Cataclysm Beta: Western Plaguelands

In Cataclysm, everything is changing; we know that much. But it's hard to actually describe how much the entire world has changed without having you, the reader, actually sit down and play the expansion to see for yourself. It's not just geography. For nearly every zone, the changes also involves completely re-working quest lines, in some cases culling or replacing them completely.
Zones like Redridge and Westfall benefit from years of feedback and the overall shift in Blizzard's design philosophy when it comes to questing -- but they don't change much geographically, which is fine. A zone like Western Plaguelands, on the other hand, benefits from the fact that a huge change just makes sense, given the events of the previous expansion.
And what we're getting is a huge change. Spoilers abound after the break, as I take you on a tour through one of Cataclysm's major success stories. Bear in mind that the zone's revamp isn't 100% complete and several quest lines can't yet be completed. This is also from the point of view of an Alliance character.
To summarize in a sentence: Western Plaguelands is all about new beginnings.
Zones like Redridge and Westfall benefit from years of feedback and the overall shift in Blizzard's design philosophy when it comes to questing -- but they don't change much geographically, which is fine. A zone like Western Plaguelands, on the other hand, benefits from the fact that a huge change just makes sense, given the events of the previous expansion.
And what we're getting is a huge change. Spoilers abound after the break, as I take you on a tour through one of Cataclysm's major success stories. Bear in mind that the zone's revamp isn't 100% complete and several quest lines can't yet be completed. This is also from the point of view of an Alliance character.
To summarize in a sentence: Western Plaguelands is all about new beginnings.


Afterward, you eliminate Araj the Summoner and Rattlegore, and Thassarian sends you to "deal with" Darkmaster Gandling. While you engaged Gandling, who has a ton of health but hits like a girl, Thassarian and Koltira appear and seem to have a discussion while you take care of business. At 1%, Gandling ragequits Andorhal and says, "The Cult of the Damned doesn't need this pathetic city. You can fight over it all you want." Score one for the good guys. We know where he lives, anyway.
Note: When you've finished these quests, the Scourge mobs phase out and other friendly NPCs are in their place.

You head to Northridge Lumber Mill. Nathaniel and his wife have set up shop there, and Tirion has sent along some new Argent recruits to make sure the operation runs smoothly. There's just one problem: spiders. Big ones. Nathaniel recommends you avoid bloodshed by using a horse to scare the spiders away. It works, but they don't go far, so the next step is to round up the spiders (à la Red Dead Redemption) and send them to the Argent recruits to kill.
After you do that, Nathaniel's wife, baby in tow, sends you to make sure that life remains a little less dangerous at the mill: First you eliminate some rabid foxes, then you steal weapons from the Redpine gnolls (who have moved back into their territory now that the plague is gone) so they can't attack the mill. Being a mom, she figures it's a better option than genocide.


The third and final Hearthglen quest line is from Del Gahrron, as in Gahrron's Withering. Tirion sends you to Mender's Stead, located at the old Dalson's Tears location, to see what you can do for Del, who's just returned to WPL after years in the service. Meeting you at the Stead, Del sends you to his old property at Gahrron's Withering, where you pick up some old family mementos: a finger painting from his dead daughter and a prayer book that belonged to his dead wife. He weeps.


You take him with you to investigate the last active plague cauldron and destroy it for good, and then track the source of the plague to Instructor Malicia's nearby camp, where Zen'Kiki releases several plagued bears from their cages and cures them. Turns out he's great at it! You take out Malicia and follow the trail of plague to a nearby cave where Dr. Krastinov's students are creating new abominations. You destroy them and their work.
Returning to the Stead, you're informed that the goons you killed were the last remnants of Cult/Scourge activity in the Plaguelands proper and that nothing can stop the complete healing of the land now.
And? Zen'Kiki decides to be a resto druid from that point on, proudly walking around in treant form.
World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm you can find out everything you need to know about WoW's third expansion. From Goblins and Worgens to Mastery and Guild changes, it's all there for your cataclysmic enjoyment.Filed under: Cataclysm






Reader Comments (Page 1 of 4)
Viper007Bond Jul 6th 2010 9:02PM
For once, I am actually looking forward to leveling an alt.
MrJackSauce Jul 6th 2010 9:49PM
As for me, I've leveled so many alts while raiding only with my main. This is just another reason to keep on doing what I enjoy doing! The changes to these zones are extremely awesome in so many ways, and the fact that Scholomance has been tuned down is good news because it's a great looking instance and it is a pity that so many people miss it on their way to 80 because of its proximity to Outland dungeons =/
Elmouth Jul 6th 2010 9:55PM
Same here, i might actually delete/transfer one of my 80s just to experience the new lowbie content first-end.
Viper007Bond Jul 6th 2010 10:04PM
I only have one alt and it was painful leveling her. I created her after playing my main for years and it was annoying not being able to face pwn everything in sight due to epics or only having a few limited spells. Plus so many quests were soooo boring.
However with the quest, zone, and spell/leveling changes, they're finally making the old world like the new content in terms of playability! :D
Crimson Jul 7th 2010 3:01PM
Leveling in this zone has always been such a pain. I'm glad they made a complete revamp and I am looking forward to leveling in here.
JC_Icefox Jul 6th 2010 9:12PM
Oh, this read like a (mostly) happy story book.
I am filled with gleeful anticipation.
Sean Jul 7th 2010 2:42AM
Me, too! I've been waiting for this since the game launched! To actually see progress in all the fighting, to see an entire zone reclaimed and revamped. I may hold off leveling one of my alts just so I can level it through the new Western Plaguelands!
Eddy Jul 6th 2010 9:11PM
...Oh my god, that quest with the troll druid sounds like the cutest quest EVER.
nekorion Jul 6th 2010 10:14PM
Baby druid is learning what spec he's good at! :3 awwww
Glaras Jul 7th 2010 12:55AM
I have to know: Does a troll tree have paint and tusks?? C'mon, Blizz, time to re-work those trees!
Jormund Fenris Jul 7th 2010 5:14AM
I agree, just this alone makes me want to redo Loremaster on my toon when cata hits. =)
BenMS Jul 6th 2010 9:12PM
This is awesome beyond words. The healing of the Plaguelands is something I have been hoping for ever since it was revealed in the DK starting quests that Light's Hope was built on "holy ground". I thought that there must be a way for it to be purified.
Will they change it's name? Calling it the Western Plaguelands after the plague has gone doesn't seem appropriate. Maybe they can lost the Eastern from Eastern Plaguelands, and call the Western Plaguelands East Lordearon, or New Lordearon or something.
Marcosius Jul 7th 2010 4:38AM
Well, when it was first revealed it would be cleansed a blue poster - can't remember who it was - said "I guess we can't call it plaguelands anymore.." So it'll likely get a new name at some point.
artifex Jul 8th 2010 8:45AM
What were they called BEFORE the Plaguelands? Or have they always been that?
Piisuke Oct 2nd 2010 3:15PM
@Artifex I believe they were just called Trisfal Glades.
Wild Colors Jul 6th 2010 9:12PM
Do they use phasing in the zone now, as you complete thing like the destruction of the last plague cauldron?
phoenixblight Jul 6th 2010 9:34PM
"The Cult of the Damned doesn't need this pathetic city. You can fight over it all you want." Score one for the good guys. We know where he lives, anyway.
Note: When you've finished these quests, the Scourge mobs phase out and other friendly NPCs are in their place."
Think this is the only phasing going on in the zone.
BenMS Jul 6th 2010 9:12PM
*lose the Eastern. Curse not being able to edit comments!
Bri Jul 6th 2010 9:13PM
"Zen'Kiki decides to be a resto druid from that point on, proudly walking around in treant form."
Not a cooldown??!!
NekoDaimyo Jul 6th 2010 9:56PM
Well, they (GC) have said there may be a glyph that allows you to retain the appearance of the current Tree form.