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7-12-2010 @ 6:06PM
I entirely agree. This type of cross-storytelling only works in one direction, if you read all the other material beforehand and then see the characters in-game. When it happens that way you get the 'oh cool' moment when you recognize the character whose story you know. When it happens the other way, you come up to some character in game who apparently is already working in the game, who you don't know, who isn't explained. It all feels random, arbitrary and dispossessing.Seeing the fall of Arthas was a very important story moment, and I'm glad we got to be there through the Caverns of Time. The creepy kid in Icecrown is also pretty important, and even guides you through a quest chain - yet, no real explanation.The game should be the main work, and the other stuff should be supplemental. When a character from a book or such appears in game, it should be in a generic role like the 'bad guy' Dar'Khan Drathir in Deathholme. I don't need a backstory or motivation in that case, he's Scourge, bad dude, let's go splat 'em, no prob. The books should enhance supplemental, ancillary characters, not characters the players have significant interactions with.
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