The Light and How to Swing It: New talent system changes for melee paladins

Blizzard dropped a bombshell on us today and no, it has nothing to do with Real ID. Talent trees as we know them are going to change much more in Cataclysm than we could have ever predicted. You will now be locked into a talent tree until you reach 31 points in that tree and you only get talents every other level or so. This is going to cause much smaller talent trees overall as well as afford them the opportunity to differentiate specs more from an earlier point.
How will less points and smaller trees differentiate you as? Why, because you get a bunch of passive bonuses as well as an ability for putting that first point into your initial tree. That means at level 10, you'll receive a lot of defining perks and bonuses baseline. There isn't much information available to us at this point and what we do have is sometimes rather vague. But that being said, we're going to make some guesses on what this means for us melee paladins (sorry, healadins, but I'll let Chase cover what this will mean for you).
Protection predictions
Passive abilities
I can see a few very important things that we could be getting as passive benefits. The first being critical strike reduction. I'd written an article just after the NDA lifted talking about how the four tanking specs were receiving their crit reduction talents in very different ways. In our case, it was only 1 talent point, but it was causing Holy Shield's talent text to be extremely poorly worded. By attaching crit reduction to a passive benefit for the tree itself all four tanking specs are better prepared up front and it removes any inconsistencies for us to complain about in the forums.
My second passive benefit prediction is Sanctuary. Getting resource return on our blocks, dodges, and parries is important as mana burning tanks. Baking this into the spec would be nice, but it's still possible it will be a talent available at something like 11 points into the tree. There is still so much that we don't know at this point.
Touched by the Light is another good option for a baseline passive benefit as it helps our ability scaling so that we can keep decent threat with all of our hybrid spells. As a spec that uses strength based plate, but uses abilities which also scale off of spell power, it's something we need help dealing with.
As silly as it sounds, the ability to use shields could be baked into this for both holy and prot. If you take a look at some of the newer paladin DPS abilities from Wrath and now Cataclysm, if they don't want retribution to use a damage ability then it requires the use of a shield. A change like this could do more than just gently nudge retribution away from such abilities (much the way warriors swap to shields for certain abilities) it would flat remove them from even possible use.
Active abilities
There's honestly only one ability I think they'll give you for choosing protection and that's Holy Shield. It's a fairly core part of being a protection paladin and something that will lower your damage taken and help increase threat from the reflective damage. Plus, there's not much point of having a tree based on blocking when it takes you 40 levels to be able to block properly. We'll have Crusader Strike available to us at level 1 and Holy Shock at about level 40 for things to put in our rotation allowing something akin to the 969 rotation that we currently use at 80 with a judgement, Crusader Strike, Holy Shield, Holy Shock, and Consecration.
Mastery bonuses
These will likely stay fairly similar to the way they are. Blizzard has been really happy with their Vengeance concept for allowing tanks to keep up with their DPS counterparts at higher gear levels. For those of you who haven't kept up with the deluge of Cataclysm news, the Mastery bonus Vengeance increases your attack power by a percentage of your health equal to double your Vengeance percentage. So, the higher your health is, the higher your attack power bonus is. Also, this is one of the passive Mastery bonuses, so you don't get to increase it with the new Mastery stat.
Damage Reduction, while boring in and of itself is something we'll always say yes to. With a large chunk of talents being cut from the tree, this passive Mastery bonus could be bumped up a bit to account for the loss in some of the survivability some of those talents brought with them.
Lastly, we've got our active Mastery bonus (the one that the Mastery stat on gear will increase) which is Block Chance. As I said earlier, we're a tanking class built around block, even moreso than prot warriors. This is also part of the reason why I think we'll get Holy Shield as our active ability as it just makes sense for the tree as a whole.
Retribution predictions
Passive abilities
One thing that they've said they have wanted to do for retribution is give us a way to lower our cooldowns based on haste. I'm not talking about our global cooldown, but our actual ability cooldowns. This might be a way to bake it into the spec without it being available to either protection or holy.
However, it will likely be something akin to Sheath of Light that provides our attack power to spell power conversion. This is a fairly important talent which is currently buried deep within the tree. Moving it from deep talent to tree perk would allow for better scaling of abilities while leveling and let our heals be useful while soloing content.
Active abilities
Divine Storm. They said it. By level 10 you've got both Divine Storm and Crusader Strike. The talent Divine Storm is going to be replaced by another yet to be named ability. If you haven't blocked the boredom that is playing a low level paladin from your mind, this is a major coup.
However, DS isn't at the power it was previously. Its damage has been halved from 110% weapon damage to 55%. This is part of a move to prevent abilities from being good against single and multiple opponents. As such, we'll likely see our new 31 point ability be a single target damage skill. It will not be Repentance despite Ghostcrawler's sarcasm.
Mastery bonuses
Let's face it, our tree is filled with critical strike bonus talents. Sometimes it's adding crit to one ability while others just add flat crit to everything. I have a feeling a lot of these talents will be removed or consolidated meaning that our passive Mastery bonus for crit will probably be bumped up a little bit either that or the lack of crit is the norm now and we'll be getting more of it from gear.
Our other current bonuses are extra damage and extra holy damage. I have a feeling that this will be combined somewhat and we'll be seeing a different mastery bonus. However, that's pure speculation at this point. Predicting retribution is fairly difficult as the class in Wrath is fairly simple overall and Blizzard has said they want to add a lot more depth to it. So a lot of things could be added, removed, or changed before the expansion launches which could add that depth we so desperately need.
Filed under: Paladin, (Paladin) The Light and How to Swing It, Cataclysm






Reader Comments (Page 1 of 2)
mak Jul 7th 2010 8:14PM
Shield of the righteous as the prot ability at 10. Warriors are getting Shield Slam. It makes sense.
brian Jul 7th 2010 9:36PM
On one hand, this makes a great deal of sense, as it cements Prot Paladins being highly situated around shields even at low level, in case you didn't already know. IE: good for new players.
On the other hand, Holy would lose one of the few damaging moves available to it. Not so bad at max level, when you have dual-specs and the like, but they did say they wanted it to be more viable for a healer or tank to level. That said, they simply could add another attack, and Holy *is* gaining Crusader strike. We'll see.
Elmouth Jul 8th 2010 2:56AM
They also said they wanted people to feel more free about their talent builds and yet, look at what they're doing, they LOCK you in a single tree for 31 points...
So much for freedom.
Hih Jul 8th 2010 5:24AM
El, in almost every case right now, you're "locked" into a 51+ point build anyway, so not much is really changing. 31/25/15 talent builds seem silly to me anyway.
Grak Jul 8th 2010 5:51AM
@ Elmouth
Yes they were talking about more freedom 'within' specific talent trees. Currently there are very specific sets of talents that a player must take to have the optimal build for his class; there are some talents that are mandatory and some that you never touch, even if they are more interesting, just because the theorycrafting finds it gives an extra percent here or there.
Blizzard said they want people to have more freedom with choosing interesting talents within a tree, so that two players of the same class and spec wont also have identical talent choices. They didnt mean that they want players to spread talent points all over the 3 tree's in any kind of mess they please. Thats why Mastery takes care of the passive bonus stuff.
Majorfalcon Jul 7th 2010 8:14PM
Wait. Did I miss HolyShock becoming baseline for all Paladins?
Noyou Jul 7th 2010 8:28PM
@ Majorfalcon
Yeah. Don't know if it's still on after this but that's something they mentioned way back with class previews. It would make sense though if they are cutting a lot out of the trees they either take them away or give them to us as spells.
Kaiser Jul 7th 2010 8:29PM
Indeed
http://www.wow.com/2010/07/04/the-light-and-how-to-swing-it-the-new-holy-paladin-toolbox/#continued
http://cata.wowhead.com/spell=20473#comments
Sithril Jul 7th 2010 8:33PM
Actually, Holy Shock being the trademark level 10 abillity of Holy makes more sense now, but thats just guessing.
brian Jul 7th 2010 9:40PM
I beg to differ. Divine Light is what makes sense being the level 10 trademark Holy ability.
Think about it. Holy Shock is already stated to be baseline, and this would completely revert that. Divine Light has already replaced Holy Shock's position in the tree. Finally, Holy Paladins were very unhappy with having to talent for one of the "main three" heals, and this would give it to them, while still making it inaccessible to Prot and Ret (which is why I assume they made it a talent in the first place).
zdave Jul 7th 2010 8:15PM
http://wowvault.ign.com/View.php?view=Talents.View.Beta&category_select_id=12&build=b7
classic stuff.
zdave Jul 7th 2010 8:18PM
http://wowvault.ign.com/View.php?category_select_id=12&category_show_all=0&view=Talents.View.Beta
this one should work better
EaterOfBirds Jul 7th 2010 8:20PM
was waiting on someone writing about these changes, my jaw is still on the floor somewhere. though i agree with mmo champ that their timing does seem like a smokescreen to try and get us talking about something other than the realID controversy. tbh from what ive read the talent changes have me worried, my faith shaken. some of the changes sound great but a measly 31 points? sad face and fingers crossed.
Grumosho Jul 8th 2010 7:43AM
The reason why they only go down to 31 points is basically that...well lets use an example.
Right now Elemental Shaman has talents that increase Dmg to all their spells, decrease mana cost for their spells, make certian spells proc a free lesser spell, buff their fire dmg, reduce their threat. +100% spell crit dmg
Now in cata any elemental shaman will get aaaall that ....for free. all they have to do is make it so by choosing elemental at lvl 10. you get 100% spell crit , +X spell dmg. reduced threat. Then the Spell proc will be their mastery, mana issues are being resolved fairly well. Fire dmg will be buffed with other spell dmg. and Threat reduction will probably be baseline for elemental, ehancement and resto across the board. in fact shaman may have that baseline even before 10, who knows.
You will be picking "Fun" talents. Like the ability that makes your earthbind totem entangle people, Make your flameshock have a chance to refresh lava burst (which we are getting at lower lvl). ect ect ect.
They are not reducing the amount of talent points we get. they are simply saving us the trouble of us clicking the talent and putting it in.
All those talents and talent points we are losing, we get for free...basically.
EaterOfBirds Jul 8th 2010 8:20AM
spose it makes sense ^ ^ a bit of a surprise this late on though what with releasing the beta etc, but i suppose that is the point of beta testing. a nice example btw as my main is ele :p
Noyou Jul 7th 2010 8:24PM
Hopefully they balance all the trees out to where you don't want to put points early on in any other while leveling. I am working on my 6th 80 (I know I have problems) and I have yet run into a situation (save frost mage after a few respecs) where I didn't want/need to put points in other trees for PvP/survivability. I like to use PvP as well as dungeons and questing to level so I do generally like to take the best talents per point if you will. It seems if they give out crusader strike for all specs and holy shock that will at least give some nice tools to work with. It was a long time ago but I remember levels 1-20 where I was seriously doubting the fun of playing a paladin at all. Then you hit 20 and get your new toys and for Alliance it was off to Duskwood to do some damage to the undead of Raven Hill :) Only thing that concerns me is they seem to be revamping things (or maybe they just held off to get some input) so late in the development stages.
Thundrcrackr Jul 8th 2010 12:34PM
I totally agree.
I love all the changes so far, but such big changes coming so late are really making me question an Oct or Nov release. I'm starting to think it'll be Dec now. O.o
atomicstrawberry Jul 7th 2010 8:25PM
As far as a passive bonus for Ret goes, I would think that Judgments of the Wise would be the most obvious thing. Without it, and with Ret now having Crusader Strike, Divine Storm, Holy Shock and Judgement all available early on in the leveling process, you'll end up running OOM and having to stop and drink every mob.
Kia Jul 7th 2010 8:30PM
"However, DS isn't at the power it was previously. Its damage has been halved from 110% weapon damage to 55%."
:|
NeoCloud61 Jul 7th 2010 8:51PM
This, along with the whirlwind nerf for warriors has me very concerned.
Their solution to single target fights being to easy is to nerf your AOE capabilities? WTF!?!!?