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7-18-2010 @ 10:56PM
As an answer to the "why not just cap DKP to stop hoarding" question. The answer lies in the fact that a lot of raiders in a DKP system feel as though the current tier of raid content for them holds little in the way of upgrades. There may be one or two items that they really want. If you cap their DKP, then there is no incentive for them to attend raids where they don't want anything. As such, then you get a situation where your "gear up" raids are made up of only alts, PuGs and undergeared mains. Then you find that the "gear up" raids become long tedious affairs rather than the blow throughs that you get when you've got 10 or so main core raiders helping out for DKP bonuses. The key thing is making sure that spending their DKP creates a null sum at some point. If they hoard and hoard their DKP, then the next tier of content needs to charge considerably more for items at the beginning in order to pull some currency out of the system. It's why guilds that do DKP right tend to have one officer who pulls his hair out every time a new boss is released, because they've got to value the pieces properly so that the long term raiders get them, and lower their DKP to manageable levels, but not put them so high that they say "meh, I'll wait until the prices drop".
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