Breakfast Topic: A day in the life
A poster on the forums queried the developers on what a day at the office for the class balance team entailed. This is one of those topics that I'm sure most of us have wondered about from time to time. Do they spend their days skimming Arena Junkies and Elitist Jerks looking at feedback, or are they nose-deep in spreadsheets running calculations on the effective health of tanking builds (which are sometimes the same thing)? Usually, this is the type of thread that receives a goofy answer from a community manager, if it receives any notice at all.
However, Ghostcrawler (lead systems designer) decided to chime in with how the standard day goes. As it turns out, there really isn't such a thing as a standard day. His whole description of the day as well as some examples of recent events that players could relate to reminded me of an old Blizzcast from 2008. In it, Blizzard community manager Nethaera interviewed Monte Krol (lead tools programmer) about the behind-the-scenes information. As a code monkey myself, hearing about writing the tools that are used to build World of Warcraft was fascinating.
Hearing the process behind how features are developed and decisions on class mechanics come about is something that players are constantly interested in (as some are insistent that the developers just put ideas on a dartboard in order to figure out what they're doing). What part of Blizzard would you like to see behind the scenes of, and what changes do you think have the best developer stories?
However, Ghostcrawler (lead systems designer) decided to chime in with how the standard day goes. As it turns out, there really isn't such a thing as a standard day. His whole description of the day as well as some examples of recent events that players could relate to reminded me of an old Blizzcast from 2008. In it, Blizzard community manager Nethaera interviewed Monte Krol (lead tools programmer) about the behind-the-scenes information. As a code monkey myself, hearing about writing the tools that are used to build World of Warcraft was fascinating.
Hearing the process behind how features are developed and decisions on class mechanics come about is something that players are constantly interested in (as some are insistent that the developers just put ideas on a dartboard in order to figure out what they're doing). What part of Blizzard would you like to see behind the scenes of, and what changes do you think have the best developer stories?
Filed under: Blizzard, Breakfast Topics







Reader Comments (Page 1 of 2)
jealouspirate Jul 16th 2010 8:05AM
I know people are tired of hearing about it by now, but I sure would have liked to be a fly on the wall at Blizzard when the employees found out about Real ID on the forums, the deal with facebook, etc.
Also the writing/lore team. I bet they have some really interesting discussions.
Iirdan Jul 16th 2010 8:21AM
Ghostcrawler's posts have always been Greek to me. Now he's gone literal.
Donny J. Canup Jul 16th 2010 8:27AM
I would love to hear about how they come up with these quests that are just amazing, such as the soldier in Icecrown who is dieing of the plague and you are sent to try and save him. I know some have been covered in the wow magazine but still would love to be in on how they come up with them all.
As for developers stories, I'd like to hear a story of the decisions on how they are going to have flying over cities in Cata. It would be a blast to hear the ideas churning out in that meeting. One such idea would probably be "I think each city should have AA-guns."
begedinnikola Jul 16th 2010 8:37AM
That specific quest was designed in honor of the brother of one of the employes who, sadly, passed away due to cancer.
Donny J. Canup Jul 16th 2010 9:04AM
That's what I read in the magazine. Its a powerful quest especially when you learn it was a tribute like that. Its such a great way to honor someone who loved the game.
begedinnikola Jul 16th 2010 11:13AM
@Donny: After reading that, i started to make it a custom to do the quest on each of my alts, even if they get to 80 before getting it.
McFish Jul 16th 2010 8:42AM
Unrelated but I just want to say I got a huge kick out of this articles title pic. I have killed and been killed soooo many times in that office.
Kylenne Jul 16th 2010 8:43AM
Those TPS reports are a killer. Nerf Lumbergh!
feniks9174 Jul 16th 2010 10:29AM
It sounds like you may want to rethink your career options then.
O.O
Kylenne Jul 16th 2010 8:42AM
Forget what goes on at work. I'd love to see what goes on about 5 minutes after AFTER work, when everyone leaves for the nearest bar. XD
"Drinking with the Devs" anyone?
ole Jul 16th 2010 8:44AM
the gnome cupboard....where they keep the gnomes
cmichaelcooper Jul 16th 2010 8:44AM
I would like to see zones, instances and raids being built. And I would like to see all the crazy zones that the team has built to play around in but that will never be released.
Vinoth Jul 16th 2010 9:29AM
Hey! that bg looks kinda like a Counter-Strike map called "Office" ? I swear it does....
mosiah Jul 16th 2010 11:10AM
Yes, yes it is, its from that new crossover game "Countercraft" or is it "Warstrike" I don't remember :P
deepred Jul 16th 2010 11:32AM
Make that "Campercraft" or "WarCamp". ;D
PistolPeet Jul 16th 2010 10:17AM
I'd like to know if, after new raid content is released, they all sit around and watch the world-first attempts on massive screens with a few beers. Cheering when mechanics they designed take the raiders completely by surprise and watching how people react.
It'd be a great way to reward the employees for their time spent creating the content, while at the same time seeing the player interactions first-hand to make sure they can deliver something even better next time.
Rubitard Jul 16th 2010 4:59PM
I'd wager it's a "no rest for the wicked" scenario. Work on a patch, test it, fix it, test it, ship it, repeat from the top. The enjoyment comes from hearing about success or failure in the market later.
Chetti Jul 16th 2010 10:58AM
I think someone mentioned it, but I'd be curious to see what gets left behind. If they best that they design and develop gets into the game, what happens to those other things that I'm sure they spend as much time on but don't exactly fit and never make it in. Does it sit in external hard drives, on servers, that they go back and mess with for future patches/expansions to see if they can make it work? Or is it something that sits there for a portfolio to say, hey I did this but it just didn't fit the story/character/zone very well so it was scrapped.
thegatherer Jul 16th 2010 11:13AM
One thing I would like to know is how do they come up with their names...
I mean what the heck is a "Ghostcrawler"?
Pwnzoar Jul 16th 2010 11:33AM
A ghost that crawls, duh.