The Light and How to Swing It: Healing from the front line

I'll be honest with you, I wasn't expecting this. With the release of the new 31-point talent trees in the latest beta build of Cataclysm, I immediately realized that the paladin trees were woefully out of date. It was simply another cycle of news without any real information about what was in store for holy paladins. We were promised a major redesign, but it felt like Ghostcrawler, lead systems designer, was simply playing as the Wizard of Oz. We were told that big things were happening but that we shouldn't look behind the curtain.
A seemingly innocuous developer chat on Twitter changed all of that. While their informal Q&A sessions on Twitter often provide unique pieces of insight into the minds of the developers, they very rarely served as a source for any sort of serious information. Last week's BlizzChat broke that mold, and some revolutionary paladin information was shared with the world. Paladins are gaining a new resource in addition to mana: Holy Power. While my fellow paladins argued between the names "Holy Powah" and my submission of "HoPo," the fact is that this is the most major change to paladin design since we were introduced into the game.
Holy Power charges as "combo points"
My first thought upon reading about the upcoming Holy Power system was that I would now be playing two classes with combo points. The way that I read it, we'll be gaining targetless combo points every time we use a particular ability, and then we get to release those combo points in the form of a finisher. In order to standardize my nomenclature, I'm going to start referring to the charges as holy power generators (HPG), holy power points (HPP), and a holy power release (HPR). This may change as the community decides on a better set of acronyms, but it should be enough to get us through for now.
The first two moves that we know of that will be HPGs are Crusader Strike and Holy Shock. Remember that making Holy Shock baseline to all paladins was reverted, so holy will be the only tree with access to it. With Holy Shock's dramatically reduced cost and massively increased potency, it was going to be used on cooldown anyway. I've been asking for Blizzard to make us want to use Holy Shock, and they very clearly have done just that.
What makes the situation interesting is that Crusader Strike appears to still be available to all paladin specs, including holy. Right now, when we're trying to do DPS, we just use Holy Shock, Judgement and Shield of Righteousness. Now, we can not only add Crusader Strike to that rotation, it will actually help us build up our HPP. With a HS every 6 seconds and a CS fairly often as well, we'll be able to build up HPP incredibly quickly if we're in melee range. With the Inquisition HPR technique that increases our holy damage done, the goal is clearly for us to be fighting mobs up close and personal.
Encouraging healing from melee range
The holy power mechanic further cements paladins as the "melee healer," especially when we look at restoration shaman. Shaman have traditionally been our closest parallel in terms of a healing class, largely due to the original Horde/Alliance class split. Resto shaman are receiving a talent that encourages them to cast Lightning Bolt at their targets, setting them into the "ranged healer" niche. Paladins, on the other hand, are loaded with melee-only abilities and seals that work only on melee attacks.
It's not just holy power that's forcing us into melee range either. Two of the newly announced heals, Healing Hands and Light of Dawn, both favor very specific positioning situations. Healing Hands performs its best when we're near a lot of targets, which typically only occurs in the melee stack. If we want Healing Hands to actually get more than two to three targets, we should be stacking up with the rogues and warriors to maximize the effect. Light of Dawn, which is our new cone-shaped heal, is again at its best when used on targets further away. The closer they are to the 30-yard end of the cone, the broader spread of healing it can do. We could easily use Healing Hands to handle keeping the melee alive after a powerful AoE, and then use a Light of Dawn cone to hit both the tanks and the ranged classes standing behind them.
A brand new feel for Holy paladins
Blizzard didn't just buff Holy Shock so hard that it became our best heal; they've also now augmented it with the new heal Word of Glory. It's instant and has no mana cost, which is going to change our healing strategy immensely. Instead of focusing on a casting-only style of healing, we've got two instant heals in our toolbox that complement each other, and Healing Hands, which continues to work while moving. Add in our new Light of Dawn heal and we've literally got a completely redesigned set of spells to work with. I was wary when I first saw the direction we were headed in the Cataclysm leaks and beta information, but clearly Blizzard has been hard at work figuring out exactly what holy paladins needed.
It's not as if we're not going to have Flash of Light, Holy Light and Divine Light to fall back on, either. We've got the same standard healing toolbox as any other healer would have, but now we've got several additional active heals that are going to give us the AoE healing power and on-the-run healing capacity that we've desperately needed. We've been lucky that encounters like Firefighter didn't put massive amounts of damage on the tank, because Doomfire pretty much wrecks paladin healers in Wrath.
More than just tank healers
With our newly diversified toolbox, I think that Cataclysm will see an explosion in the paladin healer population. We're done with the Beacon plus Holy Light spam that made up 90% of Wrath encounters for us, and we're done with bowing out of raids so that our guilds can bring in priests or druids to handle raid healing. I can't wait to test some of these heals in action, as they're clearly the first of their kind in WoW. We're back to being the battle healers on the front line, dealing damage to our foes and keeping our allies alive as we do it. There's a reason our class wears plate. What sounds better than that?
Filed under: Paladin, (Paladin) The Light and How to Swing It
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Reader Comments (Page 2 of 4)
Snuzzle Jul 18th 2010 6:36PM
The removal of Judgement of Wisdom is easy to understand--- they don't want people easily gaining that much mana in Cataclysm.
Think about how many ways a paladin has to regain mana himself, and to restore mana to his team. There's a reason pallies today are nigh unstoppable healing machines, even in a world where healers hardly ever run out of mana.
They simply want to reduce the amount of mana a paladin can get back and give back, otherwise in the Cataclysm world where mana matters, raids will be benching others for their token paladin. Or at least, I think that's the dev's fear.
Elovan Jul 18th 2010 7:43PM
One reason I'm sure that Seal+Judgements are taking back seat to Holy Power as our unique mechanic is that, at least in it's current implementation, not all specs get enough benefit out of Judgements. Ret paladins get the most, and Prot pallys have decent use for it as well, but especially for Holy Paladins it is an irritating mechanic to deal with for two reasons.
One - It's not really helpful on it's own but absolutely necessary to use. The healing from Judging Light, while nice, doesn't boost our healing all that much, since most of it will be overhealing. But we need to do it for the haste buff.
Two - Since Judgements are considered melee attacks, even though we as Holy Paladins have a 40 yd range, the GCD is still 1.5s after Judging. That means every time we Judge we have a longer wait before we can start pumping out heals again, in which time the tanks can dip dangerously low.
Knob Jul 18th 2010 4:26PM
The Bear Shaman of WoW....about time.
MusedMoose Jul 18th 2010 4:45PM
I've never played a paladin past 30 - I find the Judgement/Seal methods kind of boring, and having so few things to do at low levels meant the class wasn't that much fun for me. But the Holy Power stuff I've been reading sounds interesting, and I hadn't even considered healing as a Paladin until I read this column. The thought of being the guy right in the middle of the fight, keeping everyone alive with the Light, and wielding a giant hammer? There's an odd appeal in that.
So come Cata, I might have to give it a try. The real question, though, is what race... Dwarven plate-bound combat medic actually sounds kinda fun. ^_^
Al Jul 18th 2010 5:15PM
Now that we'll be on the frontline, ducking and weaving, the time has truly come - No. More. Dresses.
MusedMoose Jul 18th 2010 5:18PM
I dunno. If I played a dwarven holy pally, I would totally rock a plate kilt. *grin*
Sithril Jul 18th 2010 5:31PM
Ofcourse, if the plate skirt was the first and only thing you'd wear.
Make the fury warriors go red with envy, not rage! :D
Tarv Jul 18th 2010 6:27PM
@MusedMoose
There needs to be a bagpipe item somewhere in Cataclysm. Make it an offhand or something. Just get Blizz to make it happen.
Fletcher Jul 18th 2010 5:19PM
The real question is whether Holy Power will stack on us (like an arcane mage's arcane blast stacks) or on our target (like a rogue's combo points). I guess we'll have to wait and see.
brian Jul 18th 2010 9:25PM
I think it'll end up more like Runic Power, honestly. Or Combo points that are on you rather than on the enemy. Or eclipse. Or soul shards.
Or an unholy combination of all the above.
Either way, we have the Power!
brian Jul 18th 2010 9:26PM
Tried to use strikethrough text for "un"
Didn't work. Bah.
Heilig Jul 18th 2010 11:35PM
If it can charge from a holy shock heal, it will pretty much have to stack on us, otherwise you have to make sure that every time you holy shock, it's on the same person or you lose your holy power stack.
FiredCylinder Jul 18th 2010 5:29PM
Could we possibly have more Light and How to Swing It articles about holy paladins? I don't think the last 20 were very helpful, I'll need at least 20 more. /sarcasm
No seriously guys, I'm getting sick of the lack of Protection and Retribution info from this column. I saw the "gearing a new retribution paladin" and thought it was great. Problem is, I've been playing Retribution since before wrath was released and started playing Protection as main spec about when wrath was released. I have no interest in ever playing as Holy and have no interest in reading about it. BRING ON THE PROTECTION AND RETRIBUTION INFO PLEASE!
Touphemia Jul 18th 2010 5:42PM
Chase doesn't write for Prot and Ret, though. That's a different guy. Who has his own version of The Light and How to Swing It. You should check it out.
:/
Gregg Reece Jul 18th 2010 11:50PM
Try Wednesdays. I hear the prot/ret people show up then.
Navek Jul 18th 2010 5:37PM
Sweet. This was a much needed change. I honestly wasn't looking forward to leveling my pally so much in lieu of my main/mage...but this is pretty damn awesome.
I'm wondering then, rather than dumping all of our stats into SP/INT, will we require some attention to our melee stats in order to boost our HPG/HPP?
hmmm...
Deathknighty Jul 18th 2010 6:20PM
I guess haste will help with SoW regen (correct me if I'm wrong about that), and I suppose it would help with HoPo generation, though not by a great deal if it's only certain abilities that generate it. :P
Gamer am I Jul 18th 2010 5:40PM
Just FYI, when us Guitar Hero / Rock Band players here HoPo, we think of Hammer-ons and pull-offs, notes that come up while playing on guitar that we don't need to strum to hit as long as we successfully hit the note before it. So yeah, HOPO is kind of already taken.
Chase Christian Jul 18th 2010 6:18PM
Good point, I was never that deep into Guitar Hero to realize the acronym crossover!
Elunr Jul 18th 2010 5:45PM
Really good article. Kinda makes me wanna switch my prot pala to holy.