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7-14-2010 @ 3:57AM
Warlock talents have been GUTTED! /tearhttp://felfire.com/
7-14-2010 @ 4:30AM
I agree, WTB better talent trees ='(
7-14-2010 @ 4:43AM
If you check the patch notes you'll see that many classes talent trees are noted as not as finished as others. Warlocks, Druids, Paladins and DKs are among them. So expect alot of changes on their talent trees in upcoming builds.
7-14-2010 @ 4:47AM
I went to that site and I have to ask- How old is that blogger?Gutted? That would mean they took almost all the talents and spells away. They have not and will not. They have not gutted any of the trees and they are not going back to 'vanilla' style talent trees. They are simply not making you use talent points every level as much or at all on degrees on the same talent. ie: 1st point for 20% increase of some spell to 5th point for 100% increase of some spell.You will also be starting out at level 10 with really good spells instead of waiting until level 40-60-70 etc.I do not understand people who start complaining about something or write articles like that link above and all the while they are groaning, they state they don't have many details.
7-14-2010 @ 4:56AM
You did read that:A) All classes are getting this treatment.B) The Warlock class is one listed as furthest away from being done.C) Specs now get some of their old talents free at level ten.D) The Demo tree has five new talents in it. Including Improved Hellfire. While I couldn't fit it in my test build (Dear Blizz: Demo Locks don't want to be forced to take a point in Improved Imp, Succubus, or Health Funnel) that talent made me literally laugh out loud. An evil, evil, laugh.
7-14-2010 @ 5:08AM
1) I wrote the article a day before the talents were released, and I merely disagreed with the IDEA of gutting the trees. Were some talents boring? Yes. Did some talents need to be scrapped or revamped? Yes. Did they need to change the main system that we have been using for years when everything worked fine? No.My stance was merely: Why invent the wheel?2) I am aware that this is still beta, lots can be changed between now and then. I thought I stated that very clearly.
7-14-2010 @ 5:10AM
Re-Invent the wheel*
7-14-2010 @ 5:25AM
I am not running off to read your blog. You didn't say any of that here.They are not reinventing the wheel. There are still trees and points. A whole new system would not be something that could be explained by going "it is the same exact system, except you have smaller trees and less points". Was it wheel reinvention when each expansion changed trees and point totals? Same thing is happening here. If anything, this is closer to a regression to earlier WoW.
7-14-2010 @ 7:11AM
i would argue that they are building a much better, lighter, more efficient wheel. These talent trees will accomplish in 31 points what the talents in Wrath need 51 points to match. If I had a complaint based on the druid and hunter trees I looked at, it would be that, much like now, everyone is going to be using the same builds. Feral Tanking really only had one option that I could see and I only looked through Marksman for Hunter, but that tree seemed to have 31 points worth of PVE talents and some optional stuff to swap out for a PVP build.Again, not really a change from how things are, now. It just means there are no dumb talents, overall. I'd love to see them pepper a few more talents through the trees, possibly even adding one more tier of talents to choose from. More good stuff that will make it harder to choose and allow us to tweak our play style a bit, if we want.
7-14-2010 @ 7:21AM
Once upon a time, wheels were stone. Then they grew big and wooden. Now they're smaller, made of plastics and metal and adjusted for our new forms of transport.Why is this confusing? Their design is changing drastically, but the talents were from an old design philosophy.
7-14-2010 @ 4:21PM
Replyed to the wrong post last time >.< let me repeat.@ felfireblog, they are not re-inventing the wheel; They're adding shiny new rims.
7-14-2010 @ 4:52PM
The way I see it, they are required to gut it. If the talent structure (and my understanding of it) holds, then you get the Felguard at level 10. Considering that he packs more utility than any summon other than the Felhound (and possibly the succubus CC) there's not much reason to spend points investing into talents that improve the other summons. In the current build you have to spend points in those to get where you really want. Getting the Felguard at level 10 completely destabilizes the Demonology build, which is likely why the Warlock trees are as far from completion as any other talent set.
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