Know Your Lore: The Aqir and their descent, part 1

We talked this week about the tol'vir and the new backstory for them revealed last week. It occurred to me afterward that for a lot of this story, we're casually throwing around names -- silithid, aqir, qiraji, nerubian -- and not bothering to really explain exactly what these things are or what they were doing enslaving ancient titan constructs. So for this installment of KYL, we're going to cover the ancient history of these arthropod-like entities: who they are, where they come from and why their actions left ripples that reach down the eons to affect the present day.
It all began with the war between the titans and the Old Gods. (This is often the case.) Despite their elemental lieutenants and enormous power, the Old Gods that infested Azeroth were eventually defeated and imprisoned within the planet. It's claimed the titans couldn't kill the Old Gods without doing irreparable damage to their work on Azeroth, and perhaps that's even true. But whatever is true in that case, one thing is indisputable and that is once the Old Gods were dealt with, the titans began to shape Azeroth to their liking. They created the dragonflights to monitor and control the evolution of their creation.
In the land today know as Silithus, a titan and an Old God met in furious combat. In the end, both fell. The titan's name is lost to us; the Old God we know today as C'thun.
C'thun was defeated in that battle, but not utterly destroyed. And so, in his sleep that was not sleep, death that was not death, he watched the coming of the beings we know today as the silithid. Like the night elves, the silithid were once a different order of creature, touched by the mysterious power of the Well of Eternity itself and changed by the experience. C'thun, for its part, saw in the silithid potential for a perfect servitor race, one that it could use to destroy the world that bound its fellows in its grasp, created by the beings that had defeated it so long before.
The Old God's touch created a race of servitors out of the silithid, servants and slaves but also the powerful avatars of the Old God's revenge. It's interesting to note that C'thun was as changed by its creations as they were changed by it.
The land of eternal starlight, Kalimdor, was a nurturing mother to all of its creatures. The magic of the Well of Eternity permeated the land and empowered the multitude of flora and fauna that would make the world their home. From this magical ether were born the Silithid. It was through the Silithid that the brooding Old God would reach and attempt to sunder the world that it once held in its unmerciful grasp.
The Old God would create avatars from the Silithid in its own image. These avatars were to be known as Qiraji. Sentient and with purpose, the Qiraji would name their creator: C'Thun was born... For many thousands of years the Qiraji worked feverishly to build a force capable of laying waste to the world that would betray their god. The great fortress city of Ahn'Qiraj was created to house their growing armies and prepare for the coming of C'Thun.
The Old God would create avatars from the Silithid in its own image. These avatars were to be known as Qiraji. Sentient and with purpose, the Qiraji would name their creator: C'Thun was born... For many thousands of years the Qiraji worked feverishly to build a force capable of laying waste to the world that would betray their god. The great fortress city of Ahn'Qiraj was created to house their growing armies and prepare for the coming of C'Thun.
It's now known that these claims are somewhat grandiose. Ahn'Qiraj wasn't created; it was stolen, and this event took place after the war between the Gurubashi and Amani Empires of the trolls and the aqir. This war splintered the aqir, driving some north to what would become Northrend and others south to what is now Tanaris and Silithus. It's important to note that these wars and the division of the silithoid races all took place thousands of years before the Sundering.
However, we can be fairly sure of the following. The aqir, the original creations of the Old God that they themselves would call C'thun, were a rising power in the world when they came into conflict with the bloodthirsty and audacious troll empires of Gurubashi and Amani. The wars they fought devastated both peoples, breaking the back of the troll nation and splitting the aqir across the globe, and leaving a power vacuum that would be filled by another race that would discover the Well of Eternity in due time. As the aqir splintered, one group went north in what now seems like a deliberate attempt to make contact with the servitors of the Old Gods that were still remaining in that land. In the process, they enslaved the Titans' tol'vir creations. These northern aqir seem to have been more like beetles and spiders than the southern tribes, and they were the forerunners of the nerubians would would come to rule in the ruined remains of the tol'vir cities of the north, carving their capital of Azjol-Nerub from its very bones.
The southern tribes of aqir, however, came to rest in the very location that the Old God C'thun slumbered in. As a result, while the nerubians were far from free of Old God interference, they were less directly manipulated as distance isolated them from their "creator."
C'thun shaped these aqir into what would become known as the qiraji. He led them to ransack a former titan complex connected to Uldum and they renamed it Ahn'Qiraj. Like their northern cousins, the qiraji enslaved tol'vir (and possibly other titan constructs) and experimented on them, learning dark wisdom imparted perhaps by their ancient patron, learning to bend these obsidian constructs to their will and even possibly to alter them (as they did with Ossirian).
Even after the Sundering itself, the Qiraji built their forces up and waited for the right moment to strike. While their silithid ancestors continued their ancient life cycle and their nerubian cousins lived in an unchanging cycle to the distant north, C'thun's chosen people marshaled their forces until nearly 9,000 years passed from the time of the War of the Ancients. When they struck, they did so with overwhelming force in what would become known as the War of the Shifting Sands, the battle that drew night elf and bronze dragons together and ultimately saw dragons of the other flights assisting, as well. The tale of that great war -- the cost in lives, the death of Fandral Staghelm's son Valstann, Staghelm's ultimate rejection of the dragons he blamed for his son's death, the mysteries of Un'goro -- while important, has been told many times before. The important fact for this story is that in the end, the dragons worked a powerful ritual that trapped the Qiraji inside their own stolen city. Three mighty dragons willingly imprisoned themselves to prevent C'thun from being loosed to walk the land of Azeroth again. Entities like the Prophet Skeram, Battleguard Satura, and even the fearsome General Rajaxx (who killed Valstann Staghelm) were locked away, unable to continue their crusade.
A thousand years passed before the qiraji managed to penetrate the dragon's wards by making use of their silithid slave-subjects. The magic of the bronze drakes kept the qiraji and C'thun imprisoned, but over the passing thousand years, the silithid (who were, as we noted before, a perfectly natural and native race to Azeroth, changed only by the Well of Eternity -- the silithid are what the qiraji and nerubians would be without the interference of malevolent Old Gods) managed not only to escape Ahn'Qiraj but to infest many locations from Tanaris and Un'Goro to Thousand Needles and even the Barrens and Feralas. While the silithid weakened the wards, in the end it was their spreading presence in southern Kalimdor that rallied the enemies of the qiraji to stand as one to defeat them. While adventurers recreated the Scepter of the Shifting Sands and faced the legions of the qiraji and C'thun itself, the Might of Kalimdor (a joint Horde/Alliance force led by Varok Saurfang and staffed by members of the Seventh Legion) held the qiraji tide at bay until victory could be achieved.
Since we know C'thun's involvement with the Twilight's Hammer and their expanded role in Cataclysm, it seems likely that the qiraji might take center stage again soon. Next week, we'll talk about the nerubians.
Filed under: Lore, Know your Lore






Reader Comments (Page 1 of 2)
Noraa Jul 7th 2010 6:10PM
One of the greatest, if not the greatest, stories in WoW. I pray that they give AQ some serious attention, and revitalize the magnificent raids they were.
Neilthegreat Jul 7th 2010 6:16PM
Amen to that. The old gods and the titans are my fav part of wow lore. I still like LK lore but BC was a bore for me. Hope cata brings us some old god and titan love
Drahken Jul 7th 2010 6:36PM
If it involves Saurfang continuing to be a badass, I'm happy.
incineratec Jul 7th 2010 6:41PM
Where's my weekly podcast?? seriously ive been wait all day......
Faerillis Jul 7th 2010 6:37PM
I really hope Blizzard exponentially expands this storyline. Now that we know AQ used to be a titan facility we might have a new questing zone to expand this into. Moreover I'd like to know more about the Troll-Aqir war, it is the only war I can think of that we know next to nothing about.
Marcosius Jul 7th 2010 6:43PM
I'm sure Wrath wasn't the last time we heard a "distant voice" trying to manipulate us.
Elovan Jul 7th 2010 6:46PM
I had a fantastic lore discussion about this topic on mmo-champ a month or so ago. The problem we encountered while discussing something related was the relative looseness that the names Qiraj, Aqir, and silithid had been applied to different beings. I'm really glad that this article agrees with what we decided on who exactly was what.
Peevers Jul 7th 2010 7:01PM
AQ20>AQ40. I'm looking forward to tearing both a new Bhole with the boner I've got from reading these KYLs. However I do not cherish the memories of running it in vanilla.
Ok I do remember loving when I'd equip my fishing pole on my rogue and obeshotting healers cuz I was Prophet's mc bait.
I'm still not a fan of the token system, mostly becuase of sharing with tanks in aq/naxx.
Ok I also miss making fun of meter maids that would die from "just one hit" on satura.
Jesharai Jul 7th 2010 9:38PM
"...looking forward to tearing both a new Bhole with the boner I've got from..."
I'm trying to think of a way for you to have expressed your opinion in a more repugnant fashion, but it's just not coming to me.
feniks9174 Jul 7th 2010 7:07PM
I hate that we're constantly referred to as "a band of adventurers" anytime we do something cool and important. I makes us sound like a bunch of goons looking for lolz rather than an elite squad fighting epic battles for the fate of the known world.
I like how the Lich King puts it as hes talking to Tirion before he dies . . . "You've assembled the most powerful fighting force on the planet" . . . Not "you've brought a bunch of thrill seekers and lolcats".
Matthew Rossi Jul 7th 2010 7:22PM
Sorry, man, I didn't mean any disrespect. I just like the sound of 'a band of adventurers' because I can hear it in my head as if it were written by Fritz Leiber: "A daring band of adventurers out for glory and fame, daring the world to stop their ceaseless quest for honor, riches and excitement!" that sort of thing.
feniks9174 Jul 7th 2010 8:10PM
Don't get me wrong, I didn't mean that as a dig against you personally, nor am I offended by it. You're not the first person to use the term, however and it makes me cringe every time I see it. While "band of adventurers" may technically fit the description, to me it's like throwing Mall Security into the same Category as the Navy Seals.
I don't know, I suppose it just doesn't conjur the same mental imagery for me as it does for other people. I've always felt that it kind of dumbs down the context when Algalon has to report in to the Pantheon and tell them that a random group of adventurers kicked his butt back to the cosmos or a bunch of people looking for a good time went in to ICC and tore apart the most powerful mortal being on Azeroth.
When Deathwing - the one who conned all of the aspects and stole their power, merged the Elemental Plane with Azeroth (literally tearing the world apart in the process), and threatens all life - gets taken down by "a band of adventurers" . . . eh.
Whatever, though. I'm just nitpicking. The KYL articles are always a great read and this was no exception.
maniraptor Jul 7th 2010 9:28PM
"you've brought a bunch of thrill seekers and lolcats"
That almost made cava come out my nose with its inherent hilarity, in part because, really, it describes most of the player base. What noblesse oblige that His Litchness turns a blind eye to the general recklessness and opportunism of those who meet him in combat!
I don't mind the "band of adventurers" language, either, largely because that's how so much fantasy literature positions its heroes. I can see how it doesn't exactly line up with the trajectory of the player experience in WoW, however. One does far more work (in both endgame and leveling) for an awful lot of organized factional organizations than one might expect errant "adventurers" to undertake after draining the ale cask at the nearest inn.
It's like a career or something. Wait....
Vodkamartini Jul 8th 2010 2:12AM
It probably sounds better than mercenaries, killers, ideologues and those with death-wishes in a serious universe.
And I love the lolcats line. Pretty much, a bunch of PUGging schmucks are bringing down ancient evils. We picture ourselves King Arthur and the Knights of the Round Table ... we're more Monty Python's Holy Grail knights though.
Hm, now I want "the invisible horse" stance/mount and the Holy Hand Grenade of Auchindoun.
Crimson Jul 8th 2010 3:11AM
at least it wasn't the other sort of band...
like Rockband...
*shiver*
Jack Miles Jul 9th 2010 9:03AM
I think we're referred to as "A Band of Adventurers" because, in the lore, every raid, dungeo and horde quest was performed by Goon Squad, who really are doing it for some lols.
Matt Sep 9th 2010 3:38AM
What maniraptor said is probably the main reason you see us referred to as "adventurers". It's very DnD, very classic - and, it's also very old hat. Besides, why would anyone send in some band of "adventurers" to take down gods, entire armies, and ancient evils?
They wouldn't.
What they WOULD send would be a squad of the Horde's/Alliance's best, brightest, and most skilled fighters to lead the charge, against all impossible odds, and take down the most powerful and influential members of the enemy ranks. After all, in nearly every end game instance we've got the weight of the world (of warcraft) on our shoulders, and little more than our own strength and resolve to guide us through.
I'll be damned if I ever let a squad of "adventurers" handle that task.
Task Jul 7th 2010 7:08PM
First off, awesome KYL Mr. Rossi and Ms. Stickney.
I have a question regarding the Aqir: how is it pronounced officially?
Is it "A-kir" or "A-queree", since Aqiraji sounds like the latter pronounciation.
Adegan Jul 7th 2010 7:54PM
It's /ah-KEER/ and /KEER-ah-jee/, I think. I've never heard them refered to as Aqiraji before.
Zetas Jul 7th 2010 7:39PM
WTB bang a gong for all, the bugs must flow across the the land.