The Light and How to Swing It: Healing from the front line

I'll be honest with you, I wasn't expecting this. With the release of the new 31-point talent trees in the latest beta build of Cataclysm, I immediately realized that the paladin trees were woefully out of date. It was simply another cycle of news without any real information about what was in store for holy paladins. We were promised a major redesign, but it felt like Ghostcrawler, lead systems designer, was simply playing as the Wizard of Oz. We were told that big things were happening but that we shouldn't look behind the curtain.
A seemingly innocuous developer chat on Twitter changed all of that. While their informal Q&A sessions on Twitter often provide unique pieces of insight into the minds of the developers, they very rarely served as a source for any sort of serious information. Last week's BlizzChat broke that mold, and some revolutionary paladin information was shared with the world. Paladins are gaining a new resource in addition to mana: Holy Power. While my fellow paladins argued between the names "Holy Powah" and my submission of "HoPo," the fact is that this is the most major change to paladin design since we were introduced into the game.
Holy Power charges as "combo points"
My first thought upon reading about the upcoming Holy Power system was that I would now be playing two classes with combo points. The way that I read it, we'll be gaining targetless combo points every time we use a particular ability, and then we get to release those combo points in the form of a finisher. In order to standardize my nomenclature, I'm going to start referring to the charges as holy power generators (HPG), holy power points (HPP), and a holy power release (HPR). This may change as the community decides on a better set of acronyms, but it should be enough to get us through for now.
The first two moves that we know of that will be HPGs are Crusader Strike and Holy Shock. Remember that making Holy Shock baseline to all paladins was reverted, so holy will be the only tree with access to it. With Holy Shock's dramatically reduced cost and massively increased potency, it was going to be used on cooldown anyway. I've been asking for Blizzard to make us want to use Holy Shock, and they very clearly have done just that.
What makes the situation interesting is that Crusader Strike appears to still be available to all paladin specs, including holy. Right now, when we're trying to do DPS, we just use Holy Shock, Judgement and Shield of Righteousness. Now, we can not only add Crusader Strike to that rotation, it will actually help us build up our HPP. With a HS every 6 seconds and a CS fairly often as well, we'll be able to build up HPP incredibly quickly if we're in melee range. With the Inquisition HPR technique that increases our holy damage done, the goal is clearly for us to be fighting mobs up close and personal.
Encouraging healing from melee range
The holy power mechanic further cements paladins as the "melee healer," especially when we look at restoration shaman. Shaman have traditionally been our closest parallel in terms of a healing class, largely due to the original Horde/Alliance class split. Resto shaman are receiving a talent that encourages them to cast Lightning Bolt at their targets, setting them into the "ranged healer" niche. Paladins, on the other hand, are loaded with melee-only abilities and seals that work only on melee attacks.
It's not just holy power that's forcing us into melee range either. Two of the newly announced heals, Healing Hands and Light of Dawn, both favor very specific positioning situations. Healing Hands performs its best when we're near a lot of targets, which typically only occurs in the melee stack. If we want Healing Hands to actually get more than two to three targets, we should be stacking up with the rogues and warriors to maximize the effect. Light of Dawn, which is our new cone-shaped heal, is again at its best when used on targets further away. The closer they are to the 30-yard end of the cone, the broader spread of healing it can do. We could easily use Healing Hands to handle keeping the melee alive after a powerful AoE, and then use a Light of Dawn cone to hit both the tanks and the ranged classes standing behind them.
A brand new feel for Holy paladins
Blizzard didn't just buff Holy Shock so hard that it became our best heal; they've also now augmented it with the new heal Word of Glory. It's instant and has no mana cost, which is going to change our healing strategy immensely. Instead of focusing on a casting-only style of healing, we've got two instant heals in our toolbox that complement each other, and Healing Hands, which continues to work while moving. Add in our new Light of Dawn heal and we've literally got a completely redesigned set of spells to work with. I was wary when I first saw the direction we were headed in the Cataclysm leaks and beta information, but clearly Blizzard has been hard at work figuring out exactly what holy paladins needed.
It's not as if we're not going to have Flash of Light, Holy Light and Divine Light to fall back on, either. We've got the same standard healing toolbox as any other healer would have, but now we've got several additional active heals that are going to give us the AoE healing power and on-the-run healing capacity that we've desperately needed. We've been lucky that encounters like Firefighter didn't put massive amounts of damage on the tank, because Doomfire pretty much wrecks paladin healers in Wrath.
More than just tank healers
With our newly diversified toolbox, I think that Cataclysm will see an explosion in the paladin healer population. We're done with the Beacon plus Holy Light spam that made up 90% of Wrath encounters for us, and we're done with bowing out of raids so that our guilds can bring in priests or druids to handle raid healing. I can't wait to test some of these heals in action, as they're clearly the first of their kind in WoW. We're back to being the battle healers on the front line, dealing damage to our foes and keeping our allies alive as we do it. There's a reason our class wears plate. What sounds better than that?
Filed under: Paladin, (Paladin) The Light and How to Swing It






Reader Comments (Page 1 of 4)
Gregg Reece Jul 17th 2010 9:01PM
First!
Yeah, prot and ret paladins can count on me following suit on the Holy Power topic for Wednesday.
tom99k Jul 18th 2010 4:08PM
Damn trolls! They're getting 'first' posts before the article itself was posted!
Gregg Reece Jul 18th 2010 11:44PM
Holy Powah!
Saint Jul 19th 2010 12:43AM
Did a WoW.com writer really "First" a topic?
Really?
RetPallyJil Jul 19th 2010 1:46AM
I can't wait to read the ret bits!
Crimson Jul 19th 2010 2:42AM
Row Row Holy Powah!!!!!!!!! :)
Gregg Reece Jul 19th 2010 9:36AM
Yeah, the WoW.com guy also cheated and put the 'First' before the post ever went live. I mainly just wanted to let people know that there was going to be Ret/Prot Holy Power info on Wednesday. The whole First thing was an afterthought.
Cyanea Jul 18th 2010 4:11PM
The HoPo revelation made me nearly spit out the water I was drinking. I was just casually skimming the devchat, not really expecting anything like that.
And to be honest, it's making me SERIOUSLY consider benching my Resto Shammy and getting my Tankadin to 85 first.
fauxbo Jul 18th 2010 4:42PM
I love the idea of HoPo, I wonder if that makes me a HoPosexual.
MusedMoose Jul 18th 2010 4:46PM
@ fauxbo -
Does that mean, come Cataclysm, draenei female paladins will be considered HoPoerotic?
Iirdan Jul 18th 2010 5:12PM
HoPownage.
Para Jul 18th 2010 10:09PM
I am thinking the exact same thing as you, my resto shaman days could be over not long after they started if this works out well, restoration shamans seem to be the weakest healers by far come this expansion.
Peitry Jul 18th 2010 4:14PM
Great article. Being a Holy Pally myself I like where we're heading but at the same time i can see it extremely OP in pvp and will prolly be nerfed but theres no telling until it hits the ptr. but i like the idea of combo point style heals with our usual and new heals with mana regen. i just wonder how this will effect Divine plea with our mana regen and stuff since we almost never OOM cause of that.
Johnny Jul 18th 2010 4:17PM
Coming soon to paladins:
Holy Power!
Tired of sitting around with your lame mana bar
Energy and rage too bland for your light-infused style
Do you think runic power is SO last expansion
Well now there is:
HOLY POWER
Because all other resources don't give u enough
DIVINE PWNAGE!
Tarv Jul 18th 2010 6:21PM
^ In my mind this sounded like the Powerthirst video.
Also, stuff like this makes me imagine Jesus wielding giant carpenter's mallet and shooting Light of Dawns out of his eyes to heal people. Or something like that. Paladins don't have enough laser eyebeams IMO.
Kampher Jul 18th 2010 4:18PM
This truly is going to change everything. Finally, I get to feel like the battle-cleric I've played in so many other RPGs instead of a priest in plate armor. There's a reason paladins have been considered the leaders of many groups.
I wonder if this is asking too much, but it would be nice to see Light of Dawn operate like priest's Holy Nova and do moderate holy damage. This way, even if we happen to miss that sweet spot, at least we contribute somehow through casting the spell.
Cyanea Jul 18th 2010 4:21PM
I fully support this.
Neyssa Jul 18th 2010 4:21PM
This sounds amazing. I was just about to log in to my lvl45 paladin.
I would love to level a class to 80, so when Cata hits, I can go to 85 with a new character. Right now I am a druid, and although I have nice tank and resto gear, I do not like tanking with it at all. Resto druid is the most fun I had in WoW, but the upcoming Cata changes sound too bad for me.
I am still hesitating between paladin - shaman - priest (I would like to heal for sure). Is paladin tanking becoming such fun as well? Do you think it is worth to 'go pala', will it not be very much overplayed (I mean, when looking for a PUG, i often find "no more trees pls").
Shaman changes sounded awesome with the dps-ing during healing, so I was wondering on that, but now this is even better, healing from meele range.
In short, what do you think the best healer class will be in Catalicysm?
CDave Jul 18th 2010 4:23PM
I'm still not sold on the Holy Power mechanic. I've always felt Judgements/Seals were the paladins unique mechanic, but it seems the devs are really shrinking its importance which is kinda sad. I personally don't see a problem with the 3 Judgements and don't understand reducing it down to one.
As always though, this is still beta so I'm waiting for more information, but so far I'm unimpressed.
Cyanea Jul 18th 2010 4:34PM
I think this is a form of homogenization that's not necessarily a bad thing. It's a "bring the player, not the class" thing. They're doing their best to remove raid stacking to ensure that every possible buff is provided. Granted, having Light and Wis up on the target wasn't really a huge deal (nor was it difficult to get two pallies to judge it) but it falls in line with that line of thinking.