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7-18-2010 @ 6:27PM
My guild uses what you call the Dual Token System, and it works beautifully. We're a pretty casual group, with no real defined raid teams. Rather, we have a sign up system that prioritizes the people who only have the chance to raid every few weeks - if you don't get to raid often, you're almost guaranteed a spot, if you raid all the time, you may have to sit out once a month or so to give someone else a chance. I think with most other systems, we'd be penalizing half our raiders. This way, EVERYBODY gets a fair chance on loot, and we all gear up pretty evenly. I think more hardcore raiders would probably hate our system, but it really does work for a casual raiding guild.
7-18-2010 @ 6:40PM
I just want to say that is a truly brilliant attendance plan for a casual guild! I'm afraid I might have to steal it for whatever guild I end up in next. :D
7-18-2010 @ 6:45PM
A system that rewards low attendance rates? That stings, but I can see how that would be good at retaining those players with irregular raiding schedules. If it works, it works!
7-18-2010 @ 7:06PM
I think it helps that our guild views it less as rewarding low attendance rates and more as making sure that everybody gets a chance to play. If you look at it from the casual group perspective, it would really suck for a player to finally have a raid night free to come play with their friends, but not be able to get a spot. Then they're left out for another month until they have another night free. It sounds crazy even to me when I try and look at it from a more hardcore raider point of view, but it works extremely well for our group.It probably helps as well that we generally don't have more than 1 or 2 extra signups for our runs, and we are very strict about our start times. If somebody hasn't shown up by 5 minutes after start time, the first person on the wait list gets their spot. So yes, folks with "low attendance" get priority for raid spots, but you still have to be ready, willing, and dedicated to the run.
7-18-2010 @ 7:29PM
I'm also in a casual guild, and we use the same system that foxish describes. It's important that the more frequent raiders be comfortable with prioritizing those who aren't able to raid as often. More often than not, rather than being bumped out of a raid, I end up moving to a different role. We have several people with sufficiently geared toons and/or specs that our "occasionals" rarely have to feel sheepish about taking someone's spot. Because we're a casual guild, I'd argue that the real reward is that we keep our pool of available raiders large enough to run regularly. Folks with real-world conflicts don't feel like they're letting the guild down if they can't run, and they don't feel like the content has completely passed them by when they come back. And yeah, it can be disappointing if I lose a roll on something I've been trying to get for some time, or it drops when I'm playing a different role. It can feel unfair, and I may feel like I deserve it more. But if we keep our pool large enough, we'll run that boss again (and again), and it'll drop for me another time.
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