Cataclysm Beta: Warrior talents and specializations

The Cataclysm beta has dropped a new talent build, and with it we have both the new talent specializations as well as the new talent trees. As you can see from the screenshot above:
- Arms warriors get Mortal Strike, Anger Management and Two-Handed Weapon Specialization for picking arms as their talent specialization.
- Fury warriors get Bloodthirst, Dual Wielding, Dual Wield Specialization and Precision.
- Protection warriors get Shield Slam, Vitality and Vengeance.
In addition, we can now look directly at each talent tree with the new redesign and look at what you'll be spending those 31 points in. However, just because it's in this beta patch doesn't mean it will make it to live; we already know Impending Victory is not likely to survive.

Right off the bat, of course, we know Mortal Strike, Bloodthirst, Dual Wield Specialization, Two-Handed Weapon Specialization, Precision and Vitality are all no longer talents at all. Furthermore, several talents are obviously not finalized yet, as they don't have icons. Still, we have quite a lot to discuss here.
Arms
Arms talents have seen a good amount of shifting around. The top tier of arms, despite the loss of Deflection, still contains talents that will be of interest to protection after spending its 31 points: Field Dressing, a new two-point talent will increase self healing (Enraged Regeneration, Blood Craze, Second Wind, Bloodthirst) by 10/20% and all healing taken by 3/6%. Meanwhile, Improved Rend (additional 15/30% damage to Rend) will be attractive to prot warriors with the talent Blood and Thunder (which we'll discuss later), and War Academy in the first tier will be attractive because it increases damage of Heroic Strike, Victory Rush and Slam by 5/10/15%.
On the second tier, Deep Wounds is unchanged, while Impale now specifically increases the critical strike damage of Mortal Strike, Slam and Execute by 10/20%. Blitz replaces Improved Charge and now stuns an additional target as well as increasing rage generated. At this point, we leave the realm of arms talents that can be picked up by fury and prot warriors.
The next two tiers of arms are all familiar talents. Tier 3 has Taste for Blood, Sweeping Strikes and Improved Overpower, while Tier 4 has Sudden Death, Endless Rage and Improved Slam -- all familiar talents. The next level, while presenting us with Juggernaut, Blood Frenzy and Second Wind, also gives us Lambs to the Slaughter. This interesting talent gives you 12/24/36% increased attack speed after dealing a mortal strike. It's actually more attack speed than Flurry grants, but it seems to only last for your next swing.
Old standby Wrecking Crew and new hotness Disarming Glare round out the next tier. Disarming Glare will cause the target of a disarm to cower in fear for 5/10 seconds. Finally, arms still ends the tree with Bladestorm, now the 31-point talent.
Fury
Fury, like arms, sees a first tier of talents aimed at interesting other trees. First off is the new Cruelty, which adds 5/10% critical strike chance for Bloodthirst, Mortal Strike or Shield Slam. Since each of these is now a talent specialization ability, the talent is clearly geared for cross-spec use. Unbridled Wrath is moved to the first tier and reduced to a three-point talent but is otherwise unchanged. Armored to the Teeth remains completely unchanged.
Improved Execute, now in the second tier, increases Execute damage by 10/20%. It's still fairly attractive to arms warriors with Sudden Death. Intensify Rage, although much more accessible in the second tier, is unchanged in point cost or effects. Blood Craze is significantly improved (and, one assumes, will benefit from Field Dressing), granting 10% to regenerate 2.5/5/7.5% of total health over 5 seconds.
Enrage now only costs two points for the same benefit that costs five on live, 30% chance to get 10% more damage for 12 seconds. Fury in the Blood increases all damage by 5/10% while Bloodrage or Berserker Rage are active. Piercing Howl is unchanged, but the new Impending Victory gives a 10/20% chance to proc Victory Rush when using Heroic Stike, Slam or Bloodthirst. I'll admit to being a trifle underwhelmed at Bloodsurge 2 here, but as I said before, it's already announced that it's going to be cut.
Flurry is unchanged, but the new Even the Odds increases Cleave and Whirlwind damage by 10/20%. (Frankly, this may push Whirlwind back up to being an every-cooldown attack, since we'll be waiting on Victory Rush and Slam procs anyway.) Booming Voice now grants 5/10 additional rage when using Battle Shout or Commanding Shout. (Remember, shouts generate rage instead of costing it in Cataclysm.)
Furious Attacks now has only one rank that reduces healing by 20%. Death Wish, Rampage and Heroic Fury are unchanged.
Bloodsurge is unchanged. Improved Intercept is replaced by Skirmisher, which includes Heroic Leap. At the final tier, Titan's Grip is unchanged and SIngle-Minded Fury resides next to it.
Protection
The first rank of protection talents sees Hold the Line introduced, aimed at making parry more engaging as well as making Mordin think you're a bit of a cloaca. It increases both critical strike and critical block chance following a parry by 10% for 2/4 seconds. (I'd like to see that time beefed up.) Toughness is a simple armor boost now, with three ranks granting 3/6/10% bonus armor and that's all. Incite is lower in the tree but unchanged.
Both Shield Specialization and Shield Mastery are altered significantly. Shield Spec now simply grants 5/10/15 rage on a successful block instead of having a chance to grant rage on a block, parry or dodge. Shield Mastery combines elements from the old Shield Mastery, Improved Disciplines and Improved Spell Reflection talents. Improved Revenge is unchanged.
Last Stand, Concussion Blow and Gag Order are unchanged, but Blood and Thunder is a new talent that seems interestingly aimed at AoE tanking considering we've been told AoE tanking will be downplayed in Cataclysm. Combined with Improved Rend in arms, two points in this talent gives you 100% chance to spread rend around to every target of your Thunder Clap spell after applying rend to a target. It's similar to the way current prot warriors try and get deep wounds stacked, but doesn't have to rely on crit chance at all. Slap on Rend, hit TC, everyone around gets Rend. I'm very interested to see if this talent stays around.
Devastate has been changed to increase its damage per Sunder, no doubt due to the change to Sunder, capping it at three stacks. Safeguard is unchanged. Improved Defensive Stance rolls crit immunity into the talent and removes the spell damage reduction but is otherwise unchanged.
Warbringer is unchanged from live. Vigilance is changed and not fully implemented yet, as the talent's threat transfer on live is replaced by granting you Vengeance as if you were the one being hit instead of your Vig target. That part is apparently not yet in the beta. Sweep and Clear seems another ability aimed at AoE tanking, granting 3 rage for every target of your damaging abilities, up to 9 rage.
Sword and Board is unchanged. Damage Shield now uses 10/20% of your AP instead of block value. Shockwave seems unchanged save that how it generates its damage is worded differently; it still uses a percentage of AP.
Overall, it's definitely a step towards ripping out the bloat for all three talent trees. Prot seems to have gotten some interesting AoE moves, which I didn't expect. There's definitely an effort to making first- and second-tier targets that will attract off spec and to make each tree more interesting early on.
Filed under: Warrior, Cataclysm, (Warrior) The Care and Feeding of Warriors






Reader Comments (Page 1 of 4)
Peitry Jul 14th 2010 2:11PM
Wow... i think it;s just wow...
Dave Jul 14th 2010 2:54PM
Hey I can get downrated like a pro too... /poutyface
This isn't about druids!
mythria Jul 14th 2010 7:21PM
umm was reading the tooltip for single minded fury and was wondering what a one-handed exotic was?
MrDrew Jul 14th 2010 2:13PM
Can't wait to try these new trees out I'm really looking forward to this new inception of the game and its mechanics.
Qot Jul 14th 2010 2:43PM
My main's a shaman and he'll be leveling up to the cap first. After that, I was debating which toon was next with druid/mage/other being 50/49/1.
I like having a "utility" spec to grab quick dungeon queues but I didn't like warrior tanking (unnecessarily difficult relative to other tanks). Now, though, the really poor state of the first incarnation of the druid talents and the very interesting changes to warriors overall make me think that the warrior may overcome the long odds and be my main alt...
Hasufein Jul 14th 2010 3:48PM
@Qot
The difficulty of warrior tanking relative to other classes is what made it fun
it was what made good warrior tanks stand out from the pack.
I love playing a warrior because it gives a small sense of accomplishment in doing things other classes would find trivial. (And because we're awesome)
Qot Jul 14th 2010 4:14PM
Hasu,
If I had leveled a warrior early in the expansion, I would've been fine. However, I didn't try out prot until sometime late in 3.2, so I was undergeared, inexperienced and trying to deal with people who had the patience of a caffeinated toddler.
Part of my ineptitude is that warrior tanking itself (gathering mobs, keeping them in front of you and trying to "aim" thunderclap or shockwave so you get them all) is as far from healing (bars go down, bars go up, doesn't matter which way you're looking) as you could possibly get. The other part was that I was always fighting for aggro on secondary mobs because of all the AoE and "and three neighbors" abilities. These talents sound like they'll do really well in handling the "and friends" portion so I can focus more on positioning, tracking cooldowns, etc.
Teron Jul 14th 2010 4:28PM
Aye, and warriors have a feeling of force that other thanks like that I think is awesome.
Teron Jul 14th 2010 4:30PM
Tanks, not thanks, and lack, not like. My typing is dead today, sorry
Crimson Jul 15th 2010 2:41AM
Anybody noticed the "one handed exotics" on Single Minded Fury?
I wonder what are those?
Do warriors get exotic one handed weapons like hunters?
Do we have to tame them first? :)
Hasufein Jul 15th 2010 7:37AM
@ Crimson
We get to tame one handed Draenei hunters.
Heilig Jul 14th 2010 2:13PM
Blood and Thunder is a cool name, but all I can hear is a buddy of mine looking at it and calling it Rend-ilence.
Boz Jul 14th 2010 2:37PM
Hold the Line is a cool name but all I can hear is...Toto!
Hold the line
love isn't always on time
woah, woah, woah.
llewsyr Jul 14th 2010 5:15PM
I'm going to be hearing Mastodon every time I play my prot war now. "Break your backs and crack your oars men, if you wish to prevail!"
Pat Jul 14th 2010 10:27PM
Blood and Thunder! quite possibly the most badass talent name EVER.
@Boz Ahaha!
Al in SoCal Jul 14th 2010 2:16PM
I stopped playing my warrior in BC because I really loved the Arms tree for PvE and I didn't think it was viable. Looking for opinions - is it viable in cataclysm?
Debesun Jul 14th 2010 2:43PM
You won't exactly get many accurate opinions. Alot of things in the Beta balance wise are just completely out of whack. The only accurate thing that can be said is "It is Blizzards best intention to make them viable". Blizzard hasn't begun proper testing of the raid content in the beta, and neither have they begun testing for PvP (If it is anything like the beta test for WotLK that I was in, the PvP testing is pretty much the last thing they'll test.)
At the moment, it's just sit back and look at the delicious carrot dangling on the stick infront of you.
And if you're in the beta (and things aren't bugged upon implementation), smash stuff.
theRaptor Jul 14th 2010 2:54PM
With mastery it is trivial to balance classes compared to now. If a spec does 15% less damage than a viable spec they can just turn the nob on the mastery bonuses or buff talents 11+ points in with no fear of it affecting other specs due to some weird hybrid build.
Docp Jul 14th 2010 5:35PM
@ Theraptor
At least this is what Blizz is hoping will happen. In truth I'm not so sure it will work as easy as they believe because of PVP. You can say "just up the mastery by 15%" but this could make the spec too powerful, too easy to do burst damage or too much damage AND control at once.
Blizzard have said their basis for the 'mastery knob' is the Assassin Rogue talent Hunger for Blood because as gear/talent and poison changes have occurred Blizz has merely upped or downed the effect of the talent to keep mutilate balanced. However this is not really a sound test because even at it's most potent, 18% glyphed, no real PVPer took it because they then couldn't take Preparation which yielded too much control. So those tweakings were done largely out of the confines of PVP.
TL:DR this is largely untested and could still result in balancing problems.
Haden Jul 14th 2010 2:34PM
Ok call me a noob and what not but how many points do we get to spend? from what i saw (on some page) we can have 2 full trees. is that right? can i be a Prot warrior with Titans grip? or is there something stopping me from doing that?