to form a guild. Recruiting off-server is going to be a wonderful experience too. I know lots of friends who've quit the game that are coming back if only to be in a PvP guild and do battlegrounds all the time. Owning enemies in arena or battlegrounds with friends is once again going to be a great experience, I can feel it.
Want to ascend the arena ladders faster than a fireman playing Donkey Kong? Check out WoW.com's articles on arena, successful arena PvPers, PvP, and our arena column, Blood Sport.Filed under: Analysis / Opinion, PvP, Blood Sport (Arena PvP)






Reader Comments (Page 1 of 3)
Cyanea Jul 5th 2010 11:02PM
I still think they should've taken all the ideas they had for Twin Peaks and use them to spice up WSG rather than create WSG 2.0.
Galaden Jul 5th 2010 11:10PM
No.
tarvis2 Jul 5th 2010 11:19PM
i disagree cyanea i think that more maps of the same type are better than just having on Capture the flag. having more variety is good like in for example shooters with various maps for different modes
Cyanea Jul 6th 2010 12:11AM
If Twin Peaks is great, it's going to do nothing but point out the flaws in WSG. Who's going to play WSG when a better CTF experience exists? All I'm saying is that instead of creating another CTF map, make something new for Cata's inaugural BG.
cawestmoreland Jul 6th 2010 1:12AM
Then wouldn't ppl cry about Blizz not doing anything new and jsut rehashing old things; cry about ruining something that was broken; or cry about them not having 2 ctf maps?
CowontheRoof Jul 6th 2010 2:27AM
Maybe they will retire WSG. I mean, that one battle has been going for a very long time. You'd think there would be a winner by now.
Mr. Tastix Jul 6th 2010 2:51AM
I'd rather them fix was is broken then make new content to overshadow the broken content. Not fixing what's broken makes Blizzard look like they do things half-assed and lazily, to be honest.
Shisho Jul 6th 2010 3:38AM
I'd rather they just delete the old BGs and make a new set of them, or come up with some kind of map rotation for the same type of objective.
Jorges Jul 6th 2010 11:19AM
If the Horde will finally take control of Forest Song, there's no reason for WSG to exist. Unless the peeps at Caverns of Time start doing BGs too.
Gendou Jul 5th 2010 11:21PM
TODAY MONDAY?
seanthehorde Jul 5th 2010 11:25PM
I would love if they have a 3v3v3v3 type battleground/arena hybrid with a team deathmatch feel too it. That would be great.
On that note a deathmatch "mode" for BGs where they have no objectives (capture flags, resources, mines, etc.) and just kill players until a certain score level, First team to 250 kills wins or something like that
Vogie Jul 5th 2010 11:35PM
I'd love that too... but that would mean classes would have to be balanced at, or much closer to, 1v1. Tenacity could help, but at a certain point it's more of a question of tools, & weaknesses, than numbers.
A 3v3v3 deathmatch would be outstanding. It's like that awesome three-sided soccer game I saw on Dvorak a while back.
Cyanea Jul 6th 2010 12:12AM
I've long said that there should be a 15v15 deathmatch BG with 400 reinforcements. Winner is the one to drop the other side to zero.
Ozmodius Jul 5th 2010 11:25PM
Any word from Blizzard about whether or not they're going to unglue my minion from that raising platform in the Ring of Valor? That would make that arena 10 times better for me.
Baba Jul 6th 2010 2:22AM
Put it on "Follow" instead of "Stay". Sorted :P
Awesome McAwesome Jul 6th 2010 4:23AM
If you keep him on passive, he will not be stuck. Make sure the platform is at the top, and you are both off before having him attack.
saragh Jul 5th 2010 11:25PM
I'm constantly watching your column just for the music, but the fact that you're posting Beirut this week, when I've been in love with them for a few months now is awesome. Did you hear that Zach is touring with the New Pornographers?
gamerunknown Jul 5th 2010 11:29PM
I thought of several fun ideas that could spice arena up for those hesitant to join them.
Fun, non rated arena matches similar to the super smash brothers brawl where one guy gets tenacity and must last as long as possible (1v2 or so). Another where you must leave a boundary within a certain time period without the enemy getting there first, or the enemy wins. Maybe arena matches with lions!
I know they could just incorporate these ideas into battlegrounds, but they seem like gladiatorial feats.
Naze Jul 5th 2010 11:57PM
Replying to say that Beirut is FANTASTIC.
aleandaxes Jul 6th 2010 12:39AM
I second this notion. Been digging Beirut for some time. I got stopped by the cops once for having Mount Wroclai cranked too loud as I was driving through town. The officer was nice and let me off with a warning because I wasn't playing "overly bass heavy crap" as he put it.