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7-12-2010 @ 2:07AM
Of course it's about the story.D&D example: let's face it, the game's ultimately about going out and killing monsters. But which of the following is more fun?1: The party goes out, kills some lizardmen, finds plenty of quality loot, and heads home safely.2: The party is heading home from an expedition when it is set upon by a black dragon. One of the characters just happens to have a ring of Charm Black Dragon that they've been saving for ages and successfully uses it. The characters can't possibly kill it, so they eventually sell it as a pet to some powerful NPC and head home without any additional loot (aside from what they were paid). (true story, btw)The second adventure, while a bit more time-consuming and not particularly rich in material rewards, is much more interesting (and therefore much more fun to mostly everyone except the munchkins).Also, this Warlock player laughs at all you AD&D players with your canned dungeons and all-powerful DMs. Try having your DM write his/her own world from scratch sometime... and then living in it with the rest of the players.
7-12-2010 @ 4:38AM
Umm... While I have enjoyed running and playing in game worlds designed by others, I have at least three Dungeons and Dragons campaign settings that I designed from scratch. All have had fairly long running campaigns set in them. In fact, I am running a campaign at the moment with (now epic level) characters that has been running for about three years.A DM is FAR MORE powerful in a world she has designed herself. She gets to set the rules, after all. ;)(And it's not just DnD with pre-designed worlds - try the Storyteller Vampire series of games. They are pre-made for a particular campaign world and need serious tinkering to use for home brewed game settings. While 3rd Edition DnD was not designed with any particular game world in mind, just vague references to Greyhawk deities.)
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