Know Your Lore: The Eternals part two -- the Loa gods of the trolls

Last week we took a brief look at the Eternals known as Ancients -- immortal beings that were worshiped largely by the night elves, though other races also paid their respects to these ancient beings. This week we'll be moving from the demigods of the night elves to the gods, demigods and Loa of the trolls. The pantheon of Loa is vast and largely undefined, though we've seen glimpses of gods here and there, and will see at least one more of them during the Echo Isles event that will be coming sometime before Cataclysm's release. Some of the Loa gods referenced in today's article originate from the Warcraft role-playing games, and should not be taken as full-on canon as a result, however there are several other Loa that are featured in game.
To begin, the Loa are essentially primal gods, with each god representing a different animal or domain. Where the Ancients covered various types of creatures, the Loa cover various aspects of creatures -- there's a very subtle different between the two. The Loa tend to be a little darker, and some could be called "evil." In order to make this a bit more organized, I'll be sorting the Loa according to tribe.

The Amani Empire was once one of two ruling empires prior to the rise of the night elves. After the Sundering, the Amani were largely relocated to the Eastern Kingdoms, and suffered great losses at the hands of the humans and the high elves during the Troll Wars. Formerly a member of the old Horde, the Amani tribe led by Zul'jin pulled its support and took a neutral stance on the world, until the blood elves were taken in by the new Horde. Zul'jin, enraged by the apparent treachery of the Horde, vowed to take his revenge. In the Burning Crusade raid , it appeared as though he was doing just that, by creating avatars of the troll gods, or "forest lords."
- Nalorakk: Nalorakk is the lord of the bears.
- Akil'zon: Akil'zon is the lord of the eagles.
- Jan'alai: Jan'alai is the lord of the dragonhawks.
- Halazzi: Halazzi is the lord of the lynx.
Ula-Tek: Not mentioned in Zul'Aman is the serpent goddess Ula-Tek. What's interesting about Ula-Tek is that she is one of many "snake gods" in Warcraft lore -- there are a ton of snake gods out there, she just happens to be the serpent goddess of the Amani.

The Gurubashi Empire was the other ruling empire prior to the rise of the night elves, and it was massive. When the Sundering hit, it suddenly found itself split into many, many different locations -- most of the Gurubashi remnants were relocated to Stranglethorn Vale, but some fragments remained on Kalimdor, and they are the desert trolls we see in Tanaris today. A lot of Gurubashi history surrounds the Loa, and one god in particular:
Hakkar: After the Sundering, the Gurubashi Empire began to crumble. In desperation, the Gurubashi turned to their gods to help them, and caught the attention of one of the most evil Loa in the entire troll pantheon -- Hakkar the Soulflayer. Hakkar was a blood god, some believe he may even be the son of an Old God or even an Old God himself, though this has never been proven. Hakkar helped the Gurubashi regain their power, but at a price -- he demanded daily sacrifices for his own purposes.
What Hakkar was really after was a physical form -- as a blood god, what he wanted most was ... blood, and lots of it. Once he regained physical form, he could devour the blood of all mortal creatures, even the trolls that worshiped him. The Gurubashi realized this after some time, and the resultant upheaval caused one of the worst wars in troll history.
The strongest of the shattered tribes of the Gurubashi rose up against Hakkar and his priests, the Atal'ai, and while they were successful at destroying the avatar of the blood god and banishing him from the mortal world, the fractured remnants of the Gurubashi splintered even further as a result. In the end, the Gurubashi Empire collapsed, and most of the followers of Hakkar were shoved back into Zul'Gurub, the rest fleeing north to the Swamp of Sorrows, where they promptly built another temple to Hakkar.
The activities of the remaining Atal'ai trolls didn't go unnoticed. Ysera, Aspect of the Green Dragonflight caught wind of the temple in the Swamp of Sorrows and the plans of the Atal'ai, and smashed the temple under the marshes, which is why the Sunken Temple we see in game today is ... sunken, and why there are green dragons constantly patrolling the area around the instance. Unfortunately the incident didn't kill off all of the Atal'ai, and some remained deep within the Sunken Temple to resurrect Hakkar, believing that if this were accomplished, Hakkar would bring his servants immortality in gratitude.
It was discovered however that this could only be accomplished within Zul'Gurub, the old capital of the Gurubashi Empire. The summoning was completed, and Hakkar returned to the physical realm once more. The trolls of the surrounding lands sent in priests, champions of other primal gods, in order to defeat Hakkar -- and Hakkar promptly enslaved them and fed off of their powers. Reports of his immortality have been somewhat exaggerated however, as players can venture into Zul'Gurub and kill him. Whether he is dead-dead, or only mostly dead remains to be seen.

- Shadra: Shadra is the spider goddess, her venom used as a powerful poison for weapons.
- Shirvallah: Shirvallah is the tiger god.
- Bethekk: Bethekk is the panther goddess.
- Hir'eek: Hir'eek is the god of bats.
- Hethiss: Hethiss is the snake god, not to be confused with Ula-Tek. No relation!

As mentioned above, the Sandfury Tribe was originally part of the Gurubashi Empire. After the Sundering the Sandfury were obviously split from the rest of the trolls, and worshiped their own Loas possibly as a result of this. Only two have been discovered to date:
- Kimbul: Kimbul is the god of tigers, worshiped primarily by the Sandfury tribe in the deserts of Tanaris. He doesn't seem to have any relation to Shirvallah. Other names for Kimbul include Lord of Beasts, King of Cats, and the Prey's Doom.
- Mueh'zala: Mueh'zala is referenced as being a god of death like Bwonsamdi. The Sandfury tribe in Tanaris worships him as well. Other names for Mueh'zala include Father of Sleep, Son of Time, and the Night's Friend.

Before there were Amani, or Gurubashi, there were the Zandalar -- the progenitor race for all trolls of Azeroth. The only known Loa of the Zandalar is Zanza the Restless, who may very well be the spirit of an ancient Zandalar troll. He exists in game in Zul'Gurub and will offer players a variety of items for various classes in the form of armor enhancements. What exactly Zanza is the Loa of is unknown, however Hakkar seems to hold no power over him at all -- which makes him a very powerful being indeed.

The Drakkari Empire's origins are a little odd. These guys were driven out of the more "civilized" troll lands long before the Sundering and settled in northern Kalimdor. Why were they driven out? Because they were so violent, so cruel, and so bloodthirsty that they were considered complete barbarians. Complete barbarians in the eyes of the Amani and Gurubashi Empires. Yeah, these guys were pretty brutal. The Loa of the Drakkari are as follows:
- Sseratus: Sseratus is the serpent god of the Drakkari. No relation to Ula-Tek.
- Har'koa: Har'koa is the goddess of the snow leopard.
- Rhunok: Rhunok is the god of the arctic bear.
- Quetz'lun: Quetz'lun is the god of the wind serpents.
- Mam'toth: Mam'toth is the god of the mammoths.
- Akali: Akali is the god of the rhino.
- Dubra'Jin: Dubra'Jin is a forgotten god whose shrine is located just west of Gundrak. Little is known about Dubra'Jin, other than that he will protect trolls who honor him via sacrificing raptor eggs.
- Zim'Abwa: As with Dubra'Jin, little is known of Zim'Abwa. Making an offering at his shrine will imbue the player with an attack power buff, so it can be assumed Zim'Abwa is a warrior or fighter of some sort.
- Zim'Rhuk: Zim'Rhuk is also known as "The Wise One." Making an offering at his shrine will imbue the player with -- you guessed it -- wisdom, or rather a buff that acts much like the Blessing of Wisdom that paladins offer.
- Zim'Torga: Zim'Torga is a forgotten goddess also known as the "Mother of Prosperity," and will imbue players with a buff similar to Blessing of Kings when left an offering.

In the Warcraft RPG books, several other Loa are mentioned though no reference has been made to them in game as of yet. The Loa of the Shadow hunters are all references to Loa from Haitian Voudou. Shadow hunters in Warcraft are essentially the masters of voodoo magic -- they walk the line between light and dark and deal primarily with the spirit world. However unlike the witch doctors commonly associated with troll voodoo, the shadow hunters actually have a special bond with the Loa, and are granted abilities with the spirits' blessing.
While the Loa of the shadow hunter have not been mentioned in game, it's still worthwhile to give them a brief once-over:
- Legba: Legba is the Loa of speed, and grants shadow hunters his speed as well as his grace.
- Dambala: Dambala is yet another serpent Loa, no relation to any of the various other snake gods and goddesses mentioned above. He teaches shadow hunters the art of moving silently and swiftly.
- Lukou: Lukou is the Loa of Healing and Respite, and grants shadow hunters the ability to heal. While Lukou can grant the ability to heal, she has no power over the undead, like Holy magic commonly practiced by priests and paladins.
- Ogoun: Ogoun is the Loa of war and teaches shadow hunters the art of hexes and curses.
- Shango: Shango is a Loa god who is the controller of the Realm of Storms -- essentially, he's a thunder god. He teaches the shadow hunter how to throw lightning in the form of "stormspears."
- Samedi: Interestingly, Samedi is the god of death and the restful sleep of the dead, and is a reference to the Loa that Bwonsamdi references -- Baron Semedi, the Loa of the dead in Haitian voudou. Bwonsamdi may be Blizzard's effort to bring these little known Loa into World of Warcraft, though whether we will see any of the other Loa listed here mentioned is unknown.

While the Ancients of night elf lore are not only benevolent for the most part, but take an active role in shaping the world, the Loa and gods of the trolls are far more subtle in their efforts. They don't seem to intervene unless they are actively called upon, or channeled into some sort of avatar to do their work for them. The Ancients actively participated in the War of the Ancients because they saw the world in peril -- the Loa on the other hand were completely absent from the picture, busy with their own purposes. Whether or not we see any more of these Eternals come Cataclysm has yet to be seen -- although rumors abound about the efforts to destroy Hakkar in Zul'Gurub, and how they may not have been as effective as previously thought...
Next week, we'll be looking into Eternals of a different kind -- the Titans, creators and organizers of worlds. Just think of them as the universe's interior designers. Be sure to check back next time for more information on these curious demigods and their influence on Azeroth present-day, and in Cataclysm!
Filed under: Lore, Know your Lore






Reader Comments (Page 1 of 3)
MusedMoose Jul 17th 2010 4:26PM
Interesting stuff. I've never played a troll, so I've never had any real reason to want to learn about all this, but I love the stories of the troll empires and what happened to them. Also, all the loa-based quests in Zul'drak are really interesting. It's worth doing them all, if you're not already tired of troll architecture. *grin*
Swifteye Jul 17th 2010 4:36PM
Awesome, awesome read. My guild did a retro Zul'Gurub run a few weeks ago, and my Mage is just about ready to head to Zul'Drak... this article is quite timely for me; it's downright fascinating to read about the intricacies of these empires, and it makes me more excited for my looming (and more appreciative of my recent) troll encounters! :)
Zulnar Jul 17th 2010 4:45PM
If you want to try this in action, enjoy the troll lore - give it a shot and join troll-only RP guild, the Second Gurubashi Empire on EU realm Defias Brotherhood.
The Loa backstory and plots related to them take huge part in their ongoing and developing RP.
Jaaaaaaaack Jul 17th 2010 5:02PM
Tharon'ja approves of this post! Tharon'ja will now be eating his lunch and having coffee! Tharon'ja says goodbye
Felix_rew Jul 17th 2010 5:18PM
Bwonsamdi, love the name and it's real meaning :P
Voltaire Jul 18th 2010 4:26AM
I particularly like trolls mainly due to their similarities with real life voodoo (both loa and of course the baron samedi reference!) I've always had an interest in that culture.
Sithril Jul 17th 2010 6:32PM
I've just read up on Baron Samedi on wikipedia.
Damn, he gave me a chill up my spine.
Marshall Jul 17th 2010 6:55PM
Well, there's the fact that it's oddly close to Baron Samedi, a.k.a. the Voudou's Samedi.
http://en.wikipedia.org/wiki/Baron_Samedi
epicboyz Jul 17th 2010 7:02PM
The Baron sounds like my kind of guy... cigars, rum, and women ;)
solindvian Jul 17th 2010 5:29PM
What I don't exactly understand is why when we go into the Sunken Temple we go and kill the resident green dragons AND the trolls. Can someone explain exactly why the dragons haven't just killed all the trolls and the instance exists at all?
Felix_rew Jul 17th 2010 5:40PM
The green dragons were driven insane, you can see this with the quest from the essence you get from Eranikus.
Alchemistmerlin Jul 17th 2010 5:48PM
Corruption
Emerald Nightmare
lolore
Eisengel Jul 18th 2010 7:46AM
I know, I have to say, is anyone in WoW willfully evil? There's a whole lot of 'corruption' and 'driven mad' going on.
I'd love to see a good guy choose to support an evil group because, well, he wanted to. Maybe an NPC who is morally ambiguous and goes with whoever can offer the most. I realize high fantasy settings usually lend themselves to sharp good/evil contrasts, but a little gray area isn't bad.
How about this; Gilneas just opened its gates, joined the Alliance and is at war with the Forsaken. Garrosh is worried about what Sylvie is up to, so he strikes a deal with Lord Genn to allow Orc Rogues to camp in the outskirts of Gilneas to spy on the Forsaken. In return Garrosh promises the Orcs won't get involved in the war and will give Genn some intelligence they gather. Genn is a little skeptical, but allows it (the Forsaken are a tough nut to crack). One day a Gilnean hunter is poaching in Genn's royal preserve stumbles across the Orc camp. Only one Orc is sleeping at the camp, and the hunter surprises him. The Orc tears him up a bit, but is killed. The Gilnean books it back to town and informs the town watch. The watch locks him up for poaching, but goes to investigate. They arrive at the camp the same time the other Orcs are coming back from their missions, and all they see are Gilnean Watch officers ransacking the camp, with one of the Orcs dead at their feet. The Gilnean officers find all kinds of maps and captured battle commands, making them think this is a Horde spy camp (not far from the truth). The Orc Rogues easily slay the watch officers with the element of surprise on their side and now think Genn has double-crossed them. The Rogues strike camp as night falls. The officers are missed at the Watchhouse as the shifts change, so another group is sent out, along with some regular soldiers resting in garrison. At that time Genn's secretary heads out to the camp to get an update. The watch group runs across the secretary, who is alone in Genn's game preserve, with no written orders, with no lantern, and certainly not armed for hunting. The secretary insists the watch has to leave the preserve immediately, but they get wind that something is up. In order to defuse the situation, the secretary spills the beans about the arrangement Genn had with the Orcs. The watch and soldiers are outraged that Genn would conspire with their enemy's allies, and don't believe him anyway. As they find remains of the camp, the Orcs attack from range. They bring down a few of the watch, but the soldiers scatter. The Orcs capture and question the secretary and find out that now the watch and army know about them. The scattered soldiers run immediately to the home garrison to report, meanwhile some go to the watch to declare martial law and organize a citizen's militia to start house-to-house sweeps since they don't know if there are any other spies in the area. Genn gets the news and certainly can't reveal that he agreed to this, too many Gilneans are dead, and it would be a massive loss to morale. He declares his secretary an outlaw, and says he must have been conspiring with the Horde. The Rogues don't know what is going on; they've been attacked twice and one of them was killed. They don't believe the secretary when he says it's all a mistake, but take him along as a hostage. The secretary is eventually able to persuade them to let him help them escape. He enters the castle from a side entrance, under the Orcs' watchful attention, and grabs a couple loyal guards to help him. He learns that there have been soldiers in and out of the castle lately and a lot of angry secret meetings, and that the Watch has been getting orders to deploy, then not to deploy, to form a militia, to not form a militia, and that there seems to be a lot of bad things going on. The secretary fills them in, and says that in order to keep things from exploding they need to get the Orcs out, otherwise the Orcs will likely join the war. As long as they can get the Orcs out, they can salvage the situation and say only one renegade Orc slipped in, who was later found and killed. The Rogues, under the secretary's escort along with Gilnean royal guards, take off for the wall. Meanwhile Genn is able to convince his officers that the last thing they need is a general panic among the citizens, and the important thing now is to secure the wall and sweep through the less populated areas, meanwhile the Watch can be reinforced and keep an eye on the streets for more activity. He has the militia stand down, searches discontinued, and garrison soldiers redeployed. He joins one of the patrols riding toward the main gate so he can inform the soldiers there directly. As they near the gate, they hear the sound of battle, apparently the Forsaken have surged forward and are assaulting.
... so, at the gate you'd have Genn with his personal guard, reinforced with regular soldiers, the normal gate guards, the front line troops who were just enveloped who are trying to beat back the Forsaken, as well as Genn's secretary with a small force of royal guards and Orc Rogues trying desperately to sneak out in the ruckus.
Anything could happen...
The Forsaken are certainly going to be suspicious of Orc Rogues in the company of high-ranking Gilneans, being escorted by royal guards, especially since the Orcs were so adamant about not joining the war, and many of the Forsaken attacks have been thwarted rather easily lately.
The gate guards are going to have lots of conflicting orders. They're used to letting mysterious figures pass in and out under Royal permission, but first they heard there were spies, there weren't spies, they were partially recalled to the home garrison only to be redeployed, and heard unofficially to watch out for Genn's secretary, and now they have screaming Forsaken charging up at the gate, so they have no idea what to think.
Genn certainly wants the Orcs out of Gilneas, dead or alive. If he has to sacrifice his secretary, that would be unfortunate, but he needs to maintain order and morale. Since they opened the gate they became embroiled almost immediately in this war with all these factions they don't know, and few of the Gilneans are too happy about it. He'd rather not kill anyone, but he needs to place the health of his kingdom first.
The regular soldiers with Genn and on the front line likely haven't seen an Orc themselves, but only heard about them from relatives, and those stories weren't exactly nice. They've been relieved that the Orcs haven't joined the battle yet, but know they are the Forsaken's allies. They also have had conflicting orders, and will likely move to protect Genn immediately, since he is so close to some invading forces.
... add player characters on either faction's side to taste, and you have one big mess ready to explode. No one is 'corrupted' or 'driven mad' - you just have a few people trying to legitimately do the best for them and theirs, but lack of communication and different priorities have caused a political powder keg to be tossed right in the middle of a war.
wondershot Jul 19th 2010 6:20AM
They're mad! They're evil! This is a deep and immersive online experience!
In all seriousness, I think Eisengel is spot on.
Ethan Jul 17th 2010 5:48PM
Blood for the blood god!
robert Jul 17th 2010 7:08PM
SKULLS FOR THE SKULL THRONE!
Vodkamartini Jul 19th 2010 3:56AM
(Cocks trigger) Venerate the Immortal God-Emperor, heretics. (BLAM)
(Wipes blood off the Commissar gloves -- sadly. So hoping for the chance to shouting propaganda and executing low dps-folks in the raid for a buff. Until the 40K MMO comes out ...)
Getting back to World of Warcraft deities, good job on the Loas, informative. But I've noticed there is no ZEALOT LIGHT fanatics as in Warhammer 40K, where there's plenty of "good guys" who take being holy too seriously they lash out at any perceived sinner. ("Repent, citizens of Goldshire!") And I'm not counting the Scarlet Crusade, they're just dupes for the Burning Legion vs. the Forsaken and the Lich King. I'm talking real true believers of the Light who are so blinded they see everyone corrupted, as the Blue Dragonflight was in Wrath, or Algalon perhaps. I've always thought Draenei would be perfectly cast for the role. Course, they'd probably need to be dupes for something too ... an overzealous Naaru?
Who knows, maybe that idea might come through in the mess the Cataclysm will cause.
And I really wanted to see a Scarlet Crusade-themed instance in Northrend, too.
Mel Jul 17th 2010 6:23PM
Actually, the lore of the rpg-books is considered to be official lore, not just second-class lore.
See http://hu.wow.wikia.com/wiki/Warcraft_RPG
Anne Stickney Jul 17th 2010 6:28PM
http://www.wowwiki.com/Lore#Why_don.27t_we_use_the_word_.22canon.22.3F
The RPG books are "canon-ish" if anything, and the events and characters we see in the RPG books shouldn't really be considered canon unless they are defined as such.
Artificial Jul 17th 2010 9:22PM
Which is to say, even official lore isn't canon. ;)