All the World's a Stage: Effectively roleplaying grief

It therefore falls on us to roleplay out that grief. Your character is undergoing a significant experience. It may just be an acquaintance who's passed away peacefully or it could be as meaningful as a lover being cut down before their time. Your character will have emotions and thoughts, and you want the chance to express them.
There are tricks to it, of course. You want the chance to roleplay this life changing event without being obnoxious. Sure, you could fall on your knees in the middle of Ironforge and gnash your teeth and moan in misery. If you feel like beating your chest and back with a whip for everyone to see is the best expression of your character's angst, don't let me stop you. But at least a few other players will likely not respond with the gravitas and seriousness you'd like. Let's review some methods for getting your grief out for all to see, without being obnoxious about it.
It comes in waves
One of my favorite shows is Bones. (I promise, it's not just because I religiously follow any show involving Angel actors.) It tends to be incredibly well-written and insightful. During an interview of some college kids who should have been showing signs of grief, Dr. Sweets pegs them as having no such emotion. How could he tell? According to Sweets, "Well, real grief comes and goes, in waves. Those guys had their faces set in sad, the whole time."
This is a pretty accurate portrayal of any grief I've experienced in my life. I wander through my day, feeling relatively normal. Maybe I'm a little sad and downtrodden, but I'm not all that abnormal. And then I suddenly think, "I can't wait to tell this person about what just happened." And I realize that person is gone, and the wound and pain is as fresh as ever.
Mimic this behavior in your roleplay. Don't go out of your way to constantly be miserable, screaming, weeping, and snotting all over the place. Pick your moments. Maybe when a sexy little piece of gear drops that the dead character would have loved, your character will suddenly be forced to cover his fact to hide his grief. Maybe another character would pinch the bridge of his nose while he fights back tears.
You'll have to think your way through these waves of grief. Having the emotes of grief pop up to interrupt someone's scene will be distracting to other players. You want to "wait your turn," as it were. I still wouldn't give up clear opportunities, of course, but try to be respectful of what's happening around you.
Subtlety is power
I always tend to prefer subtle roleplay instead of over-the-top histrionics. The examples I used above as good archetypes for subtle. A tear. A quick sob. A character taking a moment to place his fist over his mouth, taking a second to get himself back under control. Why do I tend to lean to subtlety, especially when expressing grief?
The heart of this matter is one of scale. If your grief-for-the-public is to thrash your breasts and back with thorns, crying out for the Light to take you instead of your lover, then what on earth could ever top that? Later that night, when you're roleplaying one on one, how can you "take it to another level"?
Always keep your scale in mind. When the first wave of grief hits you, downturned eyes or a quick sniffle is probably about the level of emote you want to use. Then, toward the end of your roleplay, you can get a full, impactful breakdown out of your character. This kind of emotional decompression will let you squeeze out the full gamut of roleplay avaliable from the grief event.
Stages of grief
Of course, if you're having trouble nailing down a firm idea of what your character is actually feeling, the stages of grief are there to help you out. Originally introduced in the book on On Death and Dying, this model of feeling grief can help us write a basic progression of mourning for our characters.
The first step is Denial. The character either refuses to believe that they feel any angst at all, or that anyone has actually died. "Get a healer in here, and she'll be fine." Especially in Azeroth, where so many things could be possible through magic, many characters will refuse to believe that someone could die without resurrection.
Anger is the next step of grief, of course. A character who's coming to term with the death of a friend will be eager to lash out and attack those he considers responsible. He may not even be rational in his rage; he could attack the priest who failed to get a heal off in time.
Many characters will attempt to perform Bargaining. In this case, they may reach out to a higher power and try to buy back their friend. This is actually a pretty powerful roleplay opportunity for some players, who could foolishly seek out the Scourge or other magical races. In so meeting these powerful beings, the character could beg or sacrifice for the return of the dead friend.
Depression is the fourth stage of grief, even though most characters seem to jump right there. Again, I urge you to keep this stage subtle, or you'll lose the novelty
Lastly, a character going through mourning will come to accept what's happened. This doesn't mean the character is somehow happy about what's happened. Instead, he's simply come to accept that this is how things are, now, and he's made peace with it.
In conclusion
Grief is one of the defining human experiences. Our love for one another leads naturally to overwhelming grief when the subject of our love is torn away. Expressing this emotion will enhance your roleplay, but do so with a plan. Make it strong, since it will help define your roleplay just as much as it defines you as a person.
Filed under: All the World's a Stage (Roleplaying)






Reader Comments (Page 1 of 1)
Sleutel Jul 18th 2010 8:27PM
"[Bones] tends to be incredibly well-written and insightful."
Really? I used to catch bits and pieces before House, and everything I saw had awkward, poorly-acted dialogue.
Iirdan Jul 18th 2010 8:54PM
Poorly-acted is the key term there.
At times, there are lines of dialogue that are hard to translate onto the page, and you have to hope the actor understands it. A good example comes from the Simpsons episode, "Brother From Another Series". Sideshow Bob has a line that reads: "Especially Lisa! But especially Bart!" On paper, it sounds ridiculous and redundant. But Kelsey Grammer's reading of the line made it work.
Noselacri Jul 18th 2010 9:21PM
Your character is experience a significant experience.
You want the chance to roleplay this life change event without being obnoxious.
*experiencing
*changing
This is the person telling us that a television show is well-written?
Sleutel Jul 18th 2010 9:36PM
@Noselacri:
Those are easy errors to make--for example when you rephrase what you're writing partway through. They're also hard to catch on a re-read of your own work. They show up on this site a lot; WI would use a few good editors.
mythria Jul 19th 2010 1:08AM
@ lirdan...... i thank you very much for reminding me of one of my favorite moments in the entire simpsons series.... tonight i will be finding the dvd that contains this very episode and watch.
Iirdan Jul 19th 2010 10:06AM
Season 8, disc 3.
Yes, I am that much of a fan.
krusty_burger Jul 18th 2010 8:29PM
i'll watch anything with one of the deschanel girls in it.
Kuba Jul 18th 2010 8:34PM
At first, I thought this was about learning to grief other people haha.
jealouspirate Jul 18th 2010 9:05PM
/laugh
/spit
/laugh
/yell: KEK KEK KEK!!
Snuzzle Jul 18th 2010 8:37PM
Excellent writeup. Remember, these stages don't just apply to literal death, but also sometimes to the "death of an era".... a falling out with a close friend, the end of a relationship with a lover/spouse, or being kicked from a long-time guild/clan. Think about what drives your character, and play up or extend that stage. For a hotheaded, ill-tempered emotional type, perhaps he's drawing out the anger stage. A more introverted, follower-type character may be stuck in the denial or bargaining stage.
Fletcher Jul 18th 2010 9:20PM
I've always thought that the "stages of grief" thing applies particularly well to the Forsaken and their condition. Some of them deny their condition - the headless horseman for example thinks that he's the only living man in a world of undead.
A great deal of them - from Sylvanas down to the lowliest reagent seller in the Undercity - get stuck on anger and don't move on. It becomes exceedingly tedious and I'm tired of waiting for the Forsaken to get over themselves and come to grips with the world.
I can't think of any specific examples of bargaining, but I'm sure they exist.
Acceptance ... seems even more rare. The only one I can think of is the Argent Crusade's Captain Rupert - "It was ... a worthy afterlife!"
Qing Guang Jul 19th 2010 12:41AM
I dunno. Sometimes, the histrionics do make sense. Consider a fairly young, immature character who's just lost her lover right before they were to be married. Moreover, she's told this not by a solemn messenger or a close friend but by a drunken sot who happens to let it slip in the middle of a fight with his spouse.
She's probably not going to be calm.
The key to doing it right, however, is twofold:
1) Don't piss other people off. Someone RPing a thistle deal halfway across SMC doesn't care what is happening to your character, and however upset your character is, she isn't going to be screaming at the top of her lungs. Wailing, maybe, but not yelling across an entire zone.
2) End the histrionics fairly quickly. She's going to cry herself out in a matter of minutes, and she may lose her voice. Eventually, she's just going to collapse into a heap on the floor, heaving dry sobs and possibly pounding her fists weakly against the ground. Trust me; I've been a teenage girl before, and I know there's a point at which the tears just won't come anymore. The next day, she'll wake up with a sore throat and itchy eyes and she'll still be miserable, but she's done with the hair-tearing and breast-beating. She'll be moving on into much calmer (and possibly more painful) grieving.
So sometimes, I think, it is appropriate to play a grief scene that way. But it should only happen under certain circumstances (if it is a loss of a very close loved one or possibly a loss in which the griever is in some way responsible for the death, and especially when the bereaved is very young or very high-strung) and it should only be a brief, fairly limited outpouring of emotion before the bereaved really takes in the whole of the situation.
ctishman Jul 19th 2010 2:19AM
I read that as "Effectively griefing roleplay" and was wondering why the heck you'd post something like that, but then I reread it, and it made sense. I actually do need this just about now. Thanks for the post!
Ylspeth Jul 19th 2010 7:22AM
I am glad you wrote this article. Two of my alts are gnomes who survived the fall of Gnomeregan. Both lost a friends, family, etc... I make it a point to bring out the grief they are experiencing in subtle ways.
Too many RPers go for over the top emo. All this does is turn other players off. However, grief played subtly often draws the other players in.
Josin Jul 19th 2010 9:45AM
My gnome lost his father in the Gnomerclysm as well. Its one of those things that comes and goes though. I'd burn out quickly if I had him dwelling on it. If nothing else, his grieving process has made him a more driven engineer, trying to live up to his family name.
Josin Jul 19th 2010 8:27AM
I was hoping that this would be an article on how to effectively RP through griefers, but this was good too. Maybe some tips on that topic another time?
Amaxe-1 Jul 19th 2010 9:39AM
/ignore tends to work
Josin Jul 19th 2010 9:43AM
/ignore does nothing for people jumping on your head. Nor would RPing, but it's always interesting to see suggestions on how to deal with the ever-present threat of RP griefers.
There are RPers who grief, though, whether it's by trying to instigate fights constantly, RPing in an intentionally contrary or disruptive manner or just butting in and interrupting your scene. It would be interesting to discuss how to deal with them within the bounds of RPing, short of /ignore.
RoseClown Jul 19th 2010 4:10PM
I just ignore them, even if they are jumping on my head. They want a reaction, they want you to move. Just report, ignore, and move on.
Tis fun. :3