Insider Trader: Alchemy in Cataclysm

Things get a little more exciting in Cataclysm, though. One of the most interesting potions I've seen so far is the Potion of Deephome. On use, it teleports the user to Deephome. It's a pretty neat effect, but it definitely makes me curious about Deephome. The dungeon finder tool is incredibly effective for teleporting players inside dungeons, so I don't see why your acerage alchemist would have to use the potion. Still, for sheer flavor, it's fun to see potions doing more than just buffing stats. I think that's a nice little side effect that's been a long time coming.
Shadowspirit Diamond
The big gem transmute this time around is the shadowspirit diamond. The shadowspirit diamond can be cut about a dozen different ways to suit your metagem needs. (But that's for a different post.) The diamond itself doesn't seem all that difficult to make -- if you've got a dozen other gems just sitting around. To create a shadowspirit diamond, you currently need: These seem to be the green-quality gems for Cataclysm, though, and those do tend to stack up once the epic versions become available. Much like Wrath of the Lich King, the materials will be a little tough to come by, I think, at the opening of the expansion. Give it a few content patches, though, and you'll be happy to upgrade 18 green gems to a single metagem.
Metal transmutes
The two metal transmutations for Cataclysm are Pyrium Bar and Krovalian Gold. Pyrium uses four elementium bars and 8 volatile earth. Krovalian gold takes eight pyrium bars. So, to get that into perspective, it would take 24 elementium bars and 64 volatile earth. Pyrium bars are also sought after for blacksmithing, and each blacksmithing recipe tends to take between 10 and 20 of the bars.
Krovalian gold, however, exists in a more rarified air. Krovalian gold is the essential reagent for engineer's killshades. Each set of killshades require two bars of krovalion gold. We don't know of any other trade skill that requires the gold for anything, but I imagine something else must by the end of the expansion. Still, that means that krovalion gold bars will be fairly expensive on the auction house, but won't always have a consistent demand. I kind of expect it to become a trade chat item, that way. Engineers will gather their own materials and offer to pay for the transmute on the trade channel.
Alchemist Stone
The Lifebound Alchemist Stone continous to look just as sexy as when we first saw it. I suspect a lot of tanks might be looking at alchemy a little more seriously at the opening of Cataclysm, considering the epic amount of stamina being sported on this trinket. With an additional blue socket and 233 mastery, the Lifebound Alchemist Stone's going to go a long way to make sure alchemists get a leg up on their equipment checklist.
The stone's not too beastly to make, considering the enormous advantage conveyed by its itemization. It takes about a dozen herbs of various sorts totalling about 36 herbs. More shocking, though, are the 50 volatile life required to create the stone. I'll say that again; the Lifebound Alchemist Stone requires 50 volatile life. That may sound like a lot, but we don't really have a great concept of how many volatlie life you'll find around the expansion. If you get a life every time you hit a herb, 50 won't be a big number at all.
Upgrading gems
There are, of course, transmutations to turn green gems into blue gems. I'd considered listing them, but instead I'll link you over to MMO-Champion. We don't have any certainty yet about what those gems will be used for (aside from jewelcrafting), so I don't want to burn you out on news that we don't know. Still, I suspect we'll see about the same stat combinations on each color gem as we did in Wrath and even The Burning Crusade.
In closing
The last big news about new stuff for alchemy comes from the guild perks information. The guild perk Chug-a-Lug confirms that it affects both potions and cauldrons. That could just be the designers being surprisingly thorough and including the cauldrons from The Burning Crusade. But the tiny little part of me that still wants a pony is hoping and praying we might see feast-like cauldrons in Cataclysm. It would just make life so much easier.
Finally, alchemy will have the same kind of stat-buffing potions we have in Wrath. I didn't delve into them because they're stat buffs. And while numbers are fun and exciting, they don't have a lot of context yet. We'll revisit the stat buff potions a little later in the beta.
Filed under: Insider Trader (Professions), Cataclysm






Reader Comments (Page 2 of 2)
mor8idhomogenosuicide Jul 19th 2010 9:04PM
I never played in TBC, but from taking about 20 seconds to research before posting, it seems that they are a conjured item (and therefore not sellable). It's also possible that they will either persist through death, or the cauldrons will be relatively cheap to make to cut down on exspense.
To be honest I'd expect them to be somewhat more exspensive (because I'd be surprised if you needed a different - or any - resistance potion every fight..) than whatever the "fish feast" of Cataclysm is, but not persist through death.
Ebylon Jul 19th 2010 6:39PM
Deephome? Or DeepHOLM?
talkingmike Jul 19th 2010 6:48PM
Heh, yeah that's what I was going to ask. Maybe we can give Boubs a break for a translation error.
Nonette Jul 20th 2010 5:28AM
Deephome, Deepholm and Deepholme are all canonical spellings. *shrug* Deepholm has just become the standardised one with Cataclysm.
The more significant question related to that is why does Michael think an entire, massive zone is just a dungeon?
Sleutel Jul 19th 2010 6:40PM
"It's a pretty neat effect, but it definitely makes me curious about Deephome. The dungeon finder tool is incredibly effective for teleporting players inside dungeons, so I don't see why your acerage alchemist would have to use the potion."
My WAG:
1.) To use the RDF with the Cata dungeons, we need to have discovered the entrance first. This could be a way for people to discover the entrance right away, without having to actually trek there.
2.) There may be vendors or questgivers stationed at the entrance that we'd want to visit, a la the Argent Tournament.
Hiordis Jul 19th 2010 6:50PM
WTB a spellcheck...acerage?
Hih Jul 19th 2010 6:59PM
The last big news about new stuff for alchemy comes from the guild perks information. The guild perk Chug-a-Lug confirms that it affects both potions and cauldrons. That could just be the designers being surprisingly thorough and including the cauldrons from The Burning Crusade. But the tiny little part of me that still wants a pony is hoping and praying we might see feast-like cauldrons in Cataclysm. It would just make life so much easier.
http://db.mmo-champion.com/s/83963/
We're getting flask "feasts" ;)
Leonidus Jul 19th 2010 7:10PM
Plus, I thought from what I'd heard, Deepholm is actually a zone/quest hub, with the other three elemental domains as their own dungeons.
brian Jul 19th 2010 7:24PM
Yes indeed. It's the 82-83 zone of Cataclysm, acting as the bridge between the starter zones and the end-zones, similar to Dragonblight.
Mau Jul 19th 2010 9:55PM
Call me n00b as much as you want, but WHERE are the Cata Alchemy trainers? I've collected LOTS of new herbs, but nothing to use them with (yet).
Hagu Jul 19th 2010 11:38PM
What about the cooldowns?
With no specialization in Cata, making the replace for Stoneblood, FW etc will not be a huge moneymaker. What transmutes are on cooldowns? 1 day? any of the silly 4-day research stuff?
Rhyndo Jul 20th 2010 1:49AM
As far as I recall, Engineering and Alchemy are keeping their specializations. They're only getting rid of the specializations on Blacksmithing, Leatherworking and Tailoring and making those special patterns available for everyone.
On the subject, it just seems like more of the same for Cataclysm - nothing really that stands out as exciting and more of the same as it was in WOLK save for the rumors of an alchemy mount (which I hope is true.)
Colin Jul 20th 2010 7:39AM
You're forgetting the Happy Hour guild perk.
"Increases the number of flasks gained from using a flask cauldron by 100%."
This coupled with the fact that not a single other perk messes with combat, and since extra time on resistance potions would provide and obvious edge in PVE i do believe the new cauldrons will be much essentially "Flask Feasts"
Samuel Jul 20th 2010 9:35AM
What nobody seems to answer is - are any of these things going to involve cooldowns? Right now I have 3 alchemists so they can all make me gold by sitting on the gem transmute cooldown. I'd only need one, and would change the others to something else, if alchemists won't have cooldowns any more. Anybody have any idea whether we'll still have alchemy cooldowns?
Rhyndo Jul 20th 2010 10:13AM
From the professions preview a couple months ago, they mentioned that the high end recipes are on a 1 day cooldown so I wouldn't be surprised if gems are equally punished.
Flyntlock Jul 20th 2010 9:54AM
quote from article:
Pyrium uses four elementium bars and 8 volatile earth. Krovalian gold takes eight pyrium bars. So, to get that into perspective, it would take 24 elementium bars and 64 volatile earth.
/quote
Shouldn't that be 32 elementium bars and 64 volatile earth?
Amaxe-1 Jul 20th 2010 12:56PM
Interesting that they are changing the old elementium
http://www.wowwiki.com/Elementium
Guess they don't want people to try to stockpile it? (not that it was easy to begin with)