Ready Check: Everything I need to know about raiding, I learned in Karazhan

When I compare the hallowed halls of Medivh to the many instances in Wrath of the Lich King, I'm forced to realize I owe all my raiding success to Karazhan. Think I'm crazy? No, my gentle reader. I assure you that everything you need to know about raiding you learned in Karazhan. Allow me to share the many, vital skills we all learned from that first Burning Crusade instance.
SPOILER WARNING: There's totally story spoilers for a four-year-old instance behind the cut.
Defile's bad, mmkay?
Okay, so maybe it didn't start in Karazhan, but the basic rule of World of Warcraft raiding is "don't stand in fire." Whether that fire comes in the form of Defile, rocket explosions or something else, we all know that we shouldn't stand in fire. For many raiders, we learned that skill while rocking out to Prince Malchezaar and the legions he commands.
If you never fought Malchezaar, let me explain the point. Basically, he's the big eredar who's the source of all the trouble in Karazhan. When you fight him, you face not Malchezaar alone, but also the legions at his command. These big infernals land on the ground where you fight him and start letting loose a powerful point blank area of effect attack. If you're standing too close, you get overwhelmed by fire and die. Essentially, rocks fall and spit fire. Stand in the fire, and you die. These infernals keep falling until the boss is dead.
This dynamic led to the trope known as "Bad Infernal Placement." If a group couldn't dance out of the fire in time and wiped by standing in fire, then it was blamed on bad infernal placement. Oh, sure, sometimes it felt like the Blizzard developers must have watched every Malchezaar fight, aiming the infernals directly on top of our healers. But generally, Malchezaar was the original "don't stand in fire."
If there are adds, kill the adds
The Curator was my guild's devil for months. I don't know what it was. We'd breeze through the first part of Karazhan like Edward traipsing through a sparkling forest. Of course, we had the same trouble with him everyone else had. We weren't killing the sparks fast enough.OK, translation for the newer folks: The Curator is a tank-and-spank fight, more or less. He's got a couple of vulnerable phases and hits like a truck in the last third of his life. But the boss himself is very straightforward. What makes him so tricky, really, is that he summons Astral Flares. Those astral flares then go unto the raid and deliver unto them a butt-whooping. In order to minimize this painful butt-whooping, every single DPSer in your raid is supposed to swap and attack the flares.
That almost never worked out in PUGs. At this phase in WoW, DPSers believed it was their god-given responsibility to never, ever, ever stop DPSing the boss. (I played a DPSer at the time, so I can say that.) Wowhead was littered with comments, WoW.com stated the right way to do the boss, and it seemed as if the Curator himself would shout, "Noobs, kill the flares." But there were always at least one or two DPSers who just wouldn't switch to the adds.
If we look in Icecrown Citadel, there are obvious paralells. Lady Deathwhisper springs to mind, as does the Gunship Battle. Icecrown is actually blessedly light on add fights, but we still learned that skill first in Karazhan.
Undead dragons want to be visited by dancers
It's hard not to compare Sindragosa and Nightbane. They both are undead dragons. They both fly into the fight. They both have a temperature-based theme. (Sindragosa's all icy and cold, Nightbane hot and crispy!) Both have some truly epic stories. More importantly, both Sindragosa and Nightbane like to make the raid move around. If you're familiar with Sindragosa, you're already familiar with her ice block roulette. Here's what Nightbane did.
From time to time, Nightbane breathed a patch of fire on the ground. Sounds like a "don't stand in fire" parable, doesn't it? But the trick is that Nightbane also liked to hit the raid with a Fear. So the Nightbane dance involved figuring out where to place the raid so that they could do their job and still be a safe Fear-run distance from the fire. Sounds easy, but it was tougher at the time.
Be excellent to each other
The true subtle skill of Karazhan comes from Bill and Ted's final wishes: Be excellent to each other. For the first time for many, many previously merely "casual" players who were now stepping up to raids, the instance required more than just momentary cooperation. People had to be good to one another and organize across multiple weeks.
This was a touchstone for many raiders, right up until 10-man Naxxramas became a reality. If you could manage Karazhan, you could raid. It became a necessity for everyone to cooperate and try and work together. Set schedules, pick nights. Rock out and go forward. I think more than anything else, what we learned from Karazhan was the basics of coming together as a raid.
Ready Check is here to provide you all the information and discussion you need to take your raiding to the next level. Check us out weekly to learn the strategies, bosses and encounters that make end-game raiding so much fun.Filed under: Ready Check (Raiding)






Reader Comments (Page 1 of 4)
Kroof Jul 16th 2010 2:06PM
Do not stand in fire, easy to learn.
Shade of Aran, Omg, fire! Run away!!!
*total party wipe*
http://www.youtube.com/watch?v=717CoVJ687M&feature=related
theRaptor Jul 16th 2010 3:58PM
Flame wreath puts a wall of fire AROUND YOU. So to fail that boss you have to break the first rule of raiding DON'T STAND IN THE FIRE (or run through walls of fire).
I remember playing the flame wreath chant over vent, telling people not to move when flame wreath was cast, and yet half the time the raid still blew up. >.>
Elmouth Jul 16th 2010 4:11PM
Part of me hopes the reason we still haven't had any raid news from early cata is because they're tuning kara to lvl 80 ;D
Heroic Karazhan!
I wish :(
Natsumi Jul 16th 2010 7:43PM
@theRaptor
Actually if you stop moving and someone near you gets Flame Wreath you can be standing in the fire and it's okay. The rule of Flame Wreath was DON'T FUGGIN MOVE DURING FLAME WREATH!! It's one of the only times you violate the First Rule, cause if you move out you blow up the raid.
brenainn.simpson Jul 17th 2010 6:09AM
theres a bit of informatin about early raids and such. enough to dispell ideas like kara might be returned to us
Mitawa Jul 17th 2010 11:32AM
"We blew up in A burning wreath Of Fire
I moved, moved, moved,
And The Flames burnt higher
And we wiped, wiped, wiped
on the wreath of fire
The wreath Of Fire"
Credit to thebigbearbutt.com
XD
Amaxe-1 Jul 17th 2010 11:50AM
Actually, the Infernal problem was not a "convenient" excuse. Rather the problem was when they spawned in such a way that the healers couldn't stay in range if they were to stay out of the fire, or if they spawned in a place that made it impossible to get to safety when the debuff went up dropping your HP.
Like it or not, a successful dropping of the boss did depend on how the infernals showed up
Dizzle Sep 28th 2010 7:12PM
OMG! flamewreath... noobs moving... ugh... shade was such an easy fight too... you could practically nuke him down before the first AE if you had the DPS...
robert Jul 16th 2010 2:08PM
HERE HERE!
jam Jul 16th 2010 2:14PM
I loved Kara. After Ulduar it's still my favorite raid instance (possibly tied with Sunwell).
Natsumi Jul 16th 2010 7:48PM
I HATED Kara, I still do. Maybe it has to do with the fact that I started Kara before all the nerfs. That and the fact that my Guild Leader at the time was an idiot, you don't bench your top DPS for a Ret pally that can't out DPS the tanks. I was in Hyjal and BT before I ever saw Malchazar thanks to that R Tard, so glad I switched guilds after gearing through Arenas and BGs :p
SaintStryfe Jul 16th 2010 2:19PM
I fully agree. Kazrahan is one of the best "intro" raids in the game.
I actually had about 5 people whom I was teaching the game proper. they hit 80 and wanted to raid, and after they were kitted out with 5 man gear regular (5 man wrath gear is equal to Karazhan level, iL 175) I brought them into Kara. NOt because it's NEW, but because nearly every important raiding skill is there. Tank switches. Moving. Not moving. Adds. movement and placement. And even the obligatory gimmick fight (Chess).
I cut my teeth in terrible raids like Molten Core, so damn it, it'll teach them much better!
cidninja Jul 16th 2010 3:30PM
i approve of using kara as an introductory raid, but it definitely isn't ilvl 175. it's ilvl 115. even sunwell didn't get that high.
Muse Jul 16th 2010 3:32PM
The part I loved the best is actually the respawn timer on the trash before first boss. The relatively short one that made the trash come running if it respawned during the encounter. It taught the raid that time isn't infinite and once you start the raid, the raid has started and potty breaks will be highly discouraged until the boss is dead.
Maldune Jul 16th 2010 4:16PM
Netherspite... Makes sure you are paying attention to your surroundings at all times. OMFG THE PRIEST JUST RAN THRU THE RED BE..... brez plz.....
Tictacgirl Jul 16th 2010 2:24PM
I will not move when flame wreath is cast, or the raid blows up!
Neodarkmatter Jul 16th 2010 2:39PM
For those that need a reminder of what to do:
http://www.wowwiki.com/File:ShadeOfAranChant.ogg
Angus Jul 16th 2010 4:25PM
This is actually a skill used in LK.
Sapphiron's ice bomb. The ice tombs with Sindragosa. Both of these involve stopping what you are doing and waiting so as not to wipe the raid.
Oh I played the flame wreath song on vent once. It was surprisingly effective.
Finnicks Jul 16th 2010 2:24PM
Absolutely. Like Naxx10, it was an excellent raiding primer that gave newcomers a sampling of basic raid mechanics and how unique boss encounters could be without being so hard that it was totally impossible for said newcomer.
I think it actually did a much better job as an Intro raid than Naxx, if only because it had so much more character. It remains my favorite raid in the game, and home to my all-time favorite boss encounter: Netherspite.
If Blizz does a "revamp to level 85 just because" raid for their 6 or 7 year anniversary in Cataclysm (like they did with Onyxia), I hope it's Karazhan and not Gruul's Lair or Magtheridon's Lair.
CvijaFaQ Jul 16th 2010 10:31PM
What the hell is that on your avatar?