Skip to Content
7-19-2010 @ 1:58AM
The nice thing about loot systems is almost none of them are set in stone. Thus, the nice thing about discussing alternatives that no one has heard of, is elements can be incorporated :-). And yes, all of these are variations of /roll, loot council, and dkp (which largely aims to reward x items per y weeks of raiding). But it's important to be aware of all the variations available to help you pick one, articulate why you picked it, and make both your rules and principles clear to your raid.Anyways, the most important thing about a loot system, in my mind, is to have clear written Rules AND PRINCIPLES. And then trustworthy leadership that settle disputes, and raiders who are capable of saying "that's their call, I can live with it."-but having the rules in place to minimize the # of real calls they have to make.Which brings up the old discussion: what is fair?You're trying to balance equal chance at loot (RNG "fairness"), or to spread out loot for the night (Loot division "fairness"), reward for attendance/participation ("reward"), tends to and most likely to help the raid kill a boss ("merit", for lack of a better term.)And usually you're balancing all those out. The more loot systems your familiar with, the better able you are to modify whatever sytem you use and to understand competing values.A traditional loot council is in theory about "merit" but is going to balance your history of attendance("reward"), try to spread out loot ot not make people mad/upset/frustrated ("fairness"), and try to do what's best raid throughput ("merit"). And it might adapt general rules "if you think we made a mistake, you can whisper us in private, keeping in mind we're aiming for biggest upgrade > highest attendance > spreading loot around)". It might also say "if we think two peopel are equally worthy, they can /roll".DKP generally rewards "participation", but it might adapt rules to kill dkp for people at the top or varying prices or dkp wipes to increase "fairness" (or different currency types), and it might adapt specific distribution rules to encourage "merit" - maybe by some traditiaonl SK/DKP hybrids. ON the other hand, some people view dkp as a fair system because it lets you balance out loot over Months - ideally a raider gets X number of loot pieces per Y weeks. If that's the only thing you care about though, maybe some other system works, you just need to know why. It might even only let you spend whatever the dkp spend cap is x times per night, to avoid spending it all in the first raid of new content."roll", such as Need/Greed is a short-term fairness system, and very long term fairness (the dice should average out in 10 years!) . . . but often will often add rules (need on mainset ("merit"), you lose if you've won more contested rolls than other people (short to medium-term "balanced fairness" or loot division fairness), and might make special rules for peole who have needed an item and showed up wanting it for 2 months ("participation"). Oh, and "don't be a jerk" is, basically, loot council. :-)
First time? A confirmation email will be sent to you after submitting.
Members enter your username and password.
Enter your AOL or AIM screenname and password.
Please keep your comments relevant to this blog entry. Email addresses are never displayed, but they are required to confirm your comments.
When you enter your name and email address, you'll be sent a link to confirm your comment, and a password. To leave another comment, just use that password.
To create a live link, simply type the URL (including http://) or email address and we will make it a live link for you. You can put up to 3 URLs in your comments. Line breaks and paragraphs are automatically converted — no need to use <p> or <br /> tags.