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7-15-2010 @ 4:08PM
Blizzard has said they don't want talent specs to be all about picking the most boring dps increasing talents. Choosing between damage talents and situational talents isn't a choice, since you would (many would say should) always take just the damage talents anyway.The ideal is that we'll get all the boring damage crap we need passively, and you'll only ever pick between situationally handy, useful and or fun talents. now obviously they likely won't reach that lofty goal, but movement in that direction is a good thing.The problem with these trees isn't the talents, it's the perception of what makes a good talent. The world (of warcraft) isn't separated into damage talents and bad talents; the damage talents are almost always the boring ones, because mandatory talents aren't really choices at all, and it is because of that that blizzard is 'forcing' you to pick up utility talents.I for one look forward to being able to grab more of the talents that are fun, without having to worry about making sure I've grabbed every boring five point talent that gives me a 2% passive damage bonus.
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