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7-15-2010 @ 12:16PM
@tatsumasaI get what you are saying, but those hit talents also perform double duty. Meaning they actually do something in addition to increasing hit. It can be inferred, at least on some level, the talents are intended to be taken because of this. Remember the devs aren’t really big fans of alternative builds because every time one pops up, the talents almost always get “adjusted.” Look at touched by the light early in Wrath.My guess has always been back before misses were able to be completely removed from the table, it was a way of balancing but, like separate but equal, it was determined to be inherently unequal because say an arcane mage pumping out an arcane blast with its brutally long cast time was considered more punishing than an corruption with its instant cast and loss of a GCD. Now that misses can be completely avoided, everyone should be working on the same playing fiels if you believe that classes of equal gear and skill should pump out roughly equal DPS. Unlike vanilla, or even tBC where classes were, obviously, balanced around some misses, that is no longer the case.Why should a lock be “punished” with the need for additional hit on gear when the mage can take the passive hit and then boost his spelllpower instead? This is just an example, I know it applies to other classes or even specs within a class.The other thing to remember is loot tables. In the Cataclysmic world of tier scaling hit, there is a chance there will be an arms race for gear, more so than now, where classes will have to evaluate 2 pieces of gear, and get them both because in the current tier, you would not need the hit, but on patch day, you better be ready to raid with the new hit requirements. I’m not opposed to gear decisions like this, but it does make for some interesting bidding choices when a piece drops.@johnthediverThe quick answer is ADD. Too many topics, including WoW, for me to stick to such a subject focused blog.
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