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7-18-2010 @ 10:39PM
The problem with loot distribution systems that depend on loot to drop to affect the "currency" is that progression raids (such as raids where you wipe for several evenings without any loot dropping) either become too unrewarding or resultinging in inflation of the points in the system, depending on which parameters you choose. It's extremely difficult to balance it out as there's no way to tell how easily you will progress in a new instance, and in all honesty, it is early on when new content is released that loot distribution means the most.The only fair system, if handled right, is Loot Council.
7-19-2010 @ 2:44AM
IMO the problem with loot Loot Council is, bias. For example lets say your 25 man is down a couple members one night and you bring in a few new and under geared people to fill the slots. Later that night a weapon or piece of armor someone has been after awhile drops but since one of the new people is in worse gear even though he barely ever shows up/gets in a raid its clearly a bigger upgrade for him. Now everyone knows they're never going to see this guy more than a few times so the item is given to the veteran player. This is a extreme example but where is the line between bigger upgrade vs raid attendence? And in the end it's probably going split people apart.Not to mention the fact that everyone is slightly bias in who they simply like better.
7-19-2010 @ 3:19PM
That's why I specifically said it's the best system if handled right.My guild has been using Loot Council for several years without any problems.We value attendance, performance and how much of an upgrade the item in question provides when deciding who should get it. We make sure all our members accept the fact that gear is not a reward - it's a tool to aid the guild as a whole to progress further, and thus we've never had any "drama" related to loot distribution.If everyone is "on the same page" on this, it is by far the best loot system.
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