Blood Sport: Arenas might be awesome in Cataclysm
Want to crush your enemies, see them driven before you and hear the lamentation of their women? Blood Sport investigates the entirety of all things arena for gladiators and challengers alike. C. Christian Moore, multiple rank 1 gladiator, examines the latest arena strategy, trends, compositions and more in WoW.com's arena column.
Listening Music: Elephant Gun, by Beirut. I've been listening to a lot of Beirut recently. If you don't like it, I don't blame you. It's not for everybody. I normally dislike a lot of brass, but Beirut manages to pull it off with my approval (whatever that's worth, obviously not much).
Last Week: We talked a bit about why certain 3v3 archetypes are successful in arena. As I mentioned in the comments, I'll consider going into detail about each archetype.
This Week: Maybe I've just hopped on the fanboi bandwagon, but Cataclysm looks awesome. I'm not in the beta, but friends have provided me with ample information about items, dungeons, and overall experience. Not to mention the amount of blue posts flooding the Cataclysm forums recently.
Interesting arena matches
Resilience was added to the game to make sure that arena PvP lasted long enough to be interesting. Inflated health pools are going to beef up the average duration of any given arena match. This is a giant plus in my book. While I'm sure many people enjoyed the Wrath of the Lich King burstfest within arena, I'm sure most arenaists want to go back to a time when games lasted longer than a Bloodlust duration.
Don't get me wrong, there's a lot to be said about coordinating a powerful burst on an enemy target. It takes a certain skill to get your ducks in a row by crowd controlling healers and getting an Immolate-Chaos Bolt-Incinerate-Conflagrate combo off. That will still exist in Cataclysm, it will just require other DPS on your team to help out.
Looking at some of the items in the beta makes my jaw drop.
If we compare this to...oh, I dunno, Shadowmourne, we see some very interesting things...DPS goes up by about 80%, the primary offensive stat is roughly 50% more, but stamina is increasing by 260%. Wow. Health pools are going to be awesome.
One of the reasons The Burning Crusade was fun because of the drastic increase in player health. Sure, your shiny Naxxramas T3 piece got replaced by a level 60 something quest blue, but that quest blue was awesome. It had stamina galore on it.
Items themselves in Cataclysm will create a PvP atmosphere of more survivability. This is needed if Blizzard wants health pools to hover between 100% and 0% more often.
Healing will also be far less powerful than it is today, which will hopefully create dynamic battles. Mortal Strike dropping to 20% around the board was a necessity and it will go a long way to creating a more balanced PvP environment overall.
Battlegrounds will balance arenas
Contrary to popular believe on some arena-focused websites, PvP is PvP. If a class is overpowered in battlegrounds, they're most likely overpowered within arenas and vice versa. Death Knights in season five are a perfect example. While they were nothing short of incredibly dominant within arena, they were equally powerful within Arathi Basin, Eye of the Storm, or Warsong Gulch.
Battlegrounds have less importance on the class composition and far more importance on overall skill and positional understanding -- it will be easier for Blizzard to make general statements about where certain classes stand based on aggregate battleground data. Hip hip hooray for better data for class balance purposes.
I imagine Battleground PvP balance will center around damage control -- making sure no one class is overly represented at the top of the leaderboards when it comes to those two statistics. While I'm sure chaining stuns together could get a nerf or something of that nature, I imagine that if shadow priests (for instance) start doing ridiculous amounts of damage around the board, they're likely to see a PvP related nerf.
Killing blows and objectives are much less telling of a class's overall power level within the battlegrounds. Healing is also a tricky one -- lots and lots of healing done doesn't necessarily mean that a class is overpowered. We'll see what will happen when it comes to PvP balance within Cataclysm.
New PvP zones
Twin Peaks is asymmetrical, and I'm not entirely sure how I feel about that. Alterac Valley has always been the most imbalanced battleground one way or the other (usually in favor of the Alliance), and if Blizzard hasn't learned from their mistakes we might see another flop.
However, barring asymmetry, the map itself looks awesome. I like multiple points of attack for each base, and the water obstruction in the center of the map will most likely keep players active near the bases. Nothing is more frustrating than being in a WSG where nine other people have an obsession with fighting in the middle.
If arena dies...
If nothing else, we'll have a new form of rated PvP. I'm incredibly stoked to see how the new battleground system works. I'm already a Scarab Lord, so I won't be salivating over the new ground mounts that are coming out for high rated battleground players, but you can be sure I'll be attempting a run at High Warlord.
Many arena players will most likely be changing guards as well, at least for a little while. It will be very interesting to see if new players try their hand at arena after jumping around in battlegrounds. I'm guessing arena representation will most likely drop from season eight to season nine. Hopefully it won't be a season five drop of epic proportions.
Once the hype about rated battlegrounds dies down a bit, we might see an overall increase in arena players that are hungry for unique titles or flying mounts.
PvP guilds
Welcome back. I can't wait to get the best thirty or forty PvPers on my server together to form a guild. Recruiting off-server is going to be a wonderful experience too. I know lots of friends who've quit the game that are coming back if only to be in a PvP guild and do battlegrounds all the time. Owning enemies in arena or battlegrounds with friends is once again going to be a great experience, I can feel it.
Want to ascend the arena ladders faster than a fireman playing Donkey Kong? Check out WoW.com's articles on arena, successful arena PvPers, PvP, and our arena column, Blood Sport.Filed under: Analysis / Opinion, PvP, Blood Sport (Arena PvP)
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Reader Comments (Page 2 of 3)
caelwynn Jul 6th 2010 12:51AM
^This. A thousand times this.
Now I have Cataclysm set to Scenic World in my brain...
mythria Jul 6th 2010 1:22AM
this is my first time experiencineg beirut but... wow i play tuba and saxophone and this really makes me happy they blend so well and the balance is incredible i wish i could do that... ty so much christian
Kurash Jul 6th 2010 1:34AM
The videos of Beirut's "In the Mausoleum" and "Nantes" on YouTube -- where it's just the band in an somewhat run-down apartment building -- are some of the best music videos I've seen. They are what got me hooked on the band! :)
ironfungus Jul 6th 2010 12:51AM
Sorry, if resilience is still there come Cataclysm, PvP will not be any different than before. Get rid of resilience, and perhaps we can see a change in skill regarding PvP again.
igivebread Jul 6th 2010 1:40AM
Explain please
SantaDuJuan Jul 6th 2010 3:01AM
Seriously stop with this, if it wasn't for Res classes would still one shot people.
Zorbak Jul 6th 2010 5:48AM
Resilience will still exist, it will just reduce the amount of damage you take, it will not effect your chance to be critted on though.
Resilience works as it is a PvP stat that can only be gotten through PvP and only useful in PvP, if it didn't exist, everyone who was in a top end raiding guild would destroy everyone else, (also this does happen a bit atm, with weapons and trinkets).
Gren Jul 6th 2010 2:50AM
Sexistic!
No - I want to crush my enemies and hear the lamentations of their MEN.
Honestly - I see silly things like this all the time in wow and on wow.com and in Blizzard.
Reading your first line made me decide not to read your article any furter as you obviously only are adressing the male players.
Jehosaphat Jul 6th 2010 3:02AM
...it's a quote of Conan the Barbarian. http://www.imdb.com/title/tt0082198/quotes
Bossy Jul 6th 2010 3:07AM
I quote from the OP:
"I can't wait to get the best thirty or forty PvPers on my server together to form a guild. Recruiting off-server is going to be a wonderful experience too. I know lots of friends who've quit the game that are coming back if only to be in a PvP guild and do battlegrounds all the time. Owning enemies in arena or battlegrounds with friends is once again going to be a great experience, I can feel it."
THE ABOVE : With a 99% chance this could kill WOW fun for me.I have been playing WOW for more than 4 years now and the BG's were one of the very good reasons to play the game.
But when fun gets "hardcore" more ... nerds join in and the fun simply fades away.
The rated BG's could be even much worse than the so called gear rated Arenas and ... so those "30" überchamps will have nothing to fight against after a while....
No one wants to enter a (free - non rated) BG where you die the moment you join and are camped on your GY at a score of 1280-10 (AB example).
THINK Blizzard, because we saw above a poster NERD killing BG fun !!!!!!!
Colin Jul 6th 2010 3:18AM
Not all nerds want to ruin things. Many people playing WoW in general are nerds, and a good number of them simply want to have a good time. I'm not saying that there aren't nerds who don't act this way -- some of them spend the time to research their class and expect everyone to do it the way they do it, and if not you're "stupid". But, on the other hand, a lot of nerds get tired of this exact same attitude, and just want to have a good time and take down some bosses or kill players.
I'm a nerd, and I approve this message.
Rockstaert Jul 6th 2010 4:02AM
Every nerd wants to ruin a game. And every woman can only cook and clean. And everyl American is fat. And every unemployed person is to lazy to find a job. And every student never studies but only parties from the money he/she receives from the government (i'm dutch). And every foreigner is a criminal. Etc. Etc.
Well it's always nice to meet someone who places people in little boxes... I know i'm pulling it a bit out of proportion, but i hope you get the point.
Zorbak Jul 6th 2010 5:52AM
Well people who queue for a Rated BG, will play against others who queued for a rated BG, so if you just want to do a daily BG, chances are you'll just come against a group of random people, if you join a rated BG you will play a team of people who are going to want to win, as you should be.
ducss750 Jul 6th 2010 12:37PM
Not sure I understood your point, but I'm going to run with it as follows:
The hard-core twinks wanted twink-only bgs. Now they cry the blues when they queue and wait, and wait, and wait...from 20 minutes to 4 hours. I think the proof-of-concept is that the very vocal minority don't have the masses to follow through when they are given what they want.
I'm a semi-casual bg'er. Yeah, you guys hate me, I know :) My mixed Furious and Wrathful make you queasy, I'm not resilience capped. You need to realize, however, that I (and my fellow casual meat-sacks) make up the bulk of bg warm bodies. When we queue we're the reason your randoms fill in 2 minutes instead of 2 hours. I know, you may have to ride over my still bleeding corpse on the way to grab the flag, burn down a demo or cap a tower. But at least you are in the bg!
I truly hope that rated bgs work like arenas. I truly hope you queue and are invited in seconds flat. The change from battlegroup only to game-wide will help with warm-body count. Will this be offset with having to form groups before queueing? I truly hope it works for you. Maybe it will stop the hate-spam in bg chat before they even open the gates.
Funny...last time I ran EoS the biggest hater dropped group (and I quote "f*ing luzerz waste my time l2p n00bz assh*tz all of u") and left...and we roflstomped :) Without your acidic rhetoric we actually played as a team. Shame you didn't stick around to guide us with your elite battle skills (and erect ePeen). We really missed you...not.
jealouspirate Jul 6th 2010 6:30AM
Beirut is AMAZING. Been a huge fan for years.
I've seen them performance twice in Montreal, they put on a great show. At the end of the first one they all came down off the stage and played right in the crowd.
Kamshad Jul 6th 2010 9:15AM
I do very much enjoy your articles, Mr. Moore.
I have a suggestion for listening music!
Not sure if you guys would be very familiar with The Cat Empire, as they aren't very prevalent... anywhere. But they are really good! Check out some on Youtube.
E.g.
http://www.youtube.com/watch?v=bkvtQXTW9tg
http://www.youtube.com/watch?v=uwFEysvlra0&feature=related (My personal favourite)
Roboticus Jul 6th 2010 9:50AM
Good article, but I'm not sure I agree with your conception of Battleground Balance = Arena Balance. Take Death Knights right now as an example. There is a lot of consensus they are one of the weaker arena classes right now, and the numbers confirm that. However, in battlegrounds, they are still amazing good (mostly due to self healing and AoE diseases).
gamerunknown Jul 6th 2010 9:51AM
Another problem with not having a PvP stat on PvP obtainable gear that is useless in PvE is the opposite problem: PvE players feeling forced to PvP. Bear druids already want the wrathful greatstaff, I remember grinding up the merciless hat and shoulders to start Kara (late into the game with a casual guild). Since stamina is very cheap in terms of itemisation, top end PvP gear without resilience would be significantly better than the previous raid content of PvE gear. Especially so for tanks now defence is going away.
Jorges Jul 6th 2010 11:39AM
You just reminded me why I started hating PvP so much. I soooo much hated to grind AV every day to obtain 2 pieces of PvP gear that were the best items for a bear starting Kara.
Blizzard must make PvP and PvE totally different games with different itemization, or you'll have PvE players doing PvP and "ruining" the PvP game just to Min/Max their gear. And believe me, those PvE players won't like to be there more than PvPers want them to leave.
In Wrath PvP has been actually fun. I do some WG and actually enjoy it. I hope Blizz improves on this and don't go back to the BC era.
SamLowry Jul 6th 2010 12:44PM
I'm one of those people ruining pvp.
I absolutely hate pvp, but I've already run 3 alts through BGs and am now doing the same with a fourth just to soak up enough honor so I can get the i264 necklace, bracer, cape and ring. Why? Because no pieces even remotely close are available to pve players who don't have stacks of gold lying around or buddies willing to constantly drag them through ICC.