Azshara: Changes and what will be missed

For Alliance players, Azshara wasn't really much of a zone to begin with -- there are a few quests at Talrendis Point in Azshara, a few more neutral quests here and there, and of course the level 50 class quests and the quests for the Hydraxian Waterlords -- other than these however, Azshara was simply a mystery. At Talrendis Point both Alliance and Horde players can find an NPC named Loh'atu, a tauren who will give quests to either faction. He'll also tell you a little bit about the history of the area, but doesn't really go into great detail.
And that's always been the major problem with Azshara -- there wasn't really anything of significance to be found there, generally speaking. Unlike Felwood, Feralas, Tanaris, Un'goro or any of the other Kalimdor zones in vanilla WoW, Azshara seemed to be a zone that consisted of large amounts of land that you had to run over and mobs you had to dodge to get to the one place that had the one item for the one quest you needed to complete. Everything else? It could be ignored. And so it was -- most players tended to skip the zone entirely after Burning Crusade's launch. There are, however, small bits and pieces of lore and quest lines that shouldn't be missed, quests that will be disappearing entirely when Cataclysm hits.
Check out the gallery below for a look at Azshara as it stands today -- the list of quests, and the reasons why you should do these quests now, start after the break.
Stormers and Rumblers: (Alliance and Horde) This quest is picked up from Duke Hydraxis, a water elemental on a remote island way off the southeast coast of Azshara.
Why you should pick this up: Once upon a time when Molten Core was relevant content, Duke Hydraxis had a series of quests for players to complete. After these quests were completed, he would reward players with an item that would allow them to douse the runes in Molten Core and continue to raid the dungeon. When first implemented, these unique items would vanish after one use -- so several raid members had to be carrying them in their bags if you had any hopes of killing Ragnaros. The chain for the Quintessence has since been removed, and Duke Hydraxis will soon disappear as well, so it's worth paying him a visit while he remains.

Why you should pick this up: Kim'jael, despite his old model is very much a goblin in the spirit of the new goblin race. The quirky nature of his quest line reflects what you'll be seeing when Cataclysm arrives and the goblins take over in earnest. Bloodsail Buccaneers beware however -- completing Kim'jael's quests will lower your Bloodsail reputation, and raise your Booty Bay rep.

Why you should pick this up: The quest rewards were great for leveling, and the quests are unique to each class. Since these are disappearing, it's worth it to run through them while you can!

Why you should pick this up: It's not so much about the XP with this one as it is the deliveries -- you're asked to steal the tablets for unsavory reasons and deliver them to people for presumably unsavory reasons, and upon delivering the tablets you get interesting tidbits of lore. Particularly of note is the delivery to Magatha Grimtotem.

Fallen Hero of the Horde: (Alliance and Horde) This quest chain starts out in the Blasted Lands; for Alliance players it's with the quest Petty Squabbles in Nethergarde Keep, for Horde players it's the quest Fall From Grace obtained from the Fallen Hero of the Horde that stands on the border between the Swamp of Sorrows and Blasted Lands.
Why you should pick this up: This is one of the most overlooked, yet most epic chains in vanilla World of Warcraft. It sends you all over the world -- including to Azshara, where you encounter a demon hunter named Loramus Thalipedes who will send you to gather ingredients for a powerful weapon. The ingredients ... well I won't spoil the surprise, but the chain itself ends high atop a peak in Blasted Lands with lightning crackling down from the skies around you. This chain is a must for people looking for lore, and it will be disappearing when Cataclysm hits. Go do it. Do it now while you can.

Why you should pick this up: While it is no longer necessary to open the gates, the chain is easily one of the most entertaining, sweeping, epic things to come out of vanilla WoW. This quest also will require groups in several portions of the chain, as there are things needed from old world raid zones. Thankfully it's fairly easy these days to take four or five people into Blackwing Lair and clear it. Why is this applicable to Azshara? The Scepter itself has been split into three shards: Red, blue and green. The key to the blue shard lies with Azuregos, a blue dragon that wanders the hills of Azshara. Talking to Azuregos is one of those experiences that is best done in person -- funny, quirky and quite possibly insane, Azuregos is not just a blue dragon, he's a fully-fleshed character. Azuregos will no longer be roaming the hills when Cataclysm hits, and several other portions of this quest line are disappearing entirely, so if you want to experience this chain, do it now while you still can.
There are other quests out there in the hills of Azshara that haven't been covered, and exploring the zone itself is encouraged -- the abandoned entrances to what could have been a battleground are still there for now, and of course there's an elemental invasion every now and again. That, and the zone itself is fairly peaceful and quiet.

The Bad
Pretty much every quest you know of currently in Azshara is disappearing. Gone, kaput, vanished without a trace. The serene landscapes are being ravaged by goblins, who have terraformed the whole of Azshara to resemble a giant Horde symbol in appreciation for Thrall's offer to let them join the Horde. The Alliance will no longer have any quests in Azshara, as it's been changed to a goblin zone, and is now part of the goblin leveling experience.
The Good
Pretty much every quest you know of currently in Azshara is disappearing. How is that good, you ask? Because it's all being replaced -- and it's being replaced by some of the most engaging, lore-heavy, entertaining quests I have ever played through. I didn't even notice I was leveling until I'd reached the end of the zone. Remember how I mentioned at the beginning of this post that Loh'atu gave some brief, minor descriptions into the lore of the zone? About that -- everything mentioned is expanded on in great detail. Ever wonder why Lake Mennar is there, and what the blue dragonkin are doing tromping around? That's explained. Ever wonder what's up with Archmage Xylem, and why he's stuck in that tower? That's explained. Ever wonder what's going on with Ravencrest Monument? That's not explained per se, but you get a much better look into why the naga are there. The characters that appeared in Azshara originally are still there but in a much bigger way than before -- Azuregos is still present, and Kalecgos makes an appearance that reveals more of the lore surrounding the aftermath of Malygos' death in Wrath of the Lich King.
On top of all of this, there are the quests that involve the goblin's emergence into the zone and their conflicts with the natives of the area, and a look into the Horde and Alliance conflict that is prevalent throughout Cataclysm. The goblins themselves are quirky, eccentric, and most of all fun. Quailing at the thought of traversing the length of the zone? Don't -- there's a goblin highway that makes its way through one end of Azshara to the other, making it incredibly easy to get from one quest hub to the next.
I was really wary of the changes, the first glimpse of the new map had me wondering what exactly Blizzard was thinking by wrecking what was a beautiful zone -- but by the end of the leveling experience, I simply didn't care. Blizzard did a phenomenal job in turning an often-ignored zone into a paradise for leveling goblins, and I highly recommend everyone give the zone a playthrough upon Cataclysm's release.
Filed under: Analysis / Opinion, Lore, Cataclysm







Reader Comments (Page 1 of 7)
paul Jul 10th 2010 8:30PM
Nice. Hope we're getting the same for the other zones. "Do these quests/kill this mob/meet this NPC while you still can" articles are very welcome :)
susanwitch Jul 10th 2010 9:26PM
Morthis Whisperwing in Zangarmarsh starts the druid epic flight form quest series.
One of the quests is 'Chasing the Moonstone' in Azshara. You go find Rizzle Sprysprocket
who is on a hill overlooking the Southfury River standing by the moonstone that you click on. WARNING: better have some free action potion drunk right before you click on the moonstone because Rizzle saps ya.
You jump down in the water by a boat and chase Rizzle to grab the moonstone back and she's tough to catch. She throws bombs that freeze you in place like a mage would.
Keep going toward Ogrimaar's direction on the river and she eventually gives up.
DRUID EPIC FLIGHT quests lead to a final boss in Setthek Halls and before you can even run the dungeon which has to be on heroic--you have to get your lower city rep up to honored to buy a key to Setthek Halls from an outcast NPC in lower city.
(I'm grinding lower city rep atm) Anyway, even though I have druid epic flight form I still wanted to complete this series.
SkwidSpawn Jul 11th 2010 12:32AM
Uh... Shifting forms removes any root-type cc. No need for potions on that quest. In fact, swim-speed potions would be better, but there's no real need. I did it without them.
jenn Jul 11th 2010 1:47AM
Get Loremaster now, and you'll be sure to have caught all the neat quests along the way!
lawaryeneth Jul 11th 2010 2:15AM
It's a stun, not a root, but you still probably don't need a potion for it. You'll be able to catch up with her pretty quickly anyway with aquatic form, especially if it's glyphed.
paul Jul 11th 2010 8:55AM
got Loremaster (on one side anyway), but class quests and Scepter quests aren't required to get it. Plenty more still dotted around....
Hiwa Jul 11th 2010 10:52AM
Re the druid flight form quest--when you're swimming down the river after Rizzle there are speed boosts (look like shoes with wings) in the water. Make sure you stay underwater so you can see them and you'll have no trouble catching up to her, even with the stun bombs she throws at you.
I'm curious though--how are alliance mages going to do the Azshara questline to be able to sheep mobs into piggies? It would be a shame for that to go away.
audawak Jul 10th 2010 8:12PM
Does this mean it will no longer be possible to get Polymorph: Pig from Archmage Xylem?
Kylenne Jul 10th 2010 8:53PM
Pig looks like it's going to be learned from the mage trainer, at least from the last mage preview I saw.
Wuvlycuddles Jul 10th 2010 9:29PM
I hope not, i was planning on making my Gobo a mage, i would be sad if i couldn't get piggymorph. Maybe we should petition blizzard to make it purchasable from that vendor in dalaran who sells the other mage only stuff?
Saf Jul 10th 2010 9:52PM
While Xylem no longer teaches Poly: Pig to mages, he does give Goblins (and any other Hordie that does his quest chain) a very spiffy hat.
Stats or no... That hat is AWESOME!!!
Also, the Goblins get the BEST. QUEST. EVER!!! in the final chain before leaving for Ashenvale.
Grappling Hook, check.
Rope, check.
Parachute, check.
Daggers, optional...
david_maurice Jul 11th 2010 1:37AM
@Saf:
Knives? Check.
Rope? Check.
Dagger? Check.
Chains? Check.
Rocks? Check.
Laser Beams? Check.
Acid? Check.
Body Bag? Check.
MURMAIDER MURMAIDER MURMAIDER [x16]
Kwickster Jul 10th 2010 8:13PM
Ya i won't miss azshara much good thing it is changing it was a piece of crap zone anyways
tehaxe Jul 11th 2010 1:26AM
dont downrate him, its true... some of those quests are horrible, like that bear quest giver and the hydra scales... damn hydras are hard to find and the drop rate is so low... even blizz admits that azshara is one of the worst zones in game
Novead Jul 11th 2010 4:08AM
Azshara has always been one of my favourite zones. I'm not excited about the changes. =/
Saelle Jul 11th 2010 9:03AM
I really tried to like Azshara and my first toon actually hit 60 in that zone. The problem was there were only about 10 quests and no logical progession to find the next quest hub. In addition it seemed like every quest required you to cross the whole zone to get anything done. It wouldn't have been so bad except the mountains in the middle were like some sort of maze so getting to where you wanted to be took longer than expected. After hitting max level Azshara became a farmers fools gold with dozens of people fighting over the same areas for herbs and felcloth. The final straw that made it the "worst zone ever" was the weekly run to Duke Hydraxis which started on the furthermost western part of the zone and ended with a swim to a tiny island in the easternmost part of the zone. The whole place had the feel of an area that Blizzard initially had some ideas then decided to scrap. It wouldn't have bothered me in the least if the whole place fell into the ocean.
sooper Jul 11th 2010 4:45PM
Is it just me or does Azshara look like a sideways Horde symbol?
sooper Jul 11th 2010 8:58PM
fail me for not reading the whole article. It caught my eye right away and I was like, "mmm, why didn't I notice that before? How could I have missed that?"
rhorle Jul 10th 2010 8:15PM
How come you didn't tell people to go do the epic rescue the shipwrecked people from the naga event?
/end sarcasm
seanthehorde Jul 10th 2010 11:31PM
I can sum up the whole article in 2 lines.
Changes: Just about everything
What will be missed: Just about nothing