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Reader Comments (Page 1 of 1)
7-18-2010 @ 7:56PM
Bobson said...
I've always had an idea for a loot system, but I've never been in a position to suggest it, and I'd like some feedback. Is this something that might interest people? It feels on the complex side to me, but I don't think it's significantly more complex than some of the others...
Everyone who wants an item rolls on it. However, no one does a standard /roll. Instead, people do an /roll X where X is some number as determined by the system (/roll = /roll 100), and the high roll gets the item.
X starts at 75.
+25 if you're rolling on gear for your main spec.
+10 if you're rolling on your armor type
+25 if you haven't won anything yet tonight (or in this lockout) (alternatively, apply a -15 for each item you've won tonight)
-50 if it's something you can't equip.
+any other arbitrary amount for helping out the guild.
(All numbers are off the top of my head and may need tweaking)
So if the first drop of the night is shaman healer mail, a holydin would /roll 125, a restro shaman would /roll 135, and an elemental shaman would /roll 110. Anyone else who wanted it for any reason would /roll 75 or /roll 25 (depending on whether they could equip mail). The item is then won by the highest roll. This gives a large advantage to the people who can use the item the most (if the restro shaman rolls a 126 or better in this example, no one else can possibly beat him except another restro shaman), but still allows for the randomness of open rolls.
Any thoughts? Is this needlessly complex to not solve any problems? Is it something worth trying?
Reply
7-18-2010 @ 8:43PM
Dan said...
I like your system a lot, i think I'm gonna steal it for my guild =)
the only thing i might change is completely disallowing rolling on items you can't equip unless its about to be disenchanted, and someone would rather have the gold. I know depending on the server enchanting mats are down, and some of the ICC stuff vendors quite nicely. This way the still get their vendor stuff, but they take the penalty for the rest of the run if they want any other items.
7-18-2010 @ 8:55PM
Bobson said...
Oooh. Let me know how it goes - if you just reply here after you've used it for a while, I've got it set to notify me. I'd love to hear about it. :)
7-19-2010 @ 2:53AM
Skrotus said...
Your system would allow me to win things as offspec over a mainspec raider, or even win something I can't even use if I'm lucky enough! I just can't see that one working out.
Bryntol heroic (2h axe) drops:
Warrior rolls /roll 125 is unlucky and gets a 4
Rogue rolls /roll 25 and gets 9
Rogue wins? :(
7-19-2010 @ 3:00AM
Bobson said...
Well, you could do what Dan's planning and disallow unuseable rolls at all. It's certainly a valid way to do it. Probably makes more sense that way.
But yeah, the guy who has enough penalties stacked up to be rolling a /roll 25 can still win it over the guy who has a /roll 150 if the dice fall that way... but it still beats both doing a ordinary /roll.