Scattered Shots: Cataclysm beta hunter update

The Cataclysm beta is in full swing and with hunters looking like the most changed class in Cataclysm, the new hunter info is coming fast and furious. We are continuously pelted with more and more information, not just from the beta but of what's going to be coming next and changing next but isn't yet implemented.
It's hard to keep track. Just when you think they're going to zig, they zag, and when you think they're going to zag, they do zag, just to throw you off for the next zig. And the rumor mill is going at five times the speed of the actual information, filled with the typical predictions of doom and horror and dozens of reports from people in the beta, all conflicting.
Join me as we take a look at what's currently going on for hunters in the beta. Specifically, we'll be discussing focus and focus regen, MM shot rotation with focus, venoms and the latest blue news on what the next round of updates may look like.
The current state of focus
Back when the hunter class preview came out, Blizzard was predicting that the hunter base focus regen would be 6 focus per second, and then we'd get another 9 focus every time we fired a Steady Shot or Cobra Shot. Later we learned about the awesomeness of Aspect of the Fox, which increases our rate of focus regen by 20% and lets us auto-shot while running.
Fast forward to Frostheim sitting at the target dummy for a couple hours, reporting bugs every few minutes and measuring, among other things, the rate of focus regen, both base and how it's affected by haste. I wasn't going for anything amazingly accurate, just a general sense of about where things were.
We are not generating nearly 6 focus per second base. It's closer to something like 3.125 focus per second without gear. With gear, I had about 18% haste, which was giving me a focus regen rate closer to 3.65 or so (about a 18% increase).
This is pretty low. It's not so bad on the target dummy, with the ability to just stand in place and regen focus with our Steady Shot or Cobra Shot, but on the move, that is a very low rate of regen. Sure, Aspect of the Fox will boost it by 20% ... but 20% of 3.6 isn't terribly significant.
Ghostcrawler (lead systems designer) had this to say on the subject:
I agree with Ghostcrawler here; however, I'm not convinced a fox boost to 30% base regen is sufficient. I agree that we should do less damage while on the move. We shouldn't be able to shoot constantly while running -- we can't even do that standing still, and we can't even do that right now in Wrath. But a boost of 1 focus per second for fox is pretty useless.
I think there needs to be a way to equal the Steady Shot focus regen rate while moving. Even with all your Steady Shot regen, you're still out of focus more often than not. The problem is to implement it in a way that you cannot combine it with Steady Shot to get double the benefit and end up with limitless focus. Alas, I'm still on the fence as to what I think the right way to do that would be.
Marksman rotation example
Currently in Wrath, the MM rotation is pretty much just Chimera Shot > Aimed Shot > Steady Shot x4. So you have four Steady Shots and two specials, with chimera refreshing Serpent Sting.
Currently in beta, the MM rotation is a bit squishier, but something like Chimera Shot > Steady x 2 > Arcane Shot > Steady x 2. So you have four Steady Shots and two specials, with chimera refreshing Serpent Sting -- except sometimes you need a third Steady Shot in there, and every now and then you proc an instant cast, focus-free Aimed Shot.
In my opinion, this rotation works well, and there are various other aspects that make it a lot more interesting than the current MM rotation (like the shorter duration of Serpent Sting). I like it, and you actually get to do more than you currently do in your Wrath MM rotation. So we're not in a bad place from the stand-still-and-shoot perspective, but once you're on the move ... Over eight seconds between even the cheapest shots is pretty unappealing.
I say this not to tell you that the game is broken and that Cataclysm will break hunters. This is just the way it is right now, after very little time in the actual beta. Blizzard has only begun to tweak things, and I have faith that this issue will in some way be resolved. However when everyone is complaining about focus and hunters in the beta this is what they're probably talking about.
Venoms
There is currently some discussion of the new hunter venoms and complaints that they just aren't that useful in PvE. First of all, let's be clear: The new Scorpid Venom is totally awesome.
If you'll recall, Scorpid Venom is the hunter version of the major armor debuff. You fire Scorpid Venom and it reduces the target's armor by 4%. Every Steady Shot you cast after that reduces it by a further 4%, to a max of 12% (the same as the new Sunder Armor). The great thing about it is that the venoms have a 30-second duration, but every time you cast a Steady Shot, it completely refreshes the duration of Scorpid Venom, all the way back up to the full 30 seconds. So it's a very easy, low-maintenance way to keep the major armor debuff on the target. We fire the debuff once, and as long as we're mostly attacking that target thereafter, our natural rotation will keep the debuff up. Note that this only happens with Scorpid Venom, not our other venoms.
The other venoms -- Widow Venom and Viper Venom -- leave a bit more to be desired. Viper Venom increases cast time by 30%, and Widow Venom reduces healing received by the target by 25% (the new standard Mortal Strike amount). As you can see, they don't have a ton of applications in PvE. Furthermore, you only need one person applying the major armor debuff -- a warrior, for example -- in which case you won't need Scorpid Venom. It's entirely possible that in a raid environment, you'd never use any of your venoms.
Ghostcrawler addressed this issue as well:
Happy thoughts from our favorite hunter and his crab pet, I think. Personally, I like the idea of giving venoms some kind of damage rather than a five-minute duration. The duration doesn't really matter to us if there's no reason to use it in the first place, after all. If it's worth using, we'll pay the price to keep them up.
That's all we have today on the beta front, but stay tuned to WoW.com for the latest beta news. I'm given to understand that there is often information on what's going on with the various support classes in addition to hunters. So there's news for your banker alts as well!
You want to be a hunter, eh? You start with science, then you add some Dwarven Stout and round it off some elf-bashing. The end result is massive DPS. Scattered Shots is the WoW.com column dedicated to helping you learn everything it takes to be a hunter. See the Scattered Shots Resource Guide for a full listing of vital and entertaining hunter guides, including how to improve your heroic DPS, understand the impact of skill vs. gear, get started with Beast Mastery 101 and Marksman 101 and even solo bosses with some extreme soloing.
Filed under: Hunter, (Hunter) Scattered Shots






Reader Comments (Page 1 of 4)
Oteo Jul 12th 2010 2:02PM
ZOMG A FOX PET IT
J Jul 12th 2010 2:10PM
Silly Brian Wood. This comment adequately sums up all that hunters *actually* care about.
AMG PETS!!!
Elmouth Jul 12th 2010 2:48PM
I hate how blizz has no clue whatsoever on which direction they want the hunters to go.
They keep switching from
- Nerf'd mana regen, too easy if can jsut spam abilities
- We added X skill to fix the running OOM issues
- Nerf'd mana regen, too easy if can jsut spam abilities
- We added X skill to fix the running OOM issues
- Nerf'd mana regen, too easy if can jsut spam abilities
- We added X skill to fix the running OOM issues
Focus just seems to be the latest terrible idea, and apparently, they renerf'd the actual nerf...
All dpsers should have to worry about is : Getting their rotation right, staying out fires, manage their threat, keep an eye out for the healer, utility.
Mana management is a healer's thing, Dpsers shouldn't be bothered with it and I'm not some angry dpser, this is from a tank/healer's point of view.
Tirrimas Jul 12th 2010 2:56PM
Does it come in an Arctic (white) skin?
Moonkinmaniac Jul 12th 2010 3:00PM
The Petopia hunter site has some new pet skins up if anyone wants to see.
http://www.wow-petopia.com/html/cataclysm/newlooks.html
Sciarc Jul 12th 2010 3:02PM
@Elmouth
Not having focus tuned just right this early in the beta is hardly an indication that Blizzard has "no clue on what direction they want hunters to go." Jeesh.
Rhabella Jul 12th 2010 3:09PM
@Elmouth,
I don’t mean to hijack the thread or pretend like you don’t have a point because you do, but welcome to the plight of the paladin. Blizzard has consistently gone back to the drawing board again and again with the paladin, and with the delayed news on the ret tree and its incoming new abilities; there is a good chance that will happen again.
The hunter, to me anyway, should have always been a ranged physical dps class (duh right?). What I mean is it should have always been the rogue of ranged. I had hoped the hunter would get more of that energy feel with the new focus. This isn’t to say Blizz will get it right for launch, but I do hope they get it right because right now, hunters feel like old school affliction locks with pets and lots of instant casts “spells.” It works, I guess, but changing the resource mechanic could be a positive step in the right direction to help hunters feel unique.
Maira Jul 12th 2010 3:09PM
Great to hear more about focu-
*distracted by fox*
Sunaseni Jul 12th 2010 3:14PM
"Mana management is a healer's thing, Dpsers shouldn't be bothered with it..."
Tell that to the Arcane Mage.
Crimson Jul 13th 2010 2:21AM
inb4 kyubi/naruto named foxes xD
Aarik Jul 23rd 2010 9:55AM
@Rhabella: "the ranged of rouges"? I do believe you mean to say that rouges are the melee version of what hunters were meant to be.
@Generally Everyone: Oh, and I don't think there's any problem with someone wanting their own Fox Van Allen, be they guy or girl. C'mon!
Cheers, all. Good Hunting!
Tirrimas Jul 12th 2010 2:06PM
I saw your new youtube video and about died from the kyoot. FOX PET!
Now everyone can have their very own Fox (Van Allen). XD
Dreamstorm Jul 12th 2010 7:10PM
Sorry to interrupt your dreaming here, but eh.
Fox van Allen is a guy.
Tirrimas Jul 12th 2010 7:15PM
S'ok. I'm a girl ;)
wutsconflag Jul 12th 2010 2:11PM
So ... if the goal is 6 focus per second (FPS? lol), and we've currently got ~3, how do you think bumping it up to the goal will change things, Brian?
Frostheim Jul 12th 2010 2:24PM
Unfortunately, I don't think bumping it up to 6/sec will help. Right now the rate of focus regen is just about spot-on right for our standard rotation when standing still. You don't want to make a change that boosts that a lot, instead you need a change that boosts it on the move, but not when standing still.
wutsconflag Jul 12th 2010 2:28PM
@Frostheim
So, something like the reverse of Sniper Training, where when you're moving, your focus regen goes up? Hmmm...
I can't really think of anything off the top of my head that you could implement that wouldn't be abused by just tapping a strafe button slightly when you don't really need to move at all.
Interesting issue to have, though.
Grovinofdarkhour Jul 12th 2010 2:36PM
Improved Aspect of the Fox: Focus cost for instant shots are reduced 20/40/60% while moving.
..might do it? I dunno, just brainstorming.
Heilig Jul 12th 2010 3:38PM
The fix for that is just to make it like rogue energy with a flat regen rate that doesn't change when you fire Steady Shot. Increase the rate to 6/sec at all times and the problem is solved.
HOWEVER COMMA
It is not really a problem and is intended to some degree. If you get the same focus regen running as standing still and firing you will basically do full damage while moving. BLIZZARD DOES NOT WANT THAT FOR RANGED CLASSES. They have specifically said they want moving to be a penalty for ranged and for your skill to shine through in how you manage that movement. If you want flat but higher focus regen that's fine, but they will have to remove Aspect of the Fox so you can't just run freely and do full damage. Stutter stepping your shots is a clunky and complicated mechanic that Blizzard simply cannot balance around, and they want it to go away. They either want you moving and doing less damage or standing still doing full damage, that's why they are giving us a smoother, more friendly mechanic in the Fox. VERY few people will keep Hawk up and stutter step when they can just pop Fox and run with everyone else.
On the PvP side, if you could DE away from a rogue and just pop Fox and free fire at him while he can't catch up, all you would need to do to get Glad is roll a hunter, and that is NOT what Blizzard wants either.
There MUST be a penalty for a ranged class to move, otherwise they flatly overpower every melee class, period. Look at it from the other side of the coin. What if rogues were saying "Yeah, melee range is great, but we really need a way to increase our melee range to 20 yards when someone tries to kite us so we can keep killing them." It sounds ridiculous like that, but that is basically what you are asking for, just in reverse.
A melee class is penalized by their limited range. A ranged class is penalized by movement. If you remove either of those weaknesses, you lose an entire swath of classes that don't want to be underpowered and quit playing or reroll.
Frostheim Jul 12th 2010 4:04PM
@Hellig: "If you get the same focus regen running as standing still and firing you will basically do full damage while moving."
Incorrect. With standing still regen you get 4 steady shots and 2 special shots plus your auto-shots.
If focus regen on the move were exactly the same, you'd only get the 2 special shots and auto-shots -- plus the damage wouldn't be as high on those shots because you aren't in aspect of the hawk. You'd lose all 4 of your steadies, or lose 2/3 of your rotation.
I agree that damage should be lower while on the move; however, with regen rates the same, you'd do far less damage on the move because you can't use any cast time shots. As it is now you do almost nothing on the move. No buttons to press, just run and run for 9-10 seconds, then fire one ability, then another 9-10 seconds. I'm confidant that isn't the design intent and it will be fixed :)