Arcane Brilliance: Beta wishlist

It's incredibly difficult for me to write about the beta for two reasons:
- I'm not in the beta.
- Anything I write about today is very well going to be completely different tomorrow. Or gone entirely.
Unfortunately, the next beta build will, in all likelihood, blow all of my precious creations up completely. This means that writing any sort of in-depth analysis at this point amounts to a bit of a mental merry-go-round. It's fun while it lasts, but you always end up back where you started.
So instead of wasting your time with a long diatribe on things which may or may not ever see the light of the live realms, I choose to waste it in a different way.
Here's the game-plan. I'll be listing the things I see right now that I want to keep, and the things that I want to change during this whole beta testing process. Not that I think anybody with influence over at Blizzard pays any attention to what I write, but there's always that tiny hope.
My Beta Wishlist
by Arcane Brilliance
illustrations by Larry Elmore*
music by Yuzo Koshiro**
* Just kidding--Yuzo Koshiro and Larry Elmore are too busy being awesome to be here. Still, it's a wishlist. Wishes are fun.
** While we're mentioning Yuzo the great, have you seen his wikipedia page? I mean, this is the guy who did the tunes for Legacy of the Wizard, for crying out loud! Legacy of the freaking Wizard! Also ... Y's I and II ... the Streets of Rage series ... and more recently the awesome retro sweetness of the Etrian Odyssey games ... how can one man be so awesome? I'm thinking some sort of demonic pact had to be involved. Satan must own the deed to Yuzo's soul. That's the only explanation I will accept.
First Wish: Improved Polymorph must make it through in some form
We've already seen it change -- and not, in my opinion, for the better. It began as a talent that would allow the caster to queue up 3 seconds worth of damage on the sheeped target before the sheep broke, at which time the damage would all be applied at once. It was awesome for soloing, provided a PvE buffer against our own stupidity, and was absolutely phenomenal in PvP. Probably too phenomenal, actually, which was why it was polymorphed (hehe) into its current beta incarnation: The spell now applies a 3-second stun to any sheep target that's hit by damage. It's not what it was, but it still works for me. This talent is too awesome to lose. I'll take a slightly better balanced version if it means I don't lose it altogether.
The basic concepts I want this talent to communicate when all is said and done are thus:
- Stupidity protection against sheep-breakage, preferably for any inadvertent damage, not just that of the mage
- Added PvP control on those we sheep. I want more options for a sheep target than just sheeping and resheeping until its time to kill that target. The queued damage was awesome, but a stun works pretty well too.
- A use for Polymorph in fights where crowd-control isn't needed or useful. You know, like every fight in Wrath.
Second Wish: Better level 10 specialty bonuses for the fire tree
Pyroblast is fine, and so is getting Molten Armor way, way before any other kind of mage can get it. The problem is that these level 10 spec abilities are supposed to give fire mages a unique flavor, and frankly, Pyroblast isn't a whole lot more than a big, slow Fireball. I love it, don't get me wrong. But it should probably be accompanied by something a bit more distinctive.
My suggestions would be Blast Wave or Dragon's Breath. Both would be of more immediate use while leveling, and both have a unique flavor.
Third Wish: Access to Icy Veins for arcane mages
This is just me being selfish. I loved the haste/burst damage orgy that combining this with Arcane Power gave to arcane mages, especially near the end of fights, when you were just Arcane Blasting through your remaining mana in the hopes that you could time your final spell to connect just as the boss toppled. I loved that. Now Icy Veins is an 11 point talent, meaning only frost mages will ever have it, and I mourn its passing. Bring it back to me, please.
Fourth Wish: Bring back the exploding Flame Orb to the fire tree
It's the ultimate fire talent. We were told that the fire tree would get talents to enhance it. The specific enhancement mentioned was a talent that would make the orb explode upon reaching its destination. Awesome.
Only now it's nowhere to be seen. In fact, the only tree that has a talent specifically affecting Flame Orb is the frost tree. That simply will not do. If it's going to be such an important and powerful fire spell, it needs some love in the fire tree. A sexy love explosion, if you will. If Chef from South Park were still alive, that would totally be one of his songs.
Fifth Wish: Fewer instances where we're forced to take a PvP talent for a PvE build
This will almost certainly be tweaked quite a bit from what we're seeing now, but there are some issues currently. Should an arcane mage who's trying to focus on DPS really be forced to take a talent like Prismatic Cloak or Improved Counterspell on their way to Arcane Power?
The arcane tree will see many more passes, but I still have worries. The design intent by the developers with these new talent trees seems to be forced choices. What I mean by that is that the simplified trees seem to provide more freedom to take flavor talents, but they do so by limiting your freedom in other ways. By forcing us to put 31 points into a tree before putting any in another, we almost have to take some talents we otherwise would in order to hit that 31 point threshold. By the same token, our options in other trees are severely hamstringed. Want something from the third tier of a secondary tree? That's simply not possible.
This isn't all bad. It does provide an excuse for those who would otherwise never touch a so-called "fun" talent to do so. A hardcore fire mage min-maxer might turn their nose up at something like Improved Fire Blast under any other circumstances, but now they might have to take it to get to Living Bomb later on, and this gives them the option of a short-cooldown, long range Fire Blast they might otherwise never have had at their disposal.
The problem arises, though, when you're forced to take a talent that has virtually no purpose in your playstyle, simply because nothing of value to you is around to meet your talent-point needs.
My guess is that further passes on this new talent system will work the vast majority of these kinks out. I'm simply stating my hope that when the dust settles, a raiding mage can choose to bypass those talents that are clearly intended for PvP.
Sixth Wish: A permanent Water Elemental
Look, either our big blue buddy is an inherent part of the frost mage experience or it isn't. Making it permanent doesn't make us warlocks. The only surefire way to do that would be to force us to wear dark eyeliner, write bad poetry about how much we hate that girl who wouldn't go with us to prom, and sit in a dark room listening to My Chemical Romance and making out with our Sephiroth pillows. Haha! Warlocks are emo! Bazinga!
No other mage trees need a familiar. We're not a pet class. But there's just not much point making frost mages say goodbye to their secondary source of crowd control and DPS every 45 seconds. Wasting a glyph slot on making the thing permanent isn't a good solution, either. If the added control of having the elemental around all the time unbalances PvP somehow (and I've always been dubious about this prospect), then just remove the control ability altogether. Frost mages will cope somehow. Or just leave it in! Here, this is my dramatic interpretation of how frost mage PvP would work with a permanent elemental:
Frost mage: "Behold! Feast your eyes upon my dreaded water elemental! Once he had a limited duration, but no more! He is by my side eternally, freezing you in place and pummeling you with unending waterbolts. Look upon your demise, and weep! Hahahahaha!"
Frost mage's opponent stabs water elemental. Water elemental dies quietly.
Aaaaaand scene.
See how different that was? People will just deal with a permanent water elemental the same way they deal with any other bothersome pet in PvP--they will kill it. End of issue.
So there's my short list of things I hope change by the end of this lengthy testing process. What's on your list?
Filed under: Mage, (Mage) Arcane Brilliance, Cataclysm






Reader Comments (Page 1 of 5)
kyusswren Jul 17th 2010 6:08PM
uhhh
so Mages get a buffed Heroism spell, and something that makes polymorph far far superior to hex.
GG, shamans are done for in cataclysm. It still astounds me that year after year Blizzard continues to give Shamans the biggest shaft they can find.
Somebody must still be having nightmares about windfury crits pre-patch 1.11.
This is a good premise for a column though. Beta Wishlist.
If you write a non-mage general wishlist, please add craftable heirloom items to it.
olzer Jul 17th 2010 6:16PM
Because heroism was the only reason anyone took shamans to raids, right?
I mean, seriously, another class getting Heroism will mean NO shamans are invited to raids anymore...
Oh wait.
Argojax Jul 17th 2010 6:27PM
I'm sorry, did I miss the announcement that Cata was launching next week? I mean it must be if a class can be shafted for the expansion at this point in time.
olzer Jul 17th 2010 6:31PM
Hmm, I was uprated to 2.5 stars then downrated back to 2. Was that some angry shamans downrating or was there something wrong I did? :S
Wolftech Jul 17th 2010 6:33PM
Emoshammy is emo. Boo Hoo. Quit your QQIng and go back to your Twilight-a-thon.
Grow a pair, would you? Shamans are a HYBRID class. They not only dps in two varieties, (Ranged and Melee) but can heal. Mages only do 1 thing. DPS. And they should be able to that better than any other hybrid class out there. Focused classes like Mages and Rogues (I consider smelly 'locks and hunters to be hybrids because there pet can tank for them) need to be the top of the DPS charts simply because we can not provide anything BUT DPS. There will always be room for a hybrid class in raids, because there will always be that one encounter where you need an extra healer or tank. If anything, we pure classes should be the ones QQing if we are not the absolute top of the DPS charts because that is real all we bring to the table besides some CC and some raid buffs. So what they give us a Heroism/Bloodlust equivalent. So what they give us a permanent pet(which they haven't without taking a glyph spot as of yet) I don't see anyone bitching about the DK Unholy ghoul. And if you look at ALL the other classes, their specializations are cool to the spec, while for the most part, mages are pretty anemic. Oh and I dont hear the locks complain that you are copying their Banish for your new Bind Elementals spell in an expansion that reeks of elementals (in all fairness, the 'locks are probably too busy putting on their guy-liner, listening to the Cure, and watching Twilight for the 150th time crushing on sparklyvamps and emopuppies).
It is about time Mages had something to bring to the table besides... you know... the table. And being the raid travel agent.
/rant
Santhe Jul 17th 2010 7:43PM
oh i'm sorry, can mage's heal? no?
my hair is a bird, your argument is invalid
kyusswren Jul 17th 2010 7:35PM
Let me see here, mages get
The Table
Int Buff
focus magic
the portals
dps that scales properly
no hybrid tax
Mages currently ARE the top dps wolftech. I've seen a fire mage pull 27k on Rotface.
A few of the other fights in ICC are debatable, but thats usually a druid or a warrior beating the mage.
Let me put it this way: Since 3.0 Shamans have eaten more buffs than any other class, and yet somehow they still manage to be substandard and noncompetitive in the DPS department. So you're 500 words of QQ there are nice and all, but could have just been stated in one line: "You'll take your healing spec and you'll like it."
Lets completely disregard the fact that there is something completely wrong with either the scaling or the way the abilities work that makes Shaman's noncompetitive DPS.
Lets go into what they do well, Burst DPS in PVP.
Blizzard clearly stated that they're moving away from that in Cataclysm, as people are going to have like 80000 HP and 120000 if you're a tank or some such nonsense, and we'll only be pulling about 1.5x our current DPS.
That means that fire mages are going to top out at a whopping 40.5k DPS where-as the, using their current paradigms the Shaman will top out at 25.5k dps in T11.
So, to recap.
Projected 15k dps deficit. (compared to a current 6k dps deficit, or 10k behind fire mages)
All of our buffs have been given to other classes. Most classes have more powerful versions even, so that our totem's won't eat the buffs.
Healing is fine, if you like healing.
Only scales well with BIS gear, and having to collect 3 different sets of BIS gear is just atrocious.
Our niche in PVP is gone.
Currently the only shaman on any of the top 10 dps lists (http://worldoflogs.com/reports/rt-aw1xvmk3qm39uy2u/details/2/?s=7309&e=7426)
is only there because of a faulty meter that counted the lightning overloads twice.
So unless they replace Elemental and Enhancement with healing trees... the class is gonna need some work to remain competitive.
If you want to QQ about mages, try leveling a resto shaman. Bet you won't even make it to level 30.
krusty_burger Jul 17th 2010 7:52PM
"Since 3.0 Shamans have eaten more buffs than any other class, and yet somehow they still manage to be substandard and noncompetitive in the DPS department."
sounds like a problem with the player, not the class. i won't argue that shamans are slightly under everyone, all gear and talent being equal. but since gear and talent are hardly ever (or just never) equal, there can be no comparisons.
sure there are some scaling issues, but that's more of a problem with the classes the have ridiculous scaling like fury warriors and kitty druids, which blizz has stated they want to fix.
Kylenne Jul 17th 2010 8:05PM
@kyusswren:
So after people tear you a new one for taking a short, bitter dump on our column, you respond with an even bigger dump that stinks like 3 month old QQ. Classy.
As I've been saying since Time Warp was announced, the only shamans worried about their raid slots in Cataclysm are the tiny number in the top 1% of min-maxing hardcore guilds (which would be an extreme minority of the playerbase, with actual legit concerns), and bads like you who've been using "Blizz hates shamans and our dps sucks" as an excuse to do terrible dps in your raids, and have been skating by on "hurrr but I can bloodlust!" all this time. Yes, I used the word "bads", because good shamans don't give a shit about mages "stealing" their raid slots, not with the overwhelming amount of horrible FotM reroll mages out there that think all they have to do in a raid is stand there and hit two buttons. All the theoretical DPS in the world doesn't matter when you still have rogues that get cleaved, mages that refuse to interrupt LDW's frostbolts, and huntards that stand in the malleable goo. An ele or enhance shaman that knows hir class and contributes 110% effort to the raid will and is welcomed much more than any of the previously mentioned wastes of raid slots. So, you know what? Stop sucking like a $1000 Dyson and maybe you'll keep your raid slot. Somehow my (admittedly unhardcore) guild does just fine in Hardmodes with one mage (me) and multiple shamans. Maybe because they spend less time bitching and complaining on the internet about how their versatile hybrid class sucks worse than the one trick pony, and more time being valuable to our guild by being good, helpful players.
PS: I leveled a Resto shaman from 1-80. It's not hard. There is no class right now that is hard to level. Unless you're bad at this game.
kyusswren Jul 17th 2010 8:41PM
@Kylenne
I spent countless hours in EnhSim and Rawr, I have researched every boss fight since t4 and can explain them at least as well as any raid leader I've ever ran with, I always interupt LDW's frostbolts when my Wind Shear is off cooldown, always show up to a raid with a full stack of fish feasts and a full stack of 3 different kinds of flasks, I also tote along a stack of indestuctability potions for the tanks, as well as a full stack of potions of speed and wild magic, in 4 of 5 wipes I'm the last DPS alive because I'm actually smart about things, when I get a new peice of equipment from a raid I enchant and gem it on the spot, I pull 8k as elemental and 7.8k as enhancement, and I quit a month after 3.3 dropped because I lost my raid spot because i don't offspec resto because I am a terrible healer.
There, you got me. I'll admit it. I'm a bad... healer.
As far as raiding compatriots go, I've not gotten any complaints other than being a bad healer. Bad on me, but I used to be pretty good at it before they released Wrath.
Clydtsdk-Rivendare Jul 17th 2010 10:32PM
I like how you have access to gold Cataclysm, which you've made obvious with the amount of finalized numbers you've revealed to us... oh wait.
kyusswren Jul 18th 2010 12:02AM
Yea, I'll admit it, all I know is what I read in blue posts.
All of the claims I've made is based on what they've stated their design intention is.
Especially in PVP.
You can feel free to prove me wrong.
Wark Jul 18th 2010 12:14AM
Shaman'll be great in Cataclysm. Supposedly they're taking internal cooldown on Windfury off. That with Unleash Weapon, Healing Rain, Spiritwalker's Grace and Spirit Link will make things far more interesting. Plus that component they added to Searing Totem in the Enhancement tree and Earthquake in the Elemental tree will add much needed DPS and utility to the class.
Little bummed about the loss of Cleansing Totem, but c'est la vie.
Sheerterror77 Jul 21st 2010 3:39AM
Polymorph should be superior to hex anyways. We is BE duh mages!
Sheerterror77 Jul 21st 2010 3:41AM
I wish shamans would stop bitching about their so-called loss of a raid slot. They still have one awesome thing that no mage can bring: TOTEMS!!!!!!!!!!!!!!
SO STFU.
Sciarc Jul 17th 2010 6:19PM
I'd really like to see arcane get arcane blast instead of arcane barrage at level 10. Seeing as how arcane barrage is on a 6-second cooldown in the current beta, low level arcane mages will still have to rely on frost or fire attacks for awhile (in between barrage casts). I want to level as arcane and be PURE arcane!
flint Jul 17th 2010 7:25PM
I think Arcane Barrage has a 100% chance to proc Arcane Missiles.
Which is sexy for a level arcane mage.
Now the REAL problem is, when I level my dwarf mage in Cataclysm, which spec? Arcane, Fire, and Frost all look like they'll be a blast to level with. Also, what gender? Male dwarves are the best race ever, but female dwarves' pigtails fly up when they cast stuff. Decisions decisions.
Sciarc Jul 17th 2010 8:04PM
Oh, nice! I didn't notice that part of the tooltip somehow (http://db.mmo-champion.com/s/44425).
I feel better about arcane barrage now.
brian Jul 17th 2010 8:04PM
But then Fire and Frost won't get to use Blast and... wait.
Seriously though, it might not have been given at 10 because of the mana cost issues with the debuff at lower levels. It definitely would be cool to have a spammable arcane nuke at lower levels, though.
However, I always thought it would be cool if Arcane mages used Fire and Frost spells more. After all, Arcane is supposed to be mastery of magic as a whole, so why do we ignore our other spells? I can see why some people would disagree, though, and that's perfectly valid.
Either way, I'm totally excited that Arcane looks to be a viable leveling spec even at low levels. I may even make a lowbie Arcane mage to atone for trying level one long ago. Oh missiles, why were you such a bad spell...
Hollow Leviathan Jul 18th 2010 5:13AM
You know what arcane mages need? For Arcane Explosion to be better aoe for them than blizzard!