Addons 101: The other essentials

Addons 101 has covered a lot of ground for new players looking to get into addons for the first time. We have discussed what addons are and why you would want them, and we have gone over some of the basic elements of the World of Warcraft user interface and how they can be improved upon. I hope that some people have gained some knowledge into addons and have had their fears alleviated somewhat -- addons won't hurt you, I promise!
This week, Addons 101 looks at what I call the other essentials. These are interface elements that have become important over the lifetime of WoW but are not intrinsically understandable just by looking at the user interface the game presents you with. Before I start, let me say that Blizzard has taken steps in the right direction on many of these items, but addons still do the job better, for the most part. We will discuss terms, recommend certain addons and hopefully give some good explanations for any questions that might be had. As always, if you're an interface and addon newbie, I'm more than happy to field questions at mat@wow.com (remember the one "t").
The "other essentials" of the World of Warcraft user interface are DPS and threat meters, raid warnings and cooldowns. We will tackle each individually, hopefully making some nebulous concepts more clear.
DPS and threat meters
The DPS and threat meter has almost become a thing of art in World of Warcraft. What was once an incredibly inaccurate diagnostic tool and an encounter-specific crutch (Vael, KLHThreatmeters) has become something much more, evolving into a true component of the game's structure.
DPS stands for "damage per second," but more colloquially it refers to the amount of damage you are capable of doing to an enemy. "Threat" is the primary way of judging who a boss is going to hit. If you're at the top of the threat meter, the boss will attack you. DPSers need to be careful not to do as much threat as the tank, or else there could be trouble.
Blizzard recently introduced an in-game threat identifier, but it never seemed substantial to me. There just aren't enough options, and the data output isn't substantial. Like most of the built-in user interface, it works, but it could be better -- and that's where addons come in.

If you're new to the game, you haven't yet experienced the ins and outs of group content. You will! And after reading this, you'll be prepared. The basic group setup includes the defensive character who will take the hits (the tank), the healer who keeps everyone happy and healthy (the healer), and other characters whose role is to damage the enemies until they die (the DPS). Threat and DPS meters show you who has the enemy's threat, let you know how close you are to taking threat away from the tank and onto yourself (we don't want this), and how much actual damage you are doing. This is a good statistic to know as sort of a diagnostic for whether you're doing the best you can with what you have.
These types of addons are mostly used in 5-man and raid content. Knowing how the tank is doing on threat is crucial for DPS so that they do not go over the tank's. Knowing your DPS can't hurt, as it helps you evaluate your game, like knowing how well your car is running by the sounds it makes.
Recap -- DPS and threat meters:
- show DPS and threat during combat of both you and your fellow group/raid members
- allow you to see the damage you do relative to others
- help you make sure you don't take threat away from the tank
- Omen threat meters
- Recount DPS meters
- Skada DPS and threat meters
A large amount of the end-game content in World of Warcraft deals with raiding, grouping up 10 or 25 people together to tackle harder boss challenges. In addition, group content for 5-man dungeons also makes up a large amount of the end game for many players. Raid warning addons are used to alert the player when a boss is going to do an ability of some kind or when the encounter is changing in some dramatic way.

Recap -- raid warning addons:
- give you warnings and notifications about a boss' special abilities and timers on those abilities
- allow you to react to the changing circumstances during WoW's intricate boss encounters in 5-, 10- or 25-man instances and raids
- are usually required by higher-end guilds for their incredible functionality and help in dealing with harder encounters
- Deadly Boss Mods (DBM)
- BigWigs
- Deus Vox Encounters (DXE)
Many classes, from warriors to rogues, paladins to druids, and everything in between, have abilities that have time-sensitive cooldowns, or a period of time before the ability can be used again. Addons that track a player's cooldowns, therefore, have the potential to be very powerful -- the more information you have about the time between your abilities, the better you can plan for the immediate future.
Take the warrior's ability Shield Wall, for example. This ability reduces all damage that the warrior takes by 60% for 12 seconds, on a five-minute cooldown. A warrior engaged in combat with a particular hard-hitting boss has to know when his Shield Wall cooldown is ready to go again, just in case the boss is going to cast an ability he knows might kill him or his healers request the damage reduction while they tend to other issues.

Recap -- cooldowns:
- A cooldown addon monitors your abilities and the time until they are usable again.
- Cooldown management can lead to better DPS and situational awareness and use of abilities on tricky fights
- Sexycooldown
- NeedToKnow
- ForteXorcist
- OmniCC -- displays cooldowns on the action bars themselves, an excellent resource
Addons are what we do on Addon Spotlight. This special edition of Addon Spotlight is aimed at you newcomers out there, to help you learn a little bit about addons. We are so happy to have you! If you have any questions or suggestions for Addons 101, email Mat at mat@wow.com. Filed under: Add-Ons






Reader Comments (Page 3 of 3)
ducss750 Jul 14th 2010 11:55PM
Yes, Ony takes a deep breath is fairly self explanatory. The ones where DBM earns its cpu cycles are the different boss encounters where "Run away, little girl, run away" is burned into my subconscious. I am a semi-casual raider, love the sport but don't do it enough to know all the boss attacks. I can watch video and study strategy but I just don't have enough seat/monitor time for it to be second nature on every raid, every boss, every time.
I also use Grid/Clique/Dominoes. I welcome anything that helps me be a more efficient healer.
Can I play without addons? Sure. Do I choose to? No. You can drive your car without air conditioning or power steering, watch black&white t.v. with rabbit ears, brush your teeth with baking soda and a twig. Doesn't mean you're going to choose to do so :)
nieboh Jul 15th 2010 12:24AM
I used to run without any addons. For about the first 6 months I played I never used a single addon and was proud of it. Then I realized that addons weren't scarey boogeymen and were actually kind of nice (once I got the hang of them). Looking back on it, I don't understand *why* I was proud of it. Like others have said, they aren't a necessity, but you're not gonna get a medal or an achievement for being that guy who doesn't use any addons.
Someday I should send in my UI pics. A lot of people are into streamlining their UIs so there's as much screen available as possible or it gives all the information they need in a tight little efficient space. Not me. I'm "old school". When I was a kid, there weren't any video games. We had pinball. And with all the bells and whistles and flashing lights and screaming text coming at me, I almost feel like I'm immersed in a pinball machine when I play. Not at all ADD friendly though.
Anyway, end of rant. I like addons. Some don't and I understand that, but then why are they reading a column on addons?
And to ducs..."brush your teeth with baking soda and a twig" LMAO
moirafae Jul 15th 2010 3:02AM
Yes. Addons are supplimental and unnecessary for playing. Thus the title 'ADD ON'. He's talking about essential add-ons for those of us who, you know, ACTUALLY LIKE THEM.
If you don't like them or want them, DON'T read this column. You have a scroll button and the ability to resist clicking the link. Yeesh. /capslocky
Asaoirc Jul 22nd 2010 12:04PM
Pshh, everyone knows toothpaste is supplemental at best.
KPB Jul 15th 2010 12:18PM
I'd say yes and no. Simple stuff can be done with nothing but the default ui. Especially as a dps and when others in the raid are using add-ins for things. On the other hand, I'm pretty sure healing Anub in ToGC is going to be pretty much impossible with out a couple add-ins for the healers because of the conflicting goals of keeping people relatively low on health to limit the amount of healing the boss gets and having to heal people to prevent death from penetrating cold.
Mihn Jul 14th 2010 10:18PM
Whats about CoolLine for cool downs?
http://wow.curse.com/downloads/wow-addons/details/coolline-cooldowns.aspx
Foxyknights Jul 15th 2010 2:02AM
Skada has a threat meter included within it, okay you have to toggle between threat, DPS, damage done or healing depending on your role.
If you don't use that or Omen and have Healbot installed - this does actually should your threat levels in percentages - but it is not as easy to quickly look at like omen or skade, as it healbot shows in brackets next your health, it will pull to red lines around your name when you pull >98% threat.
But I find this more addition of healbot useful as a healer, as i can see which range/melee dps is going to need more healing as they are close to out-threaten the tanks. I am sorry but as a healer I spend 80% staring at healbot - other 20% seeing what the boss or mobs are doing.
Garneth Jul 15th 2010 6:56AM
Does anyone know what add-on is used so when someone has defile it says Defile on me! Please respond
Fredrasaurus Jul 15th 2010 7:31AM
I believe bigwigs does that
Ashwan Jul 15th 2010 8:22AM
@Eyhk: While you can't get your threat bar bigger than the tank's, Skada does allow you to set up audio visual cues to warn you about threat.
Open up the config window (/skada config) and the last item in the menu is labelled "Threat" where you can set up such a warning (or even disable it if you are the tank)
Chose a sound or to have the screen flash or shake, make sure to set a threshold at which it warns you and you're good to go! :)
logicalfundy Jul 15th 2010 9:03AM
Thoughts:
DPS meters are certainly good for DPS classes, and often also show heals for healing classes.
Threat meters I'm beginning to like less - they certainly have their uses, but for most classes all I really want to know is whether I'm in danger of pulling too much aggro from the tank, and I don't really want to know the aggro of everybody else. Too much information, too busy. These days all I really use is a warning of too much aggro, rather than have a whole bunch of bars.
Cooldowns are nice to keep track of, although be careful to just show what's important to you. You don't really need to know the cooldown of everything.
Viciouschan Jul 15th 2010 9:42AM
Gotta say, I like and hate Recount at the same time. It's nice to see how others are doing so you can see who's possibly sucking, but it really tunnel visions WAY too many DPS. They look at their abilities and Recount ONLY and never focus on the things around them that they should really be avoiding.
ducss750 Jul 15th 2010 10:17AM
Recount? Talk about love/hate relationship! I understand using it as a tool. It is invaluable for fine-tuning spell rotation and gear choices. I disable it on load when I'm paying. Reason? I'll give you an example:
I was booted from a VoA/10 run before we started. We'd just finished a pug VoA/25. I was raid heals where trees shine :) No one died, the HoTs were flowing smoothly and it was a quick and painless run. When we formed the 10 man I was informed my services weren't needed. It seems that *another class* (who shall go nameless) spammed the burst heals, burned mana, overhealed...but topped the meters. Yep, blew me out of the park. I must not be doing my job. I was left standing in WG like a bride at the altar.
*sigh* It's a tool, folks.
Get the epeen addon it you want to flaunt the size of your...umm...abilities.
http://tinyurl.com/ydll357
NecDW4 Jul 19th 2010 10:45PM
Okay, i can agree that some addons are a bit more useful than others. Hell, even i dont run 100% addon free, i just dont like how some people are completely unable to play the game at all should their addons not work, even on fights they've done dozens of times.
@dcuss NO not using addons is NOT like driving without AC. See people who start driving dont require AC to be on to not crash and kill 10 people. If anything It would be more akin to driving without the "check oil" lights or "Service engine soon" light. Thngs telling you something is about to go horribly wrong because you couldnt be bothered to see what that loud clunking noise was, or fill your gas tank without being told to every couple hundred miles.
Driving without AC is like DPSing without Recount. It's only function is to make you more comfortable with where youre at. And running without Omen is like doing 55 in a residential area wihtout a radar detector telling you you've just screwed up royally because you had to do it as fast and hard as possible consequences be damned.