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7-18-2010 @ 8:41PM
Assuming the random number generator is sufficiently random, the need/greed system is about as fair as you can get. A round-robin system would also be a fair system.In most cases, the more complex the loot system the more it can cause conflicts. A simple but fair system is likely the best.
7-18-2010 @ 11:23PM
Here's the rebuttal that I hear on the need/greed from my raiders...OK, so I go on your raid every week for the good of the guild. I've attended the past 10 ICC runs. I've got bad rolling luck. I roll every time and get outrolled for the stuff I want. I ran 10 ICCs and got no loot.I'm on my 11th ICC and we've got a new guy with us. Everyone else is geared except for me and him. The first boss drops something I need and I get outrolled by the new guy.Now, you'll say "oh well, unlucky". I'll say "Hey, why the heck should I raid with you guys when I go every single week and have nothing to show for it. There are other guilds where I'd get some kind of reward because they use DKP so the same lucky B@stards don't get the loot every single week" (huffs and puffs)That's why most guilds hate N/G. Because you'll lose that guy who raids every week but rolls bad to a guild that has a more "fair" distribution system.
7-20-2010 @ 9:45AM
Yeah, sometimes a little bit of order can appear in chaos. Random stuff doesn't always behave, and not all RNGs are truly random.So I suppose a simple round-robin system may be better as it gets rid of the chance of an unlucky streak.It may also be possible to modify the RNG so that long lucky/unlucky streaks aren't possible. That may reduce the randomness of the RNG, but would improve the short term quality.Theoretically, in a true RNG you should have the same probability of having a "lucky streak" as you do an unlucky streak, and thus should be fair - but honestly, I don't think people want long streaks, so they probably should be filtered out.So yeah, you do have a valid point.
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