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7-14-2010 @ 7:12PM
Right now it seems I can't get to the end of the Arcane tree without picking up some quite situational or PVP talents. I trust Blizzard that This Shall Change, the Arcane tree being unfinished as yet.
7-14-2010 @ 7:16PM
Ya I did the same thing and got bored... I'm ready for the next beta build! ;)
7-14-2010 @ 7:29PM
All specs and trees I've tried have this to some extent (something that you'd never take now becomes the best of bad options to get to the next tier in Cata). I'm hoping the trees get refined a bit.
7-14-2010 @ 7:32PM
Frost looks fun...http://talent.mmo-champion.com/?mage#7AxJtUR8,,12479I hope it's viable, I was only into arcane because it was required to pug-raid.
7-14-2010 @ 8:41PM
Agreed. I don't need or care about 'imp blink', 'Arcane repulsion' or 'imp polymorph'. 'Torment of the weak' is top tier when 'slow' is 20 points in, this means levelling mages will need to use 'frost nova' to snare at low levels. Also levelling mages don't need 'imp counterspell'.I can see what's happening though. All the damage you do will be based on your stats and talents are mostly just a flavour thing. At the moment though, fire is looking more fun than Arcane. I guess blizz wants to make talents more fun to choose, but honestly I don't see much fun in 'imp blink', 'arc repulsion' or 'imp polymorph', 'prismatic cloak' or 'slow', unless you play PvP, in which case they won't be fun they will just be a necessity.
7-14-2010 @ 8:44PM
The most annoying thing about these builds atm is that you can't have both arcane power and icy veins in the same build anymore. Goodbye, GCD nuking!
7-14-2010 @ 10:37PM
Don't forget that all mages get Time Warp, which does the same thing - although I can see Frost becoming a raiding build, if Time Warp *stacks* with Icy Veins ...
7-15-2010 @ 4:10AM
seems good to meprismatic cloak for raid damageincanter's absorption - spell damage from raid damageimproved blink is the only talent i would say is for pvp, but again, get out of the fire, and stay out of ithttp://talent.mmo-champion.com/?mage#vAy3kKHdN,,12479
7-15-2010 @ 4:08PM
Blizzard has said they don't want talent specs to be all about picking the most boring dps increasing talents. Choosing between damage talents and situational talents isn't a choice, since you would (many would say should) always take just the damage talents anyway.The ideal is that we'll get all the boring damage crap we need passively, and you'll only ever pick between situationally handy, useful and or fun talents. now obviously they likely won't reach that lofty goal, but movement in that direction is a good thing.The problem with these trees isn't the talents, it's the perception of what makes a good talent. The world (of warcraft) isn't separated into damage talents and bad talents; the damage talents are almost always the boring ones, because mandatory talents aren't really choices at all, and it is because of that that blizzard is 'forcing' you to pick up utility talents.I for one look forward to being able to grab more of the talents that are fun, without having to worry about making sure I've grabbed every boring five point talent that gives me a 2% passive damage bonus.
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