Totem Talk: Revitalizing the Ruby Sanctum

Want to be a sultan of swing healing? A champion of Chain Heal? Totem Talk: Restoration will show you how, brought to you by Joe Perez, otherwise known as Lodur from World of Matticus and the For The Lore podcast
There has been a ton of excitement this past week with the announcement of the Cataclysm beta starting. Everyone has been refreshing their emails and logging into their Battle.net accounts compulsively checking for invites. I can't say I blame them; I know Rich and I are doing the same. So while everyone has been getting excited about Cataclysm, we have almost forgotten that we have some new content to play with.
Ruby Sanctum was released and it marks not only the last official raid zone of the Wrath of the Lich King expansion, but it is also a part of the prequel events leading up to Cataclysm. The Ruby Sanctum is the sacred grounds of the red dragons, and it has been invaded by the Twilight Dragonflight. You and your friends must travel forth into the sanctuary of the red dragons and purge the invaders from its insides. We have already discussed drops that a restoration shaman could find useful; now let us talk about some strategy and healing. So grab your totems and get ready to drub some dragons!
There has been a ton of excitement this past week with the announcement of the Cataclysm beta starting. Everyone has been refreshing their emails and logging into their Battle.net accounts compulsively checking for invites. I can't say I blame them; I know Rich and I are doing the same. So while everyone has been getting excited about Cataclysm, we have almost forgotten that we have some new content to play with.
Ruby Sanctum was released and it marks not only the last official raid zone of the Wrath of the Lich King expansion, but it is also a part of the prequel events leading up to Cataclysm. The Ruby Sanctum is the sacred grounds of the red dragons, and it has been invaded by the Twilight Dragonflight. You and your friends must travel forth into the sanctuary of the red dragons and purge the invaders from its insides. We have already discussed drops that a restoration shaman could find useful; now let us talk about some strategy and healing. So grab your totems and get ready to drub some dragons!
As you enter the sanctum, you will see the lush green setting of a mountain valley. As you look around, you can see the fallen bodies of the red dragonflight defenders laying limp and lifeless. In their place are the agents of the black dragonflight.
Baltharus the Warborn

This big fella resembles one of the drakonids we used to see summoned by Nefarian in Blackwing Lair and that we can now view standing guard in front of each respective chromatic portal in Wymrest Temple. As a healer, he has a few tricks up his sleeve that you need to be aware of.
Blade Tempest Baltharus spins his blades with fury and causes all those around him to take damage. This ability inflicts 70% of weapon damage to everyone within 15 yards every second for four seconds. It is like a giant whirlwind. Be ready with a Nature's Swiftness and a Chain Heal, because melee will take a lot of damage in a very short period of time. Being prepared to snap a fast heal off can help save them from some untimely deaths.
Repelling Wave When dragons get angry, they tend to smash things. Baltharus is no exception here. Repelling wave is a large area of effect knock back that deals damage, and stuns you for three seconds. When you see the warnings for this, make sure to refresh Riptide, Earth Shield and Healing Stream Totem, because you want to make sure you have enough HoTs going to last your airtime, and the three-second stun. It might not seem like a lot, but in those three seconds, someone can die -- so be prepared.
Summon Clone At 75%, 50% and 25% health totals (50% in the 10-man version), Baltharus will summon an exact copy of himself. A tank has to pick it up fast or a healer can very easily aggro and splat. Your job as a healer should be to stick an Earth Shield on the new tank. Believe it or not, this has helped immensely keeping the tank up, and because it's not a direct heal, you have little chance of getting snap aggro before the tank can move in and grab the add.
Enervating Brand and Siphon Might Enervating Brand reduces all damage and healing done by 2% per stack on Baltharus' target, while Siphon Might increases the dragon's damage by 2% per brand stack. This can add up very quickly, so have your Healing Wave nuke heals ready.
After all that, he's pretty much a tank and spank, so just keep the heals flowing and be mindful of the area effect damage and you'll find he's not too hard.
Saviana Ragefire

Saviana fits the bill for most drakes in form and function. She is a fairly simple and easy mini-boss to deal with, and most groups will not have much problem with her.
Flame Breath A frontal cone attack that deals a decent chunk of fire-based damage. As a healer, just be aware of anyone caught behind the tank when this goes off. Chain Heal is your friend in those situations
Enrage Be mindful of the rage, as it will increase her attack speed by a large amount. Keep your big heals ready for the tank and make sure to keep Riptide refreshed.
Fire Nova This AoE has a 100-yard range and will deal a decent chunk of fire damage. Make sure to break out the Chain Heal and roll heal with Riptide and Lesser Healing Wave to top people off.
Conflagration This ability causes the affected players to temporarily do fire damage to all nearby allies. This is an old dragon favorite; just make sure to have you group heals ready for players running through groups to get clear of them while conflag wears off.
All in all, it is a simple fight. She should not give you too much of a hard time.
General Zarithrian

This dragon lord is also pretty straightforward. The general doesn't have too many surprises for you.
Cleave Armor Reduces an enemy's armor by 20% for 30 seconds. This effect stacks up to five times. Expect tank swapping every two to three stacks, so make sure to keep Earth Shield handy to put it on the new tank as they trade aggro.
Intimidating Roar The general roars at nearby enemies, paralyzing them with terror for four seconds. This has a 40-yard range, so make sure to keep at maximum distance so you can back up if you see it coming. As of Monday's testing this, Tremor Totem appears to break the root/fear.
While you fight the general, adds will spawn on either side of the area he is standing in the middle of. So as tanks switch between the mini-boss and adds, be prepared to switch your healing focus. Tossing Riptide up on the add tank and throwing a few bonus heals can help keep them alive while Cleave Armor wears off.
Again, he's not a very difficult fight; just keep on your toes and keep the healing flowing and you will claim victory.
Halion

Phase 1
In phase 1, you will fight the physical form of Halion. This phase will last until Halion has been brought to 75% health. Throughout the fight you will have to contend with Twilight Precision, which is the Ruby Sanctum version of Chill of the Throne.
Flame Breath Frontal cone fire damage that does a large amount of damage to everyone in the affected area. Big heals are needed here when anyone other than the tank wanders into it and is not instantly vaporized.
Fiery Combustion This is a big, nasty time bomb. It deals damage over time every two seconds. For each tick it produces, it accumulates a charge. At the end of the duration of the spell or if it has been removed from the player, it explodes, dealing damage proportional to the amount of stacks on the afflicted person. Be prepared to group heal just in case this breaks before someone can move outside of the range of other players. Chain Heal and Nature's swiftness are great to use here to top people off quickly.
Meteor Strike Deals 18,750 to 21,250 fire damage to enemies within 12 yards. After it's cast, it takes about five seconds to hit the ground. After it lands, it will fire flame into four random directions. Watch for players caught off guard and in the flames, and make sure top them off fast. Riptide, LHW and Tidal Force are useful here to very quickly top off the raid. Try to stay somewhat mobile to make sure you are not caught in the fire.
Also, like all dragons, Halion has Cleave and Tail Lash. Watch for people caught in front or behind him and top them off quickly. A well-placed Riptide or Healing Wave can go a long way to get people topped off.
Phase 2
This phase begins when Halion reaches 75% health. Halion will open a portal to the twilight realm. Main tank and MT healers will stay outside of the portal while the rest of the raid charges into the portal. Halion retains Cleave, Tail Lash and Twilight Precision from phase 1.
Shadow Breath Similar to Flame Breath, except it deals shadow damage instead of fire. It is also a frontal cone effect. Same rules apply here. Keep the big heals ready just in case someone wanders too far in front.
Dusk Shroud Every two seconds, this will pulse to deal shadow damage to anyone within 40 yards of Halion. Keep group heals going. Chain Heal on the melee is a wonderful way to keep them topped off.
Twilight Cutter Orbs will be summoned that will circle the raid. They will blast people with a laser of twilight energy, dealing a decent amount of damage. Stay mobile and make use of fast heals like Riptide and LHW to keep people topped off.
Soul Consumption Like Fiery Combustion except that it deals shadow damage instead of fire damage. It will build charges every two seconds until it is dispelled or times down, causing an AoE proportional to the number of stacks. Keep on your toes and top off anyone unfortunate enough to explode.
Just stay alert and keep your wits about you and you will get through this phase easily.
Phase 3
When Halion reaches 50% health, phase 3 begins. In this phase, Halion will simultaneously exist in both the real world and in the twilight realm. He also gains an ability called Corporeality. If you do more damage in the real world, Halion will become less corporeal, doing more damage and requiring more healing in the twilight realm. If you do more damage in the twilight realm, this reverses. So in this phase, he uses all of his abilities. Pay attention to what side you are assigned to, and it should not be too bad. Pay attention to which side is taking more damage, as you may have to hop a portal to help things out.
It's a fairly simple fight -- not nearly as complex or technical as the Lich King fight -- so good luck and have fun on the last boss of the expansion.
Filed under: Shaman, (Shaman) Totem Talk






Reader Comments (Page 1 of 1)
Slaight Jul 6th 2010 2:12PM
From what i understand, blade tempest done by Baltharus isn't quite like Whirlwind. I don't believe it hits everyone in a 15 yard radius, just whoever is in front of the boss when it goes off (i.e. tanks and misplaced rogues). On the 2 Ruby sanctums that I have done, we didnt loose melee to this attack and they didnt need to recieve mah chainhealz. If i'm wrong about this i apologize in advance.
Barinthos Jul 6th 2010 2:20PM
That's correct, it's a frontal cone attack and not an AoE attack. When my guild tried him I was the only one standing in front of the boss while the OT and all melee were behind him, negating any raid damage to a minimum and allowed all healers to focus on me.
boredasianperson Jul 6th 2010 2:14PM
I thought when you go to phase 2, people don't have to stay behind in the real realm?
Marqid Jul 6th 2010 2:33PM
This is actually correct. Everyone can pile in to the shadow realm during phase two.
Samuel Reese Jul 6th 2010 2:49PM
All too often we have to wait 3-5 seconds for our Twilight Tank (typically a Prot Pally) to phase in before we can go through, lest we pull aggro and get one-shot. Because of this, my group keeps our Blood DK Tank outside during P2 so that when we transition he can pick Halion up quickly for P3. YMMV of course, but I've found it easier to heal during this timeframe when there are less people to fail the Cutter.
Aquanda Jul 6th 2010 2:29PM
We pugged a few people in an alt Halion10 guild run. Spent about 15 minutes going over the fight in vent to the people who had not done it yet. We were on attempt number 4 so and a dps warrior who failed a few times on fiery combustion already gets the twilight version of this, soul consumption. He then proceeds to backpedal out of melee range all the way to the back wall. I can sympathize with some peoples addiction to keyboard turning, but backpedaling? Really? Stuff like this and the insanely complex mechanic, "Avoid the moving beam" makes me think I will never be able to alt pug this like we all do with Sarth.
ghola Jul 6th 2010 2:40PM
Baltharius in 25 man seems to actually only split at 66% and 33%. Pretty sure wowhead and your article are incorrect on the 75/50/25 thing.
Slazerik Jul 6th 2010 2:41PM
Looks like Joe just slightly reworded the phase 3 description from the end of the general strategy section at http://www.wow.com/2010/06/03/wow-coms-guide-to-halion/
Makes me wonder if he's even done the fight, and if it's still plagiarism when you rip something off from your own employer..
Oznak Jul 6th 2010 3:02PM
Are there really that many ways to summarize the phase in one paragraph? No, because you're basically saying "Phase 3 is phases one and two put together, plus Corporeality. Do everything you've been doing." Since healers don't care about corporeality except that they can only heal half the raid, there's really nothing new to say.
Also, realize that for strategies, they're going to be wording things fairly simply and clearly, which makes them similar. Doesn't mean they've been plagiarized. So ease up off Joe, unless you wanna try your hand at it.
Slazerik Jul 6th 2010 2:44PM
WTB edit button..
I spoke too soon, looks like he simply retyped the whole wow.com Halion guide and added a few shaman spell names here and there.
krusty_burger Jul 6th 2010 3:03PM
is your wow.com article better than his? ah, i'm sure your wow.com article is better than his.
Miir Jul 6th 2010 2:59PM
While it's nice that you wrote up a strategy guide to ruby sanctum, I fail to see how this post is related to resto shaman. Of the 1781 words that are in this article only 365 are anything related to resto shamans meaning most of this article happens to be a strategy for ruby sanctum with a 3 paragraph introduction. I think a more appropriate title for this article would be Ruby Sanctum Guide with a few Resto Shaman tips.
Not trying to be picky here, but basically you wrote 590 of the words then copy and pasted about 1200 of them. I agree that the strategy guide is nice, but the strat is already available on another part of the website and I would have preferred some original content instead of a rehash of a boss strat with some commentary towards resto shamans.
cflay109 Jul 6th 2010 4:04PM
Fire Joe?
Please?
katyanna Jul 6th 2010 5:25PM
Thanks Joe, I've been waiting for your article on this fight. Now when I go in there I'll be ready and on my toes with a better idea of whom I need to heal when.
Purf Jul 6th 2010 5:59PM
Just wanted to mention that it's usually a good idea to have a hybrid dps on their guard to drop a few extra heals in case the healer for their side (considering if their side only has 1) gets Fiery Combustion / Soul Consumption. (Mainly referring to 10m version, where you would only have 3 healers)
Firestyle Jul 6th 2010 6:12PM
This encounter is best healed with two strong healers, three healers would really only be necessary if two were significantly weaker than the third.
To be honest, this encounter screams resto shaman and holy priests to heal it - but I can't think of any healer better suited to heal one side by themselves than resto shaman. I can see a holy paladin or disc priest having some trouble solo healing one side in 10m.
Purf Jul 6th 2010 6:22PM
It is healable with 2 healers, but I was mainly referring to in phase 3, when you'll have 1 healer in each realm, if said healers get Fiery Combustion or Soul Consumption then the raid, and more importantly the tank, will not be getting many, if any, strong heals.
I believe it's best to have a dps hybrid ready, rather then take the risk of the tank dying, and causing a wipe.
Cetha Jul 6th 2010 6:05PM
I hope you are capable of ignoring the troll (I believe it's the same person just using different ID's and if you look up past posts you can see that someone apparently has nothing better to do than just comment on your articles), and wanted to say thank you for this guide. I found it helpful and informative and look forward to hitting the RS with my chain heals in tow :)
Miir Jul 7th 2010 5:03PM
Troll or not his/her point is pretty valid, like I said previously its nice that he rehashed the RS guide with a few resto shaman pointers, but its just that and people seem to want original content.
For people who read this column looking for some new and insightful information who are already accustomed to how a resto shaman works are usually going to be disappointed because e this article and many in the past have been written as though the reader doesn't know their own spells. You would think if a resto shaman is in RS that they would have an idea that you use chain heal to heal a group of people and you use healing wave to heal the tanks for a large amount of health. That's my biggest gripe with Joe is that he writes as though the reader doesn't know what they are doing when many people who read these articles do know what they are doing. He could have done several things with this article like positioning tricks in p2 so you don't have to move the entire time the cutters are up, well actually that's about it because this topic is pretty dry if you have read the strat.
Another thing is that the cataclysm beta is out, the talent trees are released why not make a topic about several new cool talent specs that could be used in cata and kinda doing a feeling out for some of the new talents. It would be interesting original content that would appeal to more than just people who have a resto offspec or maybe want to level a resto shaman in the future.