Cataclysm Beta: Balance druid talents and specializations

First, talent specialization is a new feature that is being introduced alongside the major talent tree overhauls. The basic premise is that once a player hits level 10, he will select a talent tree in which he wishes to specialize into, granting him specific bonuses, abilities and the all-important mastery tailor-made for his chosen tree. In the case of balance druids, well, we don't really know what those masteries are just yet. We can assume that the spell damage is going to be added back in, possibly the spell haste as well, and reports are that our pushback resistance will be folded into the specialization system as well; however, there simply isn't any solid information out there as of yet.
Before I begin to look at the talent tree itself, I want to make one quick little PSA beforehand so that everyone can understand where I'm coming from:
Blizzard has not finished working on the druid talent trees. I repeat, Blizzard has not finished working on the druid talent trees; all three trees are subject to change and will change, so do not freak out about things as they stand.
With that out of the way, the balance tree is looking rather thin at the moment, mostly because Blizzard simply hasn't gotten together all of the talents that they want to have in there. Given that, it's rather difficult to go into anything definitive on the talents that are currently there. In fact, most of the talents that have currently made the cut are rather bland -- not in the sense that the talents themselves are bad or boring, more that they're all old news that we've seen before. What's really interesting are the things that aren't there.

One of the biggest things that'll probably jump out to every balance druid on the planet is the lack of Moonkin Form in the talent tree. Oh, don't worry about it, we aren't so lucky as to have lost that talent yet; nope, Moonkin Form is still here to stay. Further note that Starsurge is listed on MMO-Champion as being the new ability that a druid receives for selecting balance as a specialization, but Starsurge is also a talent listed in the balance tree. Confused yet? You see, the designers currently don't know if they want Moonkin Form or Starsurge to be the ability that a specialized balance druid receives, so in this latest patch, they were toying with the idea of it being Starsurge -- but they hadn't yet gone back into the talent tree to replace Starsurge with Moonkin Form. Suffice to say, one of those two options is going to be talented at that tier; we just aren't sure which one yet.
Another talent that's interestingly gone MIA is Dreamstate. Note that I really don't have any particular attachment to Dreamstate and certainly won't mourn its passing; should it be gone, however, this does leave us in the interesting position where Euphoria is our only source of mana regeneration in the current build. Mana regeneration is a fairly important function. Remember that Blizzard has stated that it really doesn't want caster DPSers to be worrying too much about mana regeneration within the confines of a standard encounter. This isn't to say that mana management doesn't matter, just that you shouldn't ideally run out of mana in a standard boss fight. Will Euphoria be enough to cover that for balance druids? No one can really say at the moment, but it's certainly interesting to wonder how this will pan out.
Last out of the missing talents is Typhoon. The reason for this, it appears, is that Typhoon is currently trainable to all druids at level 50. Whether or not this is intended, I simply cannot say. It is possible that this is merely another bug with the specialization feature wherein it is only to be trainable to druids who have specialized in balance at level 50. There really hasn't been any information one way or the other. For now, at least, I would assume that Typhoon is no longer a talent and that you will have it at level 50 if you are a balance druid. If you aren't a balance druid, whether you'll get to keep Typhoon or not is a bit in the air.
What's left behind
After what's missing, there are a few intriguing things about what's been left behind. As I said before, the vast majority of them are simply things that we've all seen before; however, there are a few talents still around that are worth noting. First, it's worth mentioning that along with only being a three-point talent, Starlight Wrath now only reduces Wrath and Starfire's cast time by .3 seconds instead off the full .5 that we've previously known. It's a bit odd that Starlight Wrath has survived while other cast time reduction talents have not -- at least, I haven't seen any of the others -- and it makes me wonder what Blizzard is up to.
Aside from that, Genesis and Moonglow both have also survived the cut, yet this does not surprise me at all. It may seem out of place to have clearly restoration-centric talents within the balance tree, especially when the trees are being hacked down in size as they are, yet this change, or lack there of, was rather predictable. Blizzard wants for there to be a reason for each spec to dip down into another, instead of focusing all of the points into a single tree; feral really has nothing to offer restoration, and balance has been the fallback for tree druids for quite a while now. Given that, it only makes sense that we'd end up seeing a few restoration-based talents in the balance tree -- just as there are still feral/balance-based talents in the restoration tree (at least partially). I do hope that Blizzard returns the favor when they get to expanding the druid talent trees. Right now, a balance druid really would only spend points on Furor and Blessing of the Grove in restoration, which is only five points into another tree. Perseverance is still there, and still useful, but it isn't quite the same.
Overall, the balance tree looks and feels unfinished, which funny enough, it is. We've still got a long way to go before the dust settles from converting that talent trees from the monsters that they are now into guppies, so all we can do at this point is sit back patiently and wait for Blizzard to make a move.
Filed under: Druid, (Druid) Shifting Perspectives, Cataclysm






Reader Comments (Page 1 of 2)
Pyromelter Jul 19th 2010 2:09PM
I thought I read one of the blue posts on mmo-champ that said that typhoon is going to be moonkin-only again, they just haven't gotten around to putting that back in yet. One thing is for sure: Druids are very incomplete at the moment, and balance is arguably the most incomplete spec in beta.
Tyler Caraway Jul 19th 2010 2:29PM
From all accounts that I've heard, it will be trainable, but only to druids that have the balance specialization. Right now, every druid can get it, but, the specialization system itself is pretty broken, so we don't really know for sure.
JiBJUB Jul 19th 2010 3:49PM
http://blue.mmo-champion.com/t/14129945695/19-07-blizzchat-developer-chat-on-twitter/
Valeras iterates:
Q. What's the deal with Typhoon? Is it going back into talents or will it be a standard druid spell?
A. Typhoon is now back in the tree. Sorry about that. :)
Lissanna Jul 19th 2010 4:50PM
You can't actually train typhoon on the beta server. It just showed up in the MMO-champion files, and people assumed that it would be baseline. However, the twitter #blizzcast clarified that typhoon will make it's way back into the talent trees soon. ;)
zdave Jul 19th 2010 2:15PM
i'm suprised they got rid of Nature's Splendor since they're putting so much emphasis on lifebloom. I will miss my 10sec lifeblooms : \
Tyler Caraway Jul 19th 2010 2:30PM
I found it odd too. Not only was the talent an interesting way, so to speak, of increasing the DPSC of our DoTs, but it was an attractive talent for restoration as well.
Zaros Jul 19th 2010 3:54PM
I think it will be coming back as the current mana reduction of Moonglow might not be attractive enough for Restoration to want to spec into.
Zaros Jul 19th 2010 3:56PM
On a side note they are increasing the effects of all the 1/2/3 talents to 2/3/5 effects.
At first i wondered why it wasn't 1/3/5 then I realized they want to make leveling people have their first point worth more.
Does that answer your concern Tyler?
tatsumasa Jul 19th 2010 2:20PM
regardless of what they change, add, take out, or condense, i don't feel 41 is going to be enough. as it stands now, the only viable balance spec currently is to take every single available talent in the balance tree and two points in furor. (i suppose you could move one point from gale winds to furor, but i'm sure the numbers will be crunched before too long and it will either be one way or another.) i'm willing to give almost anything a try that blizz throws at us as far as game changes, but so far i'm not liking this change.
Lissanna Jul 19th 2010 5:00PM
The point isn't to pick up every talent in the balance tree. The point is to have to pick and choose what talents you want to get versus skip. Some of them don't give very substantial bonuses, so there are still some that most druids will want to skip...
tatsumasa Jul 19th 2010 5:32PM
http://www.wowtal.com/#k=vftb111.9mn.druid
skip to take what? blessing of the grove to increase the direct damage of your moonfire by 6%? there's nothing in the second tier of resto that a moonkin needs and nothing in the first feral tier. so exactly what would you skip and take up?
Lissanna Jul 19th 2010 5:38PM
Well, that's part of what's broken/unfinished.
Lissanna Jul 19th 2010 5:39PM
Also, Blessing of the grove and Furor will do worlds more for you than things like Lunar Justice.
tatsumasa Jul 19th 2010 8:16PM
true, so let's say you take a point from lunar justice (because any moonkin worth his feathers carries a few mana pots just in case) and put it in furor. i don't know about you but i'm still not having 'fun' with my talents. i still look like every other moonkin on the block. blizzard is going to have to condense a lot of talents even on the beta tree, which is already condensed, in order to add a little breathing room. point is, i just don't see a need for it. 76 talent points was fine. sure, the trees would need some work to avoid complete imbalance, but that's been true with both other expansions. why they are now deciding to cut things back is what i don't understand, and to me it just feels lazy.
Johnny Jul 19th 2010 2:26PM
When the cataclysm occurs, it is going to bring us a new era, an era that shall put the boom in boomkin.
Get it? You know cataclysm=boom? Get it?
Im sorry.. I guess I'll go spec resto. :(
Zaros Jul 19th 2010 3:51PM
LOL.
blizz wants to make our natures grace an ability that funstions as it does now... but instead of a 20% casting reduction a 20% crit chance bonus for 3 seconds. This will allow us to "chain critical strikes". Not a bad idea. it would be attractive enough for resto too.... maybe blizz is onto something?
Zaros Jul 19th 2010 3:51PM
my keyboard is abysmal. please read past the typos XD
dodgeballer2005 Jul 19th 2010 3:52PM
"all we can do at this point is sit back patiently and wait for Blizzard to make a movie."
Fixed.
Sharvis Jul 19th 2010 4:17PM
"It's a bit odd that Starlight Wrath has survived while other cast time reduction talents have not -- at least, I haven't seen any of the others -- and it makes me wonder what Blizzard is up to."
I'm going to say it's part of the changes not yet implemented, seeing as how Elemental Shaman, for example, have their reduction baked into the specialization, and since Wrath was recently changed to a longer cast throwing things off for the moment.
Lissanna Jul 19th 2010 4:52PM
TLDR: OMG it's all brokenz! I really hope that we get the druid talent update build soon, so we have a real set of talents to go over, rather than their placeholder talent trees they put there just to fit in the new UI.
I can't even level effectively in Beta right now because of how badly bugged the druid stuff is right now.