Cataclysm Beta: Restoration druid specialization and talents

Restoration druids, specifically, are getting some pretty major changes already in Cataclysm, causing this change to push things even further. The big change, of course, is the highly controversial Tree of Life change, wherein the form will now act as cooldown ability instead of a standard shapeshift -- yes, it had to be mentioned at least once. All that aside, the more interesting aspect is how Blizzard is going to handle restoration druid leveling. Although it's often brushed aside as a trivial issue, having a healing spec that is able to quest and function on its own is fairly important; with a majority of a class' damage potential being shifted to the new specialization model, it's going to be interesting to see how Blizzard balances and differentiates between the damage capabilities of a DPSer and a healer.
Regardless of design philosophy, Blizzard did push a new beta patch this week that introduced the new 31-point talent tree as well as the specializations for each class. Before we go about taking a look into these changes, let me start by warning you not to get upset over anything that you might see. Blizzard listed in the patch notes that the druid class as a whole isn't very far along in the development for the new talent trees, and multiple things are still likely to change once another pass is made.
Restoration specialization
Specialization is the new system introduced along with the 31-point talent trees as a form of replacement for the previously announced mastery system. Specialization is essentially the same thing as mastery; it provides passive bonuses from simply specializing within the tree. However, instead of gaining additional mastery bonuses as players invest talent points into a tree, players receive all of their passive benefits up front. Furthermore, choosing a specialization grants a bonus ability that assists players in performing their new roles.
Side-tracking a little bit here, Blizzard had previously stated for that holy priests, they aren't really looking to focus the healing spec's level 10 ability exclusively on healing; they want the ability to be a versatile core mechanic of the class that is useful in a variety of places. For restoration druids, this really didn't apply, since the level 10 ability is Swiftmend. I wouldn't really call this a bad thing, though, because Swiftmend is an amazing ability for restoration druids, especially useful in the lower levels. While we don't know yet at what level all of the new healing spells will be trained, most lower-level druids are practically stuck spamming Healing Touch, since they either don't have Regrowth, or Regrowth and Rejuvenation aren't powerful enough yet to be very effective. Giving druids Swiftmend opens up more possibilities for healing, and it gets them more accustomed to making use of their HoTs at an earlier stage instead of much later into the gaming experience.
As for the passive bonuses themselves, Blizzard hasn't fully released those yet. Although the old mastery system is being folded into these bonuses, it seems that several other effects are as well, such as spell pushback resistance. Blizzard is more than likely currently working out all of the kinks balancing what a player would need at that level, what might be gained later, and how (or if) the bonuses will change/scale at all. One thing that is certain is that restoration will get the mana regeneration passive bonus, as all healers do, that was previously folded in as a mastery bonus.
The final mastery, the main bonus that will end up scaling from gear, is likely to remain unchanged for restoration druids; however, it is also likely that players won't gain it until they reach a much higher level. Blizzard has mentioned that they are currently looking at what that level should be for all classes. I really wouldn't expect many changes there.

With the size of the talent trees taking a major hit, it should come as no surprise that many talents have since been cut from the game entirely or folded into each other. As it stands right now, not all that much has changed for restoration druids. Here are a few things that have.
Naturalist This talent has been completely removed, as have a vast majority of talents that reduced the cast time of spells. Healing Touch will probably be changed to have a 3-second cast time baseline -- or it might not -- but I wouldn't worry too much about this talent being gone. Again, most of this type of these talents are gone for virtually every class, so it seems Blizzard is also working to completely rework spell cast times.
Omen of Clarity Here's another talent that has been removed, and certainly one that's gotten quite a few druids upset. I wouldn't worry about it, though. Ghostcrawler (lead systems designer) has already stated that they plan on keeping Omen of Clarity around; they just aren't sure if it will be a trained ability or if it will be placed back in the upper tier of restoration.
Nature's Bounty This spell now increases the critical strike chance of of Regrowth on targets at low health, and it allows for critical heals from Healing Touch and Nourish to reduce the cooldown on Swiftmend by .5 seconds. How important either portion of this talent really ends up being is somewhat debatable. The cooldown for Swiftmend is only 15 seconds, which is a fairly short time frame already, and usually it isn't a spell that a druid chooses to use every single cooldown. It's slightly more situational. There currently isn't any listed cooldown for Swiftmend, so Blizzard might be increasing it -- but who really knows?
Empowered Touch Previously, this spell simply increased the spellpower scaling of both Healing Touch and Nourish. It still does the former part, but now Nourish casts will refresh the duration of Lifebloom on the current target. This sounds like a pretty big deal, at least for tank healing; however, just as with Nature's Bounty, how it really ends up has yet to be determined. If Blizzard's philosophy that tanks won't always be at 100% health throughout the course of an encounter holds (so that instead, healers are pumping out heals to keep them higher up but not completely topped off), then Empowered Touch will end up being simply amazing. However, if things are anything like healing today, then druids may find themselves in a position where they don't really need to Nourish a target --, so should you really be wasting mana just to refresh Lifebloom? It's a strong perk, in my opinion, but how useful in terms of functional HPS it really is has yet to be seen.
Fury of Stormrage This is not really a healing talent, but it's worth noting that Fury of Stormrage now grants a player an instant Wrath cast instead of an instant Starfire cast.
Overall, the restoration tree is still pretty solid, at least in comparison to balance and feral at this point. Still, there's quite a bit that will more than likely change or be added. As it stands right now, there are absolutely zero choices when it comes to which talents to pick up for a restoration druid. You simply get everything out of the restoration tree save Furor, Fury of Stormrage and Natural Perfection out of restoration, and then pick up Genesis, Nature's Grace and Moonglow from balance. As great as choice is, the choice between Natural Perfection and a talent such as Revitalize seems like a no-brainer to me. Hopefully, this is something that Blizzard addresses -- plus I want to see some new nifty talents!
Filed under: Druid, (Druid) Shifting Perspectives, Cataclysm






Reader Comments (Page 1 of 2)
tkc Jul 19th 2010 2:13PM
My two cents on the Omen of Clarity thing.
For picking restoration you get Swiftmend yet Swiftmend is a tier 3 talent. That is redundant. Remove Swiftmend as the tier 3 talent and put Omen of Clarity there. Or put Omen of Clarity in tier 2 if you want other specs to have access to it.
breaklance Jul 19th 2010 2:44PM
problem with that is if its part of the reso specialization, no other druid can get it. If its put into the resto tree other druids will not be able to get it for a long time as after choosing a spec you MUST spend 31 points in that tree before you can put points anywhere else.
I still don't get all the druid QQ, there changes look pretty good. But maybe its just a grass is always greener thing as I hate all the shaman changes. While people tell my spirit walkers grace or w/e is OMGBBQSAUCE. I think its merely a bandaid for STS(shaman-turret-syndrome)
slozon3 Jul 19th 2010 5:22PM
@breaklance
this is what bothers me as a tree i find my heals are needed most in high movement fights now look at the new tree form.... and use a fight like heroic marrowgar imagine using tree form while he is doing blade storm and see how much that extra healing is going on yourself since you can't move out of anything kinda defeats the purpose of it imo
as it is i won't be speccing resto till i see the 50% movement reduction taking off the talent
madonna Jul 19th 2010 2:53PM
top 2 tiers of the resto tree are terrible. 5 wasted points? I have to believe that Furor is going to be getting a change cause I cant see wasting talents in shapeshifting since resto's arent trees anymore. we'll be shape shifting on a cooldown.
Alchemistmerlin Jul 19th 2010 2:23PM
The whole point of Druids is that the shape-shift in WoW, taking the druid form away from restoration makes it so that you're just playing a wierd priest.
Already deleted my baby resto druid, don't feel like I need her anymore, I've already got a healing shaman.
Wild Colors Jul 19th 2010 2:24PM
The other thing worth mentioning is that we had had a talent in the prior beta build (I think it was Gift of the Earthmother?) that allowed Rejuv to do 15% of its total immediately upon casting (essentially the 4t8 bonus). I think a bunch of us were fairly excited about that, but it seems to be gone from the current build.
tkc Jul 19th 2010 2:25PM
One more thing. I'd like to see a 42 point cap instead of 41. The way it is now you put 31 points into your main spec and 10 where ever else you want. But usually that first nifty talent point comes in at 11 points spent. So a 42 point cap will allow for the 31-mainspec/11-offspec combo.
Skrotus Jul 19th 2010 2:56PM
I'm kinda thinking that's the point.
Ydrisselle Jul 19th 2010 4:36PM
The devs don't want to give you two 11-point talents. We have to use 41 points to reach what we can.
Craig Jul 19th 2010 2:46PM
Not being able to heal as a tree....yea it makes me feel less druidy. I'm hoping/asking is druid healing still more proactive than reactive. Tossing Rejuvs and Wild Growths; Swiftmending where necessary.
Still going to miss being a full time tree.
rhyno_ Jul 19th 2010 5:08PM
Ever since news of Tree Form changing, I've only been in tree form in Raids and when I really need that extra 6% (when the sh*t hits the fan in Dungeons). Lately I've just added a lil DPS while I'm healing in Dungeons, especially popping out a FF if another Druid isn't present, moonfires on trash mobs, and roots for targets that are chasing down squishies. In BG's your just asking to be instantly targeted and rolled if your in tree form, so I try to avoid it as much as possible, even I'm fleeing, then I'll flip Barksin, Lifebloom, and Nature's Grasp. I've only just started Arena PvP and tree is necessary so you aren't polymorphed etc, but other than that, I've been having a lot of fun trying NOT to use tree form.
Skrotus Jul 19th 2010 2:55PM
I'm thinking this tree has quite a bit of work left to be done. 5 points of filler in talents that are next to totally useless (shapeshift mana cost reduction? what are we meant to be shapeshifting to? we no longer have treeform) as well as having virtually no choice in what talents to pick up, seems to go entirely against the current stated design philosophy going in to cataclysm.
Also, I can't see the current incarnation of the new Tree of Life going live, I don't think I'd even bother picking it up with a 5 minute cooldown and a 50% snare.
Martin Jul 19th 2010 5:53PM
I agree big time. The offer of talents as they are now is ridiculously slim, with the point-by-point-exact 9 - 0 - 32 being the one and only option for healing druids. Not one choice to make, and still the good, old "gain 2% buff on certain spell" kind of effect on the vast majority of the talents. This, dear developers, is the exact opposite of what we were promised.
Well, things will change during the beta. They better do.
Ben Jul 19th 2010 3:50PM
I know it's early in the development cycle. But, if this tree ain't broken, it's severely infested with termites.
First, I can't agree more with the comments on the useless filler points in Resto. C'mon, guys, the purpose of pruning of these trees was to avoid the stupid talents, not force us to make an more expensive investment in the stupid ones.
Second, if the tree change happens, I won't even invest the point in ToL. We will AGAIN be the only class that is penalized for using our signature ability. Warlocks aren't LESS powerful or gimped when they pop metamorphasis. Bladestorm doesn't make a warrior LESS able to do their job. Why the hell would I reduce my movement speed?! Unless the new encounters have no fire/void zones/cutters/death-for-standing-in-th-wrong-place mechanics. And, if they don't... then, I'll delete the game at that point.
Third, the Balance tree offers no flexibility for Trees other than the three core talents. So, if you are going to prune, then either give us more excitement in Balance (or feral), or dump these wasted talents in Resto.
Again, I know it's early. But, these trees look crappy and not-well-thought-out.
The BOB
Chetti Jul 19th 2010 4:09PM
Doesn't TOL already have a reduced speed? I don't think its 50%, but I think its something. I don't seem to notice it much when I'm in tree form, but I do tend to be running behind people. :) But they certainly don't need to increase speed reduction. I agree with everything else you said much better than I stated in my lengthy comment on the possible waste of talent point that temp-tree could be.
Ydrisselle Jul 19th 2010 4:10PM
The current ToL gives bonuses to some healing spells - I didn't have the time to toying with it in the beta yet, but I will do it for sure. Theoretically we aren't weaker in ToL than in caster.
Hih Jul 19th 2010 6:33PM
@Ben: The Druid trees are among the least finished trees of the 10 classes. Discussing them now really pretty silly, and I hate to say it, but this article was mostly pointless since so much of the trees are going to change.
In two or three beta builds? Sure, then some discussion may be warranted. Right now though? No. Pointless.
@Chet: The current Tree of life form does not have a speed reduction. It used to have a 30% iirc in BC, but was removed in the 3.0 transition patch.
Snuzzle Jul 19th 2010 7:51PM
The thing is though, tree form is no longer your signature ability. It's now what it was originally intended to be: a situational cooldown. If the snare is going to be a detriment to you, then don't use it. There are plenty of cooldowns that come with a price and the good players know how to use them.
You wouldn't see a prot paladin blowing his bubble while tanking unless he's got a damned good reason (or he's an idiot). Because bubble drops aggro. This is just one of many examples of cooldowns with unfortunate side effects.
If they removed the snare then they're right back to making all resto druids stuck in tree of life form all the time to be JUST AS GOOD as other healers. Is that what you want? TO once again give up all your offensive utility so you can be on par with other healers' healing ability? It's sure not what I want.
By giving tree form consequences, like the snare, they can make it actually be a power-boosting cooldown that gives us healing oomph. I like that.
It won't be useful in high-movement fights, but in those ones where the boss has a nasty enrage that you need to sweat and heal through it will truly shine, and other healers will be envious. That rocks, imo.
dan Jul 20th 2010 2:08AM
@snuzzle
that makes absolutley no sense. then why not put bear, moonkin, and kitty on a cooldown as well since we have to shift into them to be on par with the other classes?
to say shifting into a tree is pointless because it's all flare, but yet avoid the other forms, is just ridiculous. If they get rid of one... why not all?
Skrotus Jul 20th 2010 2:10AM
We wouldn't be spending all our time in tree form without the snare. It has a 5 minute cooldown, so we'd use it once per fight, maybe twice for really long fights. It's one point and there's currently nowhere else to spend it, except maybe to max out fury of stormrage which isn't going to help healing at all. So most druids would probably pick it up anyway.
The idea was never that treeform should be a situational cooldown. Otherwise they would have made it one to begin with. I'm quite happy as things are. In situations where I don't need to be healing flat out I can drop out of tree form and dps. So a lot of druids don't bother? Who cares, a lot of priests don't bother to dps either, and even less pallies.
This design shift just isn't making a lot of sense to me.